Jump to content

MK1 Crew Cabin Hatch


Recommended Posts

I'll second that, although it's not the first time it's been mentioned.   Hopefully it will get addressed in the next update.

Another very good, and more versatile,  solution that was proposed (can't was remember who by) was to have kerbals exit from the nearest avaliable hatch.  And when boarding the 'crew transfer' dialogue opens up so they can be seated where you like. 

Link to comment
Share on other sites

31 minutes ago, pandaman said:

I'll second that, although it's not the first time it's been mentioned.   Hopefully it will get addressed in the next update.

Another very good, and more versatile,  solution that was proposed (can't was remember who by) was to have kerbals exit from the nearest avaliable hatch.  And when boarding the 'crew transfer' dialogue opens up so they can be seated where you like. 

That sounds like a great addition. It would pave the way for airlock parts and crew containers without external hatches, which often get in the way of good RCS placement.

Obviously things like the 3-kerbal command pod need an external hatch, but why does the coupola or the science lab need one?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...