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[SOLVED] "pressurized" cargo bay to make a ship's bridge


Mister Dilsby

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For my next story I might like to build a capital ship, with a bridge and a bridge crew. The bridge would be constructed from stock parts somewhat like my [URL="http://forum.kerbalspaceprogram.com/threads/130227-Kerbahashi-Maru-Command-Bridge-Simulator"]Kerbahashi Maru Command Bridge Simulator[/URL], and the crew would sit in command chairs.

[IMG]http://i.imgur.com/sfVjrT1.png[/IMG]

Of course the Kerbahashi Maru test took place on Kerbin, and with Texture Replacer installed the crew could relax a bit, wear their IVA suits and remove their helmets. If I tried to do the same thing in space they'd be forced to wear EVA suits.

Unless....

This is where you wonderful clever modders come in :) I was thinking that since the game recognizes whether or not a part is in a cargo bay, it might be possible to make the game consider a part that's in a bay to be in an oxygen atmosphere, thus signaling Texture Replacer to allow the helmet to come off. (or otherwise mod TR to let the helmets come off inside the bay)

Alternative approach would be a button for Texture Replacer that allows you to switch to IVA suit/no helmet anywhere.

Alternate and inferior approach would be a mod that makes the game consider a Kerbal in a command chair to be 'inside'. This doesn't work as well for me, as then anyone who leaves his or her bridge seat would go to EVA suit immediately even though in-story they're still 'inside'.

Of course there are plenty of clever people out there who will maybe come up with a smarter way to do this than I ever could--I think you get the idea :) Thanks folks for considering this, helper(s) will get a shoutout on my comic thread and most likely some measure of rep-bombing :) Edited by Kuzzter
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There's a way. If you put them into their chairs and cheat the gravity to put the vessel in orbit. (Or actually put in orbit without cheat) then their animations will be the same as before the takeoff. Without helmet!
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[quote name='Nahim']There's a way. If you put them into their chairs and cheat the gravity to put the vessel in orbit. (Or actually put in orbit without cheat) then their animations will be the same as before the takeoff. Without helmet![/QUOTE]
Not sure what you mean here Nahim. You're saying that if I have the ship in orbit and kerbals in their chairs, then just clicking 'hack gravity' will put them in IVA/helmet off mode? Whoa.
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[quote name='Kuzzter']Not sure what you mean here Nahim. You're saying that if I have the ship in orbit and kerbals in their chairs, then just clicking 'hack gravity' will put them in IVA/helmet off mode? Whoa.[/QUOTE]

er... Not exactly. IF you remove his helmets AND manage to put them in orbit they will retain the same helmet-less animation. But if you put them off their chairs... Er... I really dunno what happens... Never tried...

[COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

And there was also this:
[video=youtube;CB3N8tRPcRA]https://www.youtube.com/watch?v=CB3N8tRPcRA[/video]
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[quote name='Kuzzter']Not sure what you mean here Nahim. You're saying that if I have the ship in orbit and kerbals in their chairs, then just clicking 'hack gravity' will put them in IVA/helmet off mode? Whoa.[/QUOTE]

No no, he means, EVA the kerbal on Kerbin, so they don't have helmets, and after they're in the seat then take the craft to space. They won't switch suits again until EVA is initiated again. :)
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Ah, Ok, I get it. Unfortunately then every time they got up and sat down again I think the'd go to EVA mode and I'd have to repeat the process, right? Hm. Still hoping this is somehow moddable. It would go well beyond me and my comic: anyone could make their own custom 'bridge' or other interior pressurized spaces!
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Maybe you can use texture replacer to make the helmet transparent and you should be able to copy the IVA textures and put them wherever the EVA textures are.

EDITWHILETYPING: I just had a thought, give me a min to find out if possible.

Edit!: Yes, I've found the answer to the problem of removing the helmet. While typing, I was randomly thinking that you can remove the helmets using KIS (it has a helmet toggle), but could you do it in space?
[URL="http://smg.photobucket.com/user/smjjames/media/screenshot2_zpsmh3prhnc.png.html"][IMG]http://img.photobucket.com/albums/v214/smjjames/screenshot2_zpsmh3prhnc.png[/IMG][/URL]

*presses j to remove helmet*

[URL="http://smg.photobucket.com/user/smjjames/media/screenshot3_zps50psjmrs.png.html"][IMG]http://img.photobucket.com/albums/v214/smjjames/screenshot3_zps50psjmrs.png[/IMG][/URL]

Making it work is easy, just go to the settings file in the KIS folder and set breatheableatmosphere to 0.0 and bam, you can take the helmets off in pure vacuum.

Why I didn't think of this earlier, I don't know.

Since they wear their EVA suits while on the ground, I'm not sure what would stop texturereplacer from doing it while in orbit. Edited by smjjames
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[quote name='smjjames']Maybe you can use texture replacer to make the helmet transparent and you should be able to copy the IVA textures and put them wherever the EVA textures are.

EDITWHILETYPING: I just had a thought, give me a min to find out if possible.[/QUOTE]

Yeah, I tried the transparent thing to try to make the collar of the IVA suit disappear, to render Mort. It doesn't work; the underlying model is still opaque.

Hope your other thing works, thanks for trying!
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[quote name='smjjames']Maybe you can use texture replacer to make the helmet transparent and you should be able to copy the IVA textures and put them wherever the EVA textures are.

EDITWHILETYPING: I just had a thought, give me a min to find out if possible.[/QUOTE]
You could edit texture replacer to not check for atmosphere. I've been through the code, so I can assure you that you can do that...
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[quote name='CliftonM']You could edit texture replacer to not check for atmosphere. I've been through the code, so I can assure you that you can do that...[/QUOTE]
That would do it, then I could click on any kerbal to toggle IVA. I would need help editing the code though, I dont... OOH OOH! but I can edit a config file!

[quote name='@default.cfg']// Minimum air pressure required for Kerbals to wear their IVA suits on EVA.
atmSuitPressure = 0[/QUOTE]

Loading game... let's see if it works!

[IMG]http://i.imgur.com/LGPwjxg.png[/IMG]

Solved! Woo hoo! Naturally I'll only do this when kerbals are 'inside'. Thanks everybody! Edited by Kuzzter
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[quote name='Kuzzter']That would do it, then I could click on any kerbal to toggle IVA. I would need help editing the code though, I dont... OOH OOH! but I can edit a config file!



Loading game... let's see if it works![/QUOTE]

I just did it ingame, with screenshots in my post even, lol..........

Edit: Oh that's texturereplacer.

Maybe you won't need KIS then. :) Edited by smjjames
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Just got an idea to provide starships with a simulation of breathable air, which would leak out when the hull gets damaged. A bit how my warships mod will let ships sink and have a spreading fire. All without coding but editing configuration files.
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In response to the rep: Thanks, and KIS is definetly awesome. I reccommend getting KAS as well to make the most use out of the capabilities. I guess you can use the helmet feature for when someone just came in from EVA or something.

It's funny how the vacuum in KSP isn't really vacuum at all, almost Matrix-like.
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  • 3 weeks later...
On 11/17/2015, 6:32:27, Azimech said:

Just got an idea to provide starships with a simulation of breathable air, which would leak out when the hull gets damaged. A bit how my warships mod will let ships sink and have a spreading fire. All without coding but editing configuration files.

I'd like to see this done, it would come in handy for the project I'm working on, Captain to the Bridge .  I'm looking to give the kerbals a pressurized cabin so they can keep there helmets off unless an outer hatch is open and this sounds like a rather viable option. :)

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