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thrust transform


amankd

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6 hours ago, Boris-Barboris said:

It's fine, keep going, no hard limit.

This is true, with a caveat: You can have more than one thrustTransform within the model, but not on the same object in your model hierarchy.

For example if you have

  • gameObject(part tools)
    • engineBase
      • objGimbal
        • thrustTransform
        • thrustTransform

Thrust will generate on the first instance of "thrustTransform" and then stop. You would need to have something like this:

  • gameObject(part tools)
    • engineBase1
      • nozzle1
        • thrustTransform
    • engineBase2 (dummy)
      • nozzle2
        • thrustTransform

One of the engineBase objects would not contain any actual model, just an empty object with identical location as the actual model. Note the names must be different in each tree with the exception of the thrustTransform. If you want a gimbaling engine, create identically named gimbal objects as well.

  • gameObject(part tools)
    • engineBase1
      • objGimbal
        • thrustTransform
    • engineBase2 (dummy)
      • objGimbal
        • thrustTransform

See here for an explanation from Tiberion, which may or may not be clearer than my mumbo jumbo.

Edited by Randazzo
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