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Is there a (manned) planetary base mod that produces science over time


Talavar

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7 hours ago, RoverDude said:

Stock.

Says the guy that created most detailed and intricate Base building mod in the game :) 

Also Yes it is Stock, Just bring a science lab down to the surface and put Kerbals in it.  It will slowly gather science for you over time.

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10 hours ago, RoverDude said:

Stock.

 Taking long breaks from this game has some adverse effects.. lol.. when was that added? I don't remember that being on the initial release of them.. If it was from day 1, then man Have I been missing out on science.... lol

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2 hours ago, Talavar said:

 Taking long breaks from this game has some adverse effects.. lol.. when was that added? I don't remember that being on the initial release of them.. If it was from day 1, then man Have I been missing out on science.... lol

I don't remember but 1.0 I think or 1.0.3. and it is not that much science.  Very slow build up.

 

Edited by mcirish3
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2 hours ago, mcirish3 said:

I don't remember but 1.0 I think or 1.0.3. and it is not that much science.  Very slow build up.

 

 I see, I didn't miss any science then.. Good.. lol.. Tnx for the info everyone.

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14 hours ago, mcirish3 said:

Says the guy that created most detailed and intricate Base building mod in the game :) 

Also Yes it is Stock, Just bring a science lab down to the surface and put Kerbals in it.  It will slowly gather science for you over time.

It saved me from making it a mod :D  Actually deprecated one of my own mods before I even got to release it.

But yep - as noted, stock science over time is a thing - not dependent on any third part/mod stuff :)  Though if you want to expand into base building.. I do kinda make a few mods for that!

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The orbital science lab works in orbit, on the surface, or even flying through the air if you have enough stuff attached. You collect data from normal science experiments (it is separate from "science" - you can get data once from everything, even if you have already cleaned the science points out) and spend electric charge to store it in the lab. If you have at least one scientist in the lab (2 is better) you can use electricity (about 4 a second) to slowly convert the data to science. 5 data points will eventually get you one science. Higher level Kerbals get you science faster. 

Once you fill up (at 500 science) you stop getting more, but you can transmit what you have at any time. 

You can basically get infinite science this way - a mission to LKO and HKO and the Mun or Minmus orbit can get you 2500 science from the data with plenty of extra experiments available. The hard part is getting a 3.5 ton 2.5m part into space - you need a pretty heavy launcher and it is hard if you don't have the mainsail unlocked. 

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