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Any way to remove animated kerbal portrait?


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7 hours ago, Rodger said:

If you use the script here: http://forum.kerbalspaceprogram.com/index.php?/topic/50533-105-module-manager-2618-january-17th-with-even-more-sha-and-less-bug/&page=136#comment-2372348
then instead of removing the IVA altogether it will just replace it with the plain blank black placeholder IVA, so it won't render any fancy internals, but you'll still have the IVA/EVA buttons and PortraitStats. You can even delete any IVA stuff in your GameData if you want then, except for the Placeholder one, and it may save some loading time/RAM. It will still show and animate the kerbals though.

@Rodger I tested this. I noticed a slight decrease in RAM usage, but the impact on the fps saw hardly any improvement. At least on this system, it seems that the kerbal animations is what most impacts the fps. Course this is just one system, so would be interesting to see others try out the difference and post their results.

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  • 1 month later...
On 05.01.2016 at 1:35 PM, swjr-swis said:

 

Apologies if I'm a bit impatient, but codewise it's literally a oneliner (he says, and then posts an entire codeblock):


// MM-removeinternals.cfg
// single patch to delete all INTERNAL from command pods
// to alleviate fps problems with animated portraits
// NOTE: obviously portraits will be gone, and IVA will no longer be possible
// EVA and transfers can still be done by clicking the hatch of pods
//
// suggestion by NathanKell, initiative by FungusForge, implementation by swjr-swis
//
// usage: place this text in a file ending with .cfg anywhere in the GameData directory
// requires Module Manager to work
//
@PART[*]:HAS[@INTERNAL[*]]:FINAL
{
    !INTERNAL,* {}
}
// yep, all that comment space for a oneliner patch

Tested in 1.0.5, no side effects noticed other than the obvious missing animated portraits in the bottom right of the flight view, and no IVA option. Will remove the IVA from anything that may contain a Kerbal, both command pods and 'passenger' cans, thereby ensuring that no animated portraits at all show up.

 

Feel free to claim, publish, use, ridicule or scribble on public bathroom walls to your heart's content.

If license is required for what amounts to a code example: wtfpl or whatever is most permissive.

Spoiler

7Rvf--XgKGQ.jpgXSAMFboghJ4.jpg

Test scene: 87 parts stock craft, clean game with RSS 8k only installed. With "-force dx11"  40-60 fps with portraits visible, + a lot of stutters; without portraits 80-90+ fps. +20-30% fps in dx11 mode BUM! In dx9 mode small boost. Now need some external button for Eva )

ps: sorry for bad english.

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