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Space_nico

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  • About me
    Ariane IV & Delta III cultist ☺
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    Le baguette!

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  1. Hi OhioBob! Indeed, I tried manually and with CKAN: both won't work!
  2. Hi Kerbonauts! I've got an issue and i tried to understand why the kraken is angry : I've installed JNSQ new version with GPP and all packs with no problem. But when I've installed Kerbal Konstruct, it seems that the mod doesn't load new buildings in KSP: it caused crash of the game before opening (that's what I guess by reading the log ). I've reinstalled JNSQ and Kerbal Konstruct and the issue remain. So I play with JNSQ withoud KK with no issue but don't know why it lagged. Maybe it's JNSQ, KK or both? I don't know... Please find enclosed the log to see what's going on and fight together the Kraken! Thanks for your time
  3. Hi Kerbonauts! May I miss a topic about it but here's my question: Did Soyuz escape fairings will be planned in future? I guess my question is pretty demanding (i'm sorry...), but IMO it will be add a great feature to this mod. I put illustrations under on how it works when espace tower is ignited. Even if the escape tower is jettisoned, is still possible to escape via cutting fairing in half with the help of 4 solid rocket motors (like Soyuz MS-10 flight) → Holy Scott Manley did a video on this + animation Thanks for your answer if faisable or not and your reading!
  4. Tested the solution and work fine, thanks. However, I still wonder how it happens... Maybe a mod conflict?
  5. Good Evening Kerbonauts, Recently, I had a strange bug concerning merged parts : already made crafts are explosed while I want to put on other crafts (on the following exemple Centaur on Space Shuttle). I tried to find it myself but didn't find a clue... Could you help me please? Please find also KSP.log if necessary + mods list. Screens ↓ output_log ↓ https://drive.google.com/file/d/1FRiNlxiixATsJYm8VF-Gtp4JL5cfwP3W/view?usp=sharing KSP.log ↓ https://drive.google.com/file/d/16SK4G5uLQnGcaKZvaM6YaQ41MPuLVlhe/view?usp=sharing Thanks for help
  6. Hello everyone, I tried to make "tweakscalable " parts (payload equipements bay) from this mod but it seems to doesn't work... If someone kindly want to take a look on it, please find below what i've done. If it's not here to post that, I can delete de post. Thanks for your time and your review and maybe your help.
  7. Good evening all, Delta III 2.5m Fairing Base & Commercial Titan III 2.5m Dual Payload Adapter SAF fairings are basically Ariane IV's ones. ↓ - I made a post here for similarities between Delta III, Titan III Dual Payload Adapter & Ariane IV! I guess that 1 segment of fairing is equivalent to a Ariane IV's Type 3 Fairing. I wonder if it's possible to modify the length of the wall segment according to the reference of fairings types sizes? → http://www.capcomespace.net/dossiers/espace_europeen/ariane/ariane4/config spelda 1988.jpg I tried some modifications on my side about it : This results to place the fairing nosecone on place but not changing the wall length (nosecone is down inside the fairing walls). Maybe it's not possible but I would tried to do something about it ( Did I really like Ariane IV and Delta III? Naaaaaah ) Those two mods work perfectly together so why not add some fun? ( even if fews here could find it useful, I guess... ) Thanks in advance for replies. (if this message isn't according to the topic, feel free to remove it...)
  8. Good evening all! As a huge fan of Ariane IV launchers, I noticed something that may be interesting for this mod! Bluedog Design Bureau done 2 fairings that you can put on an Ariane IV : Delta III 2.5m Fairing Base & Commercial Titan III 2.5m Dual Payload Adapter SAF (c.f photos below). In fact, they are Ariane IV fairings which been sold to USA for some launches ( ref. : http://www.capcomespace.net/dossiers/espace_europeen/ariane/ariane4/caracteristiques.htm [in french only but online traductor can do the job ] ). For Delta III 2.5m Fairing Base, you can put it on Probe Core AR4 "Baudry" Avionics System and set adapters of your choice. For Commercial Titan III 2.5m Dual Payload Adapter SAF (also know as SPELDA [Structure Porteuse Externe de Lancement Double Ariane / Double Launch External Supporting Structure] )in French, you cannot put 2 parts on the upper attachement node Probe Core AR4 'Baudry" Avionics System (payload and fairing at the same spot). So I tried a modification that works fine at this moment : - I went to GameData\Knes\Parts\Launcher\L3S → _Knes_L3S_Avionics_250.cfg and add this text line to put an adapter and then the fairing. - Came back to KSP and edited my launcher. On Probe Core AR4 "Baudry" Avionics System, I placed an adapter and then the fairing : it seems to not create conflicts between parts, only payload height have to be considered for SPELDA. For both, number of segment must be 1 or it will be too high. http://www.capcomespace.net/dossiers/espace_europeen/ariane/ariane4/config spelda 1988.jpg Here some screenshots for demonstration ↓ https://imgur.com/gallery/i4rkhrE It may be nothing in this post but as a person who's not good to build fairing by hand, it may be helpful for someone! Thanks for reading Kerbonauts!
  9. Good evening all, I've got few questions about this great mod : - There is a tutorial for the rotating stage for Delta II? I tried to make one with no great success... If someone know how to proceed, i'll give you a warm thanks. - For Delta III dual payload fairing (a.k.a. The Holy Ariane IV's Spelda style ♥ ), where do you put the whole fairing? On the satellite, on the base and put the satellite inside? Thanks for your help folks!
  10. Working fine for me in 1.9.1 guys! Thanks me later ♥
  11. Cloud 9 - CK-81 ETV on the run.
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