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Stop free tumble


Conbadicus

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28 minutes ago, worir4 said:

Kind of cheating, but you can use time warp to stop rotation.

Yes this^^

Because of the way time warp works it freezes all rotation, and it doesn't restart when you stop warping.

So just tap the > key and then the < key a few seconds later.  Yes it is 'cheating' in a way, but its a standard feature of how the stock game works so its kind of not either.  I do it all the time.

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1 hour ago, Conbadicus said:

Any way to recover from tumbling while on eva quicker? My craft was spinning, and try to get back on board, ship hit my kerbal and just spun for like a minute. Why cant he use the RCS to stabilize ? 

To answer your question more directly, I think the idea is that when a Kerbal has been struck hard enough he's either too dazed, disoriented or stunned to respond for a bit. So it's not that his RCS doesn't work or isn't operating, it's just that he's incapable of utilizing it. 

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Ok, i made the post because its not a 5 second daze, it lasts quite a long time.

For example, falling out of lander on mun and sliding alllllll the way down a crater.... took like a minute.

Currently sliding down a crater, over 1.5km from where i originally started sliding....

 

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1 hour ago, Conbadicus said:

Ok, i made the post because its not a 5 second daze, it lasts quite a long time.

For example, falling out of lander on mun and sliding alllllll the way down a crater.... took like a minute.

Currently sliding down a crater, over 1.5km from where i originally started sliding....

 

Are you still in 1.0.4?  There was an issue with the female rag doll.

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1 hour ago, Conbadicus said:

Ok, i made the post because its not a 5 second daze, it lasts quite a long time.

For example, falling out of lander on mun and sliding alllllll the way down a crater.... took like a minute.

Currently sliding down a crater, over 1.5km from where i originally started sliding....

 

Also, depending how the code was written, the game may register each impact with the crater wall to be a distinct "daze-level-event". This would result in the player witnessing his Kerbal slide down the wall, limp and unresponsive.

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Its 1.0.5, but infact there was no impact in this case. Like, if I just set down on the surface its like he takes off skiing down the slope. In the case, not even tumbling. But the game im sure is registering it as a tumble, compounded by the speed...

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