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Adding Multiple Animations to a Single Part


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So I have a pretty complicated part with three distinct animations that I created for it. The animations have all been uploaded fine to unity as far as I can tell but I need a way for them to be recognized by KSP. The default animation module ModuleAnimateGeneric follows the event sequence of:

state1->animation1->state2->animation2->state1

The animation event sequence that I need is more like:

state1->animation1->state2->animation2->state3->animation3->state4.

Is this possible using the default modules, chaining ModuleAnimateGeneric somehow? If not is there someone else's module which addresses this? I checked the stock drill for how it works as it appears to have 3 states and 3 animations but the second animation seems tied to the ModuleResourceHarvester, which is not what I want (maybe i can utilize this though, collecting 0 resources?).

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You could look into the firespitter dll. I've never used it but a lot of mods use it for animation. If it's a science part you may be able to use DMagicScienceAnimateGeneric, which allows you to take multiple samples for your experiments, with a slightly different animation each time.

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