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Ship shaking violently itself apart KSP 1.05


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Yesterday I had a nasty little bug on a modded install (Mech Jeb, AVP V2, EVE, Protractor, Docking port Indicator, Enhanced Navball, Asteroid Day, Hyper Edit, Alarm Clock, Module Manager, all up-to-date). Have not encountered it before. Posted this also in the "Grand KSP 1.05 Discussion Thread", but decided to ask here for help, since it is more appropriately. 

After decoupling a stage on my ship in solar orbit heading for Moho, after 10-20 seconds, the ship starts to shake violently and tears itself apart. It doesn't matter if SAS is on or not. Warping time does not fix it. Going back to space center does not fix it. Restarting the game does not fix it. I have to mention that I have clipped fuel tanks in the design, but if this was the problem, I should have encountered the bug before staging and on other ships that have a similar design.

Activating SAS and moving the ship or changing to point from where it is controlled seems to accelerate the process, but the shaking start also without me doing anything.

Here are the files, if anyone wants to take a look, and hopefully offer a solution (hope I have included all): http://www.4shared.com/get/tfWvf-Viba/KSP_Bug_files.html

Just load the quicksave on the ship "Icarus" in solar orbit and wait 10-20sec for the shaking to start.

I'm running the Steam version of KSP, version 1.05, so everything is up-to-date.

Here are some screenshots with the bloody thing:

I can't really continue to play anymore without fixing this, because it's critical to my gameplay. I have to burn 800m/s in the next hours with the ship to encounter Moho, or everything will be lost and in vain. It took a lot of hours of work to design the ship, all the little side-ships, assemble all in orbit and plot a decent course to Moho within my dV. I really hope someone can help me fix this and save the ship.

Edited by Sheppard
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Well I kind of found a solution. By cheating! I put one of the Kerbals on EVA and left him there as a reference. Using Hyperedit I landed the ship on Kerbin (it disintegrated into a couple tens of debris which I recovered to get my money and crew back). Then, I edited the last stage of my ship (the one in the screenshots) and strutted the hell out of that portion that started shaking. Again using Hyperedit, I rendezvous my ship within 600m of the Kerbal left in solar orbit, boarded the ship and that's it. I now have my ship back, on the same course, with the same crew.

 

The struts seem to hold everything in place. Will see if the sudden shaking and wobbling returns. So far, so good.

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  • 2 weeks later...

Had a similar problem with one ship in... Yeesh, I think it was 1.0.4, but it could have been 1.0.5. Restoring from a quick save would mean you had 10-30 seconds before it started again. If I warped when it was just beginning, it would stop it but then it would start again shortly after stopping warp. And of course, once it was going I couldn't warp because the ship was accelerating. Tried it with/without SAS. Eventually I rebuilt the ship from scratch and it never happened again.

Aside from MJ, Module Manager, and Hyperedit, nothing really in common with your mod list. I'm inclined to think it's a bug in the game itself and not related to a mod.

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12 hours ago, Motokid600 said:

Well something is very wrong with the SAS in 1.0.5 in general. Its too harsh and constantly over corrects. 

There's nothing very wrong with it.. it just doesn't work properly ..period.  :-)

Has been like this ever since I bought this game.... pity, as Orbiter's SAS/RCS works 'perfectly'.

 

 

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