inigma Posted August 27, 2016 Author Share Posted August 27, 2016 Contract Pack: Giving Aircraft a Purpose (GAP) 1.2.7 inigmatus released this 5 minutes ago Requires Contract Configurator 1.18.1 or higher fromhttps://github.com/jrossignol/ContractConfigurator/releases Requires Module Manager from https://github.com/sarbian/ModuleManager Total Career Contracts Available: 65 8/27/16 GAP 1.2.7 tested fully compatible with KSP 1.1.3, and Contract Configurator 1.18.1 requires CC 1.18.1 or higher which fixes contract generation with repeatable contracts, and to allow players to access contracts past Charter Flight 4. increased all contract payouts, most by as much as 2x as before to make them more worthwhile for the time players will spend in completing them. removed Command Seat as a requirement for Car and Bus contracts. Now any vehicle with wheels will work (assuming it can carry the required number of passenger seats). fixed economy contracts to give only what you intend to purchase (some contracts accidentally were handing out other parts as well). added new GAP logo and introduced contract sort code for Mission Control. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2016 Share Posted August 27, 2016 Can you add Kerbal Rotor Expansion as a recommended mod? It could be useful for helicopter contracts Quote Link to comment Share on other sites More sharing options...
inigma Posted August 27, 2016 Author Share Posted August 27, 2016 1 minute ago, Murican_Jeb said: Can you add Kerbal Rotor Expansion as a recommended mod? It could be useful for helicopter contracts sure thing! Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2016 Share Posted August 27, 2016 Thanks! Now building helicopters will be easy Quote Link to comment Share on other sites More sharing options...
armegeddon Posted August 28, 2016 Share Posted August 28, 2016 On 8/26/2016 at 9:55 AM, inigma said: try unloading your outbound passengers first, then your inbound. GAP update: CC 1.18 will fix the issue with GAP stopping at Charter Flight 4. I never did load the inbound passengers since the contract says to unload the outbound passengers first. The contract fails as soon as the first outbound passenger is EVA'd. If I have the contract window open when I do the unload, the previously complete stage of "load all outbound passenger", followed by their individual names, will turn from the completed green to normal uncompleted color and the EVA'd kerbals' name will turn red, followed by the contract failing. I don't know much about the coding for contracts, but it looks like the contract becomes assigned to the kerbal instead of the craft he just exited. Quote Link to comment Share on other sites More sharing options...
inigma Posted August 28, 2016 Author Share Posted August 28, 2016 (edited) 8 hours ago, armegeddon said: I never did load the inbound passengers since the contract says to unload the outbound passengers first. The contract fails as soon as the first outbound passenger is EVA'd. If I have the contract window open when I do the unload, the previously complete stage of "load all outbound passenger", followed by their individual names, will turn from the completed green to normal uncompleted color and the EVA'd kerbals' name will turn red, followed by the contract failing. I don't know much about the coding for contracts, but it looks like the contract becomes assigned to the kerbal instead of the craft he just exited. It looks like it's the g-force restriction. Limited to 5 Gs, but when going on EVA the limit is somehow breached even though I don't see the needle spike up more than 1 G. In the past this used to be a KSP bug when going on EVA would cause a force spike to above 20 Gs or more when a Kerbal goes on EVA. The fix would be to simply remove the G force check from the contract, but I'll see about reporting this to @nightingale to see if anything changed in CC recently with the maxAccelleration check or if we're really dealilng with the same KSP bug... again. Edit: I just tested. When leaving a command seat, the G force spike is above 15 Gs. Drat, drat, double drat. KSP!!! argh. I'll have to comment out the G force thing until KSP fixes it: PARAMETER { name = VesselParameterGroup type = VesselParameterGroup title = or exceeding 9 Gs at any time during the flight vessel = @/craft PARAMETER { name = ReachState type = ReachState maxAcceleration = 9.0 failWhenUnmet = true disableOnStateChange = false hideChildren = true hidden = true } disableOnStateChange = false hideChildren = true } Added https://github.com/inigmatus/GAP/issues/198 to track this. Edited August 28, 2016 by inigma Quote Link to comment Share on other sites More sharing options...
armegeddon Posted August 28, 2016 Share Posted August 28, 2016 2 hours ago, inigma said: It looks like it's the g-force restriction. Limited to 5 Gs, but when going on EVA the limit is somehow breached even though I don't see the needle spike up more than 1 G. In the past this used to be a KSP bug when going on EVA would cause a force spike to above 20 Gs or more when a Kerbal goes on EVA. The fix would be to simply remove the G force check from the contract, but I'll see about reporting this to @nightingale to see if anything changed in CC recently with the maxAccelleration check or if we're really dealilng with the same KSP bug... again. Edit: I just tested. When leaving a command seat, the G force spike is above 15 Gs. Drat, drat, double drat. KSP!!! argh. I'll have to comment out the G force thing until KSP fixes it: PARAMETER { name = VesselParameterGroup type = VesselParameterGroup title = or exceeding 9 Gs at any time during the flight vessel = @/craft PARAMETER { name = ReachState type = ReachState maxAcceleration = 9.0 failWhenUnmet = true disableOnStateChange = false hideChildren = true hidden = true } disableOnStateChange = false hideChildren = true } Added https://github.com/inigmatus/GAP/issues/198 to track this. Yep, that fixed it. Quote Link to comment Share on other sites More sharing options...
steve_v Posted August 29, 2016 Share Posted August 29, 2016 (edited) Quick question: I failed one of the "Give airplane ride" contracts (forgot about the g-force requirement ), but as I had completed several other contracts with that flight I recovered anyway, with the tourist still on board. Am I supposed to get to keep him? Actually, he's now on the roster and I can't seem to get rid of him. Here's the contract state from my save: Spoiler CONTRACT_FINISHED { guid = 05b47ab0-9c8b-4d62-a1a2-1ffaad327a23 type = ConfiguredContract prestige = 0 seed = 1280839095 state = Failed agent = Wright Aeronautical deadlineType = None expiryType = Floating ignoresWeight = True values = 151200,0,0,1800,3000,0,1,8,194087.672403483,61057.746353447,0,0 subtype = Wright-AirplaneRide title = Give an airplane ride - Passengers: 1 description = Your famous airplane flight has spurred a major interest in airplane rides. There is already a line of KSC staff, tourists, and other dignitaries at the Spaceplane Hangar Air Terminal who want to pay for the privilege to take a ride up in the air. synopsis = Get paid and earn experience doing what you love! Load up a tourist or two, fly them around, and land safely. completedMessage = Airplane ride completed! notes = Remember, tourists are not trained crews, so please keep the flight under 5 Gs to prevent them from passing out and demanding a refund. hash = 1456527480 targetBody = Kerbin BEHAVIOUR { type = ContractConfigurator.Behaviour.SpawnPassengers count = 1 PASSENGER_DATA { passenger = Munfen Kerman loaded = True } } PARAM { name = VesselParameterGroup id = VesselParameterGroup state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Your aircraft must notes = completedMessage = define = GAPcraftWrightAirplaneRide duration = 0 dissassociateVesselsOnContractFailure = True dissassociateVesselsOnContractCompletion = True PARAM { name = HasCrew id = HasCrew state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = have a certified pilot notes = completedMessage = hideChildren = True allowStateReset = True trait = Pilot minCrew = 1 maxCrew = 2147483647 minExperience = 0 maxExperience = 5 PARAM { name = ParameterDelegate`1 id = Trait: Pilot state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Trait: Pilot notes = completedMessage = } PARAM { name = CountParameterDelegate`1 state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Count: At least 1 notes = completedMessage = } } PARAM { name = HasCrewCapacity id = HasCrewCapacity state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = have at least 1 passenger seat notes = completedMessage = fakeFailures = True allowStateReset = True failWhenUnmet = True minCapacity = 2 maxCapacity = 2147483647 } PARAM { name = PartValidation id = PartValidation state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = have wings notes = completedMessage = hideChildren = True allowStateReset = True minCount = 1 maxCount = 2147483647 FILTER { type = FILTER category = Aero } PARAM { name = ParameterDelegate`1 id = With category: Aero state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = With category: Aero notes = completedMessage = } PARAM { name = CountParameterDelegate`1 state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Count: At least 1 notes = completedMessage = } } PARAM { name = All id = All enabled = False state = Complete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = load passenger notes = completedMessage = PARAM { name = HasPassengers id = HasPassengers state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Munfen Kerman notes = completedMessage = hideChildren = True allowStateReset = True index = 0 count = 0 KERBAL { name = Munfen Kerman } PARAM { name = ParameterDelegate`1 id = On Board: Munfen Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = On Board: Munfen Kerman notes = completedMessage = } } } } PARAM { name = All id = All enabled = False state = Complete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = take your passengers flying notes = completedMessage = completeInSequence = True PARAM { name = ReachState id = ReachState state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = in the air notes = completedMessage = completeInSequence = True hideChildren = True allowStateReset = True targetBody = Kerbin situation = FLYING PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Situation: Flying state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Situation: Flying notes = completedMessage = } } PARAM { name = Duration id = Duration state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = notes = completedMessage = completeInSequence = True duration = 120 preWaitText = for: waitingText = for: completionText = You can land now! endTime = 61302.5863534269 startCriteria = CONTRACT_ACCEPTANCE triggered = True } } PARAM { name = VesselParameterGroup id = VesselParameterGroup state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = and then land and stop anywhere notes = completedMessage = completeInSequence = True hideChildren = True vessel = GAPcraftWrightAirplaneRide duration = 0 dissassociateVesselsOnContractFailure = True dissassociateVesselsOnContractCompletion = False PARAM { name = ParameterDelegate`1 id = Vessel: GAPcraftWrightAirplaneRide (TBD) optional = True state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Vessel: GAPcraftWrightAirplaneRide (TBD) notes = completedMessage = } PARAM { name = ReachState id = ReachState state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = notes = completedMessage = hidden = True hideChildren = True allowStateReset = True targetBody = Kerbin situation = LANDED maxSpeed = 0 PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Situation: Landed state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Situation: Landed notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Speed: Less than 0 m/s state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Speed: Less than 0 m/s notes = completedMessage = } } } PARAM { name = All id = All state = Incomplete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = safely notes = completedMessage = completeInSequence = True PARAM { name = VesselNotDestroyed id = VesselNotDestroyed state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = without destroying your aircraft notes = completedMessage = allowStateReset = True vessel = GAPcraftWrightAirplaneRide } PARAM { name = KerbalDeathsCustom id = KerbalDeaths state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = or killing anyone notes = completedMessage = countMax = 1 count = 0 vesselIdentifier = GAPcraftWrightAirplaneRide KERBAL { name = Jebediah Kerman } KERBAL { name = Munfen Kerman } PARAM { name = ParameterDelegate`1 id = Jebediah Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Jebediah Kerman notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Munfen Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Munfen Kerman notes = completedMessage = } } PARAM { name = VesselParameterGroup id = VesselParameterGroup state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = or exceeding 5 Gs at any time during the flight notes = completedMessage = hideChildren = True vessel = GAPcraftWrightAirplaneRide duration = 0 dissassociateVesselsOnContractFailure = True dissassociateVesselsOnContractCompletion = False PARAM { name = ParameterDelegate`1 id = Vessel: GAPcraftWrightAirplaneRide (TBD) optional = True state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Vessel: GAPcraftWrightAirplaneRide (TBD) notes = completedMessage = } PARAM { name = ReachState id = ReachState state = Failed disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = notes = completedMessage = hidden = True hideChildren = True allowStateReset = True failWhenUnmet = True targetBody = Kerbin maxAcceleration = 5 PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Acceleration: Less than 5.0 gees state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Acceleration: Less than 5.0 gees notes = completedMessage = } } } } PARAM { name = All id = All state = Incomplete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = and recover notes = completedMessage = PARAM { name = RecoverKerbalCustom id = RecoverKerbal state = Incomplete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Munfen Kerman notes = completedMessage = hideChildren = True count = 0 index = 0 KERBAL { name = Munfen Kerman recovered = False } PARAM { name = ParameterDelegate`1 id = Recover Munfen Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Recover Munfen Kerman notes = completedMessage = } } } } And Munfren is now on the roster, though I no longer have any use for him besides filling a seat: Spoiler KERBAL { name = Munfen Kerman gender = Male type = Tourist trait = Tourist brave = 0.4485219 dumb = 0.655601 badS = False tour = False state = Available ToD = 0 idx = 0 CAREER_LOG { flight = 1 0 = Land,Kerbin 0 = Flight,Kerbin 0 = Recover } FLIGHT_LOG { flight = 1 } } Is there a way to dispose of of unwanted tourists, or should I get, err, creative? Edited August 29, 2016 by steve_v Quote Link to comment Share on other sites More sharing options...
inigma Posted August 29, 2016 Author Share Posted August 29, 2016 6 hours ago, steve_v said: Quick question: I failed one of the "Give airplane ride" contracts (forgot about the g-force requirement ), but as I had completed several other contracts with that flight I recovered anyway, with the tourist still on board. Am I supposed to get to keep him? Actually, he's now on the roster and I can't seem to get rid of him. Here's the contract state from my save: Reveal hidden contents CONTRACT_FINISHED { guid = 05b47ab0-9c8b-4d62-a1a2-1ffaad327a23 type = ConfiguredContract prestige = 0 seed = 1280839095 state = Failed agent = Wright Aeronautical deadlineType = None expiryType = Floating ignoresWeight = True values = 151200,0,0,1800,3000,0,1,8,194087.672403483,61057.746353447,0,0 subtype = Wright-AirplaneRide title = Give an airplane ride - Passengers: 1 description = Your famous airplane flight has spurred a major interest in airplane rides. There is already a line of KSC staff, tourists, and other dignitaries at the Spaceplane Hangar Air Terminal who want to pay for the privilege to take a ride up in the air. synopsis = Get paid and earn experience doing what you love! Load up a tourist or two, fly them around, and land safely. completedMessage = Airplane ride completed! notes = Remember, tourists are not trained crews, so please keep the flight under 5 Gs to prevent them from passing out and demanding a refund. hash = 1456527480 targetBody = Kerbin BEHAVIOUR { type = ContractConfigurator.Behaviour.SpawnPassengers count = 1 PASSENGER_DATA { passenger = Munfen Kerman loaded = True } } PARAM { name = VesselParameterGroup id = VesselParameterGroup state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Your aircraft must notes = completedMessage = define = GAPcraftWrightAirplaneRide duration = 0 dissassociateVesselsOnContractFailure = True dissassociateVesselsOnContractCompletion = True PARAM { name = HasCrew id = HasCrew state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = have a certified pilot notes = completedMessage = hideChildren = True allowStateReset = True trait = Pilot minCrew = 1 maxCrew = 2147483647 minExperience = 0 maxExperience = 5 PARAM { name = ParameterDelegate`1 id = Trait: Pilot state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Trait: Pilot notes = completedMessage = } PARAM { name = CountParameterDelegate`1 state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Count: At least 1 notes = completedMessage = } } PARAM { name = HasCrewCapacity id = HasCrewCapacity state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = have at least 1 passenger seat notes = completedMessage = fakeFailures = True allowStateReset = True failWhenUnmet = True minCapacity = 2 maxCapacity = 2147483647 } PARAM { name = PartValidation id = PartValidation state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = have wings notes = completedMessage = hideChildren = True allowStateReset = True minCount = 1 maxCount = 2147483647 FILTER { type = FILTER category = Aero } PARAM { name = ParameterDelegate`1 id = With category: Aero state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = With category: Aero notes = completedMessage = } PARAM { name = CountParameterDelegate`1 state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Count: At least 1 notes = completedMessage = } } PARAM { name = All id = All enabled = False state = Complete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = load passenger notes = completedMessage = PARAM { name = HasPassengers id = HasPassengers state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Munfen Kerman notes = completedMessage = hideChildren = True allowStateReset = True index = 0 count = 0 KERBAL { name = Munfen Kerman } PARAM { name = ParameterDelegate`1 id = On Board: Munfen Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = On Board: Munfen Kerman notes = completedMessage = } } } } PARAM { name = All id = All enabled = False state = Complete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = take your passengers flying notes = completedMessage = completeInSequence = True PARAM { name = ReachState id = ReachState state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = in the air notes = completedMessage = completeInSequence = True hideChildren = True allowStateReset = True targetBody = Kerbin situation = FLYING PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Situation: Flying state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Situation: Flying notes = completedMessage = } } PARAM { name = Duration id = Duration state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = notes = completedMessage = completeInSequence = True duration = 120 preWaitText = for: waitingText = for: completionText = You can land now! endTime = 61302.5863534269 startCriteria = CONTRACT_ACCEPTANCE triggered = True } } PARAM { name = VesselParameterGroup id = VesselParameterGroup state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = and then land and stop anywhere notes = completedMessage = completeInSequence = True hideChildren = True vessel = GAPcraftWrightAirplaneRide duration = 0 dissassociateVesselsOnContractFailure = True dissassociateVesselsOnContractCompletion = False PARAM { name = ParameterDelegate`1 id = Vessel: GAPcraftWrightAirplaneRide (TBD) optional = True state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Vessel: GAPcraftWrightAirplaneRide (TBD) notes = completedMessage = } PARAM { name = ReachState id = ReachState state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = notes = completedMessage = hidden = True hideChildren = True allowStateReset = True targetBody = Kerbin situation = LANDED maxSpeed = 0 PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Situation: Landed state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Situation: Landed notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Speed: Less than 0 m/s state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Speed: Less than 0 m/s notes = completedMessage = } } } PARAM { name = All id = All state = Incomplete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = safely notes = completedMessage = completeInSequence = True PARAM { name = VesselNotDestroyed id = VesselNotDestroyed state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = without destroying your aircraft notes = completedMessage = allowStateReset = True vessel = GAPcraftWrightAirplaneRide } PARAM { name = KerbalDeathsCustom id = KerbalDeaths state = Complete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = or killing anyone notes = completedMessage = countMax = 1 count = 0 vesselIdentifier = GAPcraftWrightAirplaneRide KERBAL { name = Jebediah Kerman } KERBAL { name = Munfen Kerman } PARAM { name = ParameterDelegate`1 id = Jebediah Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Jebediah Kerman notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Munfen Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Munfen Kerman notes = completedMessage = } } PARAM { name = VesselParameterGroup id = VesselParameterGroup state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = or exceeding 5 Gs at any time during the flight notes = completedMessage = hideChildren = True vessel = GAPcraftWrightAirplaneRide duration = 0 dissassociateVesselsOnContractFailure = True dissassociateVesselsOnContractCompletion = False PARAM { name = ParameterDelegate`1 id = Vessel: GAPcraftWrightAirplaneRide (TBD) optional = True state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Vessel: GAPcraftWrightAirplaneRide (TBD) notes = completedMessage = } PARAM { name = ReachState id = ReachState state = Failed disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = notes = completedMessage = hidden = True hideChildren = True allowStateReset = True failWhenUnmet = True targetBody = Kerbin maxAcceleration = 5 PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Acceleration: Less than 5.0 gees state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Acceleration: Less than 5.0 gees notes = completedMessage = } } } } PARAM { name = All id = All state = Incomplete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = and recover notes = completedMessage = PARAM { name = RecoverKerbalCustom id = RecoverKerbal state = Incomplete values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Munfen Kerman notes = completedMessage = hideChildren = True count = 0 index = 0 KERBAL { name = Munfen Kerman recovered = False } PARAM { name = ParameterDelegate`1 id = Recover Munfen Kerman state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = GAP.Wright-AirplaneRide title = Recover Munfen Kerman notes = completedMessage = } } } } And Munfren is now on the roster, though I no longer have any use for him besides filling a seat: Reveal hidden contents KERBAL { name = Munfen Kerman gender = Male type = Tourist trait = Tourist brave = 0.4485219 dumb = 0.655601 badS = False tour = False state = Available ToD = 0 idx = 0 CAREER_LOG { flight = 1 0 = Land,Kerbin 0 = Flight,Kerbin 0 = Recover } FLIGHT_LOG { flight = 1 } } Is there a way to dispose of of unwanted tourists, or should I get, err, creative? Its another CC bug I raised. I dispose of my unwanted tourists via spawning them in command seat aircraft and uh sending them on their last ever skydive... although I could be more merciful and just terminate their craft from tracking and pretend they finally went home. Quote Link to comment Share on other sites More sharing options...
inigma Posted August 29, 2016 Author Share Posted August 29, 2016 Contract Pack: Giving Aircraft a Purpose (GAP) 1.2.8 inigmatus released this an hour ago Requires Contract Configurator 1.18.1 or higher fromhttps://github.com/jrossignol/ContractConfigurator/releases Requires Module Manager from https://github.com/sarbian/ModuleManager Total Career Contracts Available: 71 8/29/16 GAP 1.2.8 added 6 cargo bay test contracts under the KAB banner in preparation for GAP 1.3's cargo missions. Enjoy! Commented out G force code to work around critical KSP 1.1.3 bug where Kerbals on EVA spike 15+ G force on exit from craft, causing G force limit contracts (most air passenger contracts) to fail prematurely. fixed Tourism Plus and Strategia compatibility. GAP now shows up under Pilot Focus when Tourism Plus is also installed. Quote Link to comment Share on other sites More sharing options...
Sneaky Bstard Sword Posted September 5, 2016 Share Posted September 5, 2016 I just started a new career save, and the "wright first flight" contract just never shows up. i've tried restarting the save multiple times, but it never appears. Is this a bug? Quote Link to comment Share on other sites More sharing options...
inigma Posted September 5, 2016 Author Share Posted September 5, 2016 31 minutes ago, Sneaky Bstard Sword said: I just started a new career save, and the "wright first flight" contract just never shows up. i've tried restarting the save multiple times, but it never appears. Is this a bug? are all requirements met? u must have air intake, air breathing engine (liquid fuel powered), and a wing control surface. Quote Link to comment Share on other sites More sharing options...
Sneaky Bstard Sword Posted September 5, 2016 Share Posted September 5, 2016 (edited) Quote are all requirements met? u must have air intake, air breathing engine (liquid fuel powered), and a wing control surface. just to clarify, I do have the prereq parts, but the contract doesn't even show up in the list of unavailable contracts: Edited September 5, 2016 by Sneaky Bstard Sword i screwed up which post i quoted Quote Link to comment Share on other sites More sharing options...
MscG Posted September 6, 2016 Share Posted September 6, 2016 16 hours ago, Sneaky Bstard Sword said: just to clarify, I do have the prereq parts, but the contract doesn't even show up in the list of unavailable contracts: I have the same problem and signaled it some time (and some versions) ago but it's still there. Quote Link to comment Share on other sites More sharing options...
inigma Posted September 6, 2016 Author Share Posted September 6, 2016 6 hours ago, MscG said: I have the same problem and signaled it some time (and some versions) ago but it's still there. To test, try a brand new KSP 1.1.3 install, Contract Configurator, and GAP. Let me know if it still fails to appear. 23 hours ago, Sneaky Bstard Sword said: just to clarify, I do have the prereq parts, but the contract doesn't even show up in the list of unavailable contracts: To test, try a brand new KSP 1.1.3 install, Contract Configurator, and GAP. Let me know if it still fails to appear. Quote Link to comment Share on other sites More sharing options...
Sneaky Bstard Sword Posted September 6, 2016 Share Posted September 6, 2016 39 minutes ago, inigma said: To test, try a brand new KSP 1.1.3 install, Contract Configurator, and GAP. Let me know if it still fails to appear. To test, try a brand new KSP 1.1.3 install, Contract Configurator, and GAP. Let me know if it still fails to appear. will do. The confusing thing is, this happened on a fresh KSP install on a fresh OS install after reformatting my entire filesystem, so i can't see how anything would be corrupt. Quote Link to comment Share on other sites More sharing options...
Lan_Morehell Posted September 7, 2016 Share Posted September 7, 2016 (edited) What aircrafts really lack in KSP is: 1. Necessity of large crafts (either passenger or cargo) 2. Science Playing with engineering tech tree with aircraft opened first, you really soon come to a point where you just have to go to space and give up airplanes in order to unlock the next tech node. - It would be great to develop aircraft missions with science rewards, like "delivering the scientific mission to north pole" "bringing supplies to the north pole mission" and "north pole mission return". with , for example, 50 science reward.... Or to deliver a scientist to several different location in one trip so he could do some experiments....with science reward of course - Round the globe missions - some missions using the far abandoned airfield on Kerbin, maybe desert Pyramids and so on Of course I understand that its easier to say than to do but just to give an idea Edited September 7, 2016 by Lan_Morehell Quote Link to comment Share on other sites More sharing options...
Sneaky Bstard Sword Posted September 8, 2016 Share Posted September 8, 2016 Ok, I figured out what was causing the issue. It's a mod conflict with the 1.1.3 continuation of the Quiztech Aero Pack. Not @inigma's responsibility to make a fix for this ofc, but I thought I'd post the cause for anyone else who's run into the issue. Quote Link to comment Share on other sites More sharing options...
Alexology Posted September 8, 2016 Share Posted September 8, 2016 (edited) OK that's it. I'm stumped.... on the first mission..... Now bear in mind I am still very new and have not yet managed to land on the Mun when I run this by you. Mission one: build a glider The problem is this: Not have any engines after launch. So I can't get my head around planes in general but I finally managed to get something to fly and not break up on the runway. So I decided to try this mission, I build a basic plane with a couple of empty fuselage sections, wings with enough lift and a jet engine strapped on top with a de-coupler. I took off, flew to 300, turned around and decoupled the engine and fuel. Mission failed... Am I supposed to use a booster only? It does mention a booster in the mission briefing but every time I fail this I lose 4k in career mode. On a side note I am not getting any world first achievements and I guess it is because all of my missions are some sort of GAP or other mod mission now. I was just working towards my first orbit of the Mun but I am not getting the world achievement mission and I want to wait for that to drag as much science and money out of that as I can. Any and all help appreciated. Edited September 8, 2016 by Alexology Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted September 10, 2016 Share Posted September 10, 2016 (edited) On 08.09.2016 at 8:40 PM, Alexology said: OK that's it. I'm stumped.... on the first mission..... Now bear in mind I am still very new and have not yet managed to land on the Mun when I run this by you. Mission one: build a glider The problem is this: Not have any engines after launch. Any and all help appreciated. just decouple glider and all be ok i'll do it this way: ---------------------------- for Inigma: can you add tech check for shuttle mission? i dont have any RITEGs to load and launch, and this mission in my "accepted missions" (1 place....) Edited September 10, 2016 by *MajorTom* Quote Link to comment Share on other sites More sharing options...
inigma Posted September 11, 2016 Author Share Posted September 11, 2016 STS is a work in progress. consider it a test contract for now. STS will be ready in GAP 4.0 On 9/7/2016 at 7:20 AM, Lan_Morehell said: What aircrafts really lack in KSP is: 1. Necessity of large crafts (either passenger or cargo) 2. Science Playing with engineering tech tree with aircraft opened first, you really soon come to a point where you just have to go to space and give up airplanes in order to unlock the next tech node. - It would be great to develop aircraft missions with science rewards, like "delivering the scientific mission to north pole" "bringing supplies to the north pole mission" and "north pole mission return". with , for example, 50 science reward.... Or to deliver a scientist to several different location in one trip so he could do some experiments....with science reward of course - Round the globe missions - some missions using the far abandoned airfield on Kerbin, maybe desert Pyramids and so on Of course I understand that its easier to say than to do but just to give an idea All on the drawing board already: https://github.com/inigmatus/GAP/milestones Quote Link to comment Share on other sites More sharing options...
ArmouredStrife Posted September 11, 2016 Share Posted September 11, 2016 Hi, I have the same problem as Sneaky stand-up guy, but I'm not using the aero pack. I have tried testing by doing the first line of missions and unlocking the parts, but no dice. Any advice? here's my mod list. 6 Seat Mk3 Cockpit (SixSeatMk3cockpit 1.1) Additional Progression Contracts (AdditionalProgressionContracts 1.0) Airplane Plus (AirplanePlus 4.0) Atomic Age (AtomicAge 3.2) AutoAsparagus (AutoAsparagus v2.2.2) B9 Aerospace Parts Pack (B9 1:v6.1.2) B9 Aerospace Props (B9-props 1:v6.1.2) B9 Animation Modules (B9AnimationModules v1.0.3) B9 Part Switch (B9PartSwitch v1.4.3) BetterBurnTime (BetterBurnTime 1.4.4) CapCom - Mission Control On The Go (CapCom 2.4) Cetera's Suit Mod (Ceteras-Suit-Pack 0.4.2) Chatterer (Chatterer 0.9.90) Community Resource Pack (CommunityResourcePack 0.5.4.0) Community Tech Tree (CommunityTechTree 1:2.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 2.0) Contract Configurator (ContractConfigurator 1.19.0) Contract Pack: Anomaly Surveyor (ContractConfigurator-AnomalySurveyor 1.7.0) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.4) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.3) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.0) Contract Pack: Giving Aircraft a Purpose (GAP) (GAP 1.2.8) Contract Pack: Grand Tours (ContractConfigurator-GrandTours 1:0.1.10) Contract Pack: Historical Progression (ContractConfigurator-ContractPackHistoricalProgression 1.3) Contract Pack: Interplanetary Mountaineer (ContractConfigurator-InterplanetaryMountaineer 1.0.3) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.4) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.3) Contract Pack: Rover Missions (ContractConfigurator-RoverMissionsRedux 0.1.6) Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.6.0.1) Contract Pack: Sounding Rockets (ContractConfigurator-SoundingRockets 1.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.1) Contract Pack: Unmanned Contracts (ContractConfigurator-UnmannedContracts 0.3.25) Contract Parser (ContractParser 4.0) Contract Reward Modifier (ContractRewardModifier 2.3) Contracts Window + (ContractsWindowPlus 6.4) Crowd Sourced Flags (CrowdSourcedFlags 1.50.5) Custom Barn Kit (CustomBarnKit 1.1.9.0) DaMichel's Cargo Bays (DMTanks-CargoBays v1.0.0) DMagic Orbital Science (DMagicOrbitalScience 1.3.2) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.14) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.4) Dr. Jet's Chop Shop (ChopShop 0.9.0.4) Field Experience (FieldExperience 1.0.4) Firespitter (Firespitter v7.3.0) Firespitter Core (FirespitterCore v7.3.0) Firespitter Resources config (FirespitterResourcesConfig v7.3.0) Fog Of Tech (FogOfTech 0.3) Historical Progression Tech Tree (HistoricalProgressionTechTree 1.7) IndicatorLights (IndicatorLights 1.0) Interstellar Fuel Switch (InterstellarFuelSwitch 2.1.4) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.1.4) K.R.X. Kerbal Rotor Expansion (KRXKerbalRotorExpansion 0.31.1) Karibou Rover (KaribouExpeditionRover 0.2.4.0) Kerbal Aircraft Expansion (KerbalAircraftExpansion 2:2.6.3) Kerbal Attachment System (KAS 0.5.9.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.1.0) Kerbal Inventory System (KIS 1.2.12.0) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.1.4) Kerbodyne Plus (KerbodynePlus 1.0752) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.1.3-1) KSP AVC (KSP-AVC 1.1.6.1) Malemute Rover (MalemuteRover 0.1.4.0) MechJeb and Engineer for all! (MechJebForAll 1.2.0.0) Mk2 Stockalike Expansion (Mk2Expansion 1.7.12) Mk3 Stockalike Expansion (Mk3Expansion 1.2) ModularFlightIntegrator (ModularFlightIntegrator 1.1.6.0) Module Manager (ModuleManager 2.6.25) Navball Up Default (NavballUpDefault v0.2.2) Near Future Construction (NearFutureConstruction 0.6.4) Near Future Electrical (NearFutureElectrical 0.7.8) Near Future Electrical Core (NearFutureElectrical-Core 0.7.8) Near Future IVA Props (NearFutureProps 0.5.1) Near Future Propulsion (NearFuturePropulsion 0.7.4) Near Future Solar (NearFutureSolar 0.6.2) Near Future Solar Core (NearFutureSolar-Core 0.6.2) Near Future Spacecraft (NearFutureSpacecraft 0.5.1) Outer Planets Mod (OuterPlanetsMod 1:2.0) Pilot Assistant (PilotAssistant 1.12.5) Portrait Stats (PortraitStats 11.0) Progress Parser (ProgressParser 5.0) RasterPropMonitor (RasterPropMonitor 1:v0.27.1) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.27.1) RemoteTech (RemoteTech v1.7.1) SafeChute (SafeChute v2.1) SCANsat (SCANsat v16.6) Science - Full reward! (NMSG 2.0) Search And Rescue (SearchAndRescue 2) SETI-Contracts (SETI-Contracts 0.9.7.1) SETI-Greenhouse (SETI-Greenhouse 0.9.5.1) SETI-ProbeParts (SETI-ProbeParts 1.0.1.1) Show FPS (ShowFPS v1.1) Skylab (RN-Skylab v1.5) SmartStage (SmartStage v2.9.4) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.17.0) Solar Science (SolarScience 1.04) Solver Engines plugin (SolverEngines v2.3) SpacetuxSA (SpacetuxSA 0.3.12) SpaceY Expanded (SpaceY-Expanded 1.1.11) SpaceY Heavy Lifters (SpaceY-Lifters 1.13.1) Station Science (StationScience 2.0) Surface Experiment Pack (SurfaceExperimentPack v1.4.2) TextureReplacer (TextureReplacer v2.4.13) Toolbar (Toolbar 1.7.12) TriggerAu Flags (TriggerAu-Flags v2.8.1.0) TweakScale - Rescale Everything! (TweakScale v2.2.13) Universal Storage (UniversalStorage 1.1.0.15) Unmanned Before Manned (UnmannedBeforeManned 1.0.9.6)USI Core (USI-Core 0.2.4.0)USI Exploration Pack (USI-EXP 0.5.4.0)USI Freight Transport Technologies (USI-FTT 0.5.4.0)USI Kolonization Core (USI-UKS-Shared 0.2.4.0)USI Kolonization Systems (MKS/OKS) (UKS 1:0.40.4.0)USI Life Support (USI-LS 0.4.4.0)USI Survival Pack (USI-SRV 0.5.4.0)USI Tools (USITools 0.7.4.0) Waypoint Manager (WaypointManager 2.5.3) Quote Link to comment Share on other sites More sharing options...
inigma Posted September 12, 2016 Author Share Posted September 12, 2016 10 hours ago, ArmouredStrife said: Hi, I have the same problem as Sneaky stand-up guy, but I'm not using the aero pack. I have tried testing by doing the first line of missions and unlocking the parts, but no dice. Any advice? here's my mod list. 6 Seat Mk3 Cockpit (SixSeatMk3cockpit 1.1) Additional Progression Contracts (AdditionalProgressionContracts 1.0) Airplane Plus (AirplanePlus 4.0) Atomic Age (AtomicAge 3.2) AutoAsparagus (AutoAsparagus v2.2.2) B9 Aerospace Parts Pack (B9 1:v6.1.2) B9 Aerospace Props (B9-props 1:v6.1.2) B9 Animation Modules (B9AnimationModules v1.0.3) B9 Part Switch (B9PartSwitch v1.4.3) BetterBurnTime (BetterBurnTime 1.4.4) CapCom - Mission Control On The Go (CapCom 2.4) Cetera's Suit Mod (Ceteras-Suit-Pack 0.4.2) Chatterer (Chatterer 0.9.90) Community Resource Pack (CommunityResourcePack 0.5.4.0) Community Tech Tree (CommunityTechTree 1:2.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 2.0) Contract Configurator (ContractConfigurator 1.19.0) Contract Pack: Anomaly Surveyor (ContractConfigurator-AnomalySurveyor 1.7.0) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.4) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.3) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.0) Contract Pack: Giving Aircraft a Purpose (GAP) (GAP 1.2.8) Contract Pack: Grand Tours (ContractConfigurator-GrandTours 1:0.1.10) Contract Pack: Historical Progression (ContractConfigurator-ContractPackHistoricalProgression 1.3) Contract Pack: Interplanetary Mountaineer (ContractConfigurator-InterplanetaryMountaineer 1.0.3) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.4) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.3) Contract Pack: Rover Missions (ContractConfigurator-RoverMissionsRedux 0.1.6) Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.6.0.1) Contract Pack: Sounding Rockets (ContractConfigurator-SoundingRockets 1.2) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.1) Contract Pack: Unmanned Contracts (ContractConfigurator-UnmannedContracts 0.3.25) Contract Parser (ContractParser 4.0) Contract Reward Modifier (ContractRewardModifier 2.3) Contracts Window + (ContractsWindowPlus 6.4) Crowd Sourced Flags (CrowdSourcedFlags 1.50.5) Custom Barn Kit (CustomBarnKit 1.1.9.0) DaMichel's Cargo Bays (DMTanks-CargoBays v1.0.0) DMagic Orbital Science (DMagicOrbitalScience 1.3.2) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.14) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.4) Dr. Jet's Chop Shop (ChopShop 0.9.0.4) Field Experience (FieldExperience 1.0.4) Firespitter (Firespitter v7.3.0) Firespitter Core (FirespitterCore v7.3.0) Firespitter Resources config (FirespitterResourcesConfig v7.3.0) Fog Of Tech (FogOfTech 0.3) Historical Progression Tech Tree (HistoricalProgressionTechTree 1.7) IndicatorLights (IndicatorLights 1.0) Interstellar Fuel Switch (InterstellarFuelSwitch 2.1.4) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.1.4) K.R.X. Kerbal Rotor Expansion (KRXKerbalRotorExpansion 0.31.1) Karibou Rover (KaribouExpeditionRover 0.2.4.0) Kerbal Aircraft Expansion (KerbalAircraftExpansion 2:2.6.3) Kerbal Attachment System (KAS 0.5.9.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.1.0) Kerbal Inventory System (KIS 1.2.12.0) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.1.4) Kerbodyne Plus (KerbodynePlus 1.0752) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.1.3-1) KSP AVC (KSP-AVC 1.1.6.1) Malemute Rover (MalemuteRover 0.1.4.0) MechJeb and Engineer for all! (MechJebForAll 1.2.0.0) Mk2 Stockalike Expansion (Mk2Expansion 1.7.12) Mk3 Stockalike Expansion (Mk3Expansion 1.2) ModularFlightIntegrator (ModularFlightIntegrator 1.1.6.0) Module Manager (ModuleManager 2.6.25) Navball Up Default (NavballUpDefault v0.2.2) Near Future Construction (NearFutureConstruction 0.6.4) Near Future Electrical (NearFutureElectrical 0.7.8) Near Future Electrical Core (NearFutureElectrical-Core 0.7.8) Near Future IVA Props (NearFutureProps 0.5.1) Near Future Propulsion (NearFuturePropulsion 0.7.4) Near Future Solar (NearFutureSolar 0.6.2) Near Future Solar Core (NearFutureSolar-Core 0.6.2) Near Future Spacecraft (NearFutureSpacecraft 0.5.1) Outer Planets Mod (OuterPlanetsMod 1:2.0) Pilot Assistant (PilotAssistant 1.12.5) Portrait Stats (PortraitStats 11.0) Progress Parser (ProgressParser 5.0) RasterPropMonitor (RasterPropMonitor 1:v0.27.1) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.27.1) RemoteTech (RemoteTech v1.7.1) SafeChute (SafeChute v2.1) SCANsat (SCANsat v16.6) Science - Full reward! (NMSG 2.0) Search And Rescue (SearchAndRescue 2) SETI-Contracts (SETI-Contracts 0.9.7.1) SETI-Greenhouse (SETI-Greenhouse 0.9.5.1) SETI-ProbeParts (SETI-ProbeParts 1.0.1.1) Show FPS (ShowFPS v1.1) Skylab (RN-Skylab v1.5) SmartStage (SmartStage v2.9.4) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.17.0) Solar Science (SolarScience 1.04) Solver Engines plugin (SolverEngines v2.3) SpacetuxSA (SpacetuxSA 0.3.12) SpaceY Expanded (SpaceY-Expanded 1.1.11) SpaceY Heavy Lifters (SpaceY-Lifters 1.13.1) Station Science (StationScience 2.0) Surface Experiment Pack (SurfaceExperimentPack v1.4.2) TextureReplacer (TextureReplacer v2.4.13) Toolbar (Toolbar 1.7.12) TriggerAu Flags (TriggerAu-Flags v2.8.1.0) TweakScale - Rescale Everything! (TweakScale v2.2.13) Universal Storage (UniversalStorage 1.1.0.15) Unmanned Before Manned (UnmannedBeforeManned 1.0.9.6)USI Core (USI-Core 0.2.4.0)USI Exploration Pack (USI-EXP 0.5.4.0)USI Freight Transport Technologies (USI-FTT 0.5.4.0)USI Kolonization Core (USI-UKS-Shared 0.2.4.0)USI Kolonization Systems (MKS/OKS) (UKS 1:0.40.4.0)USI Life Support (USI-LS 0.4.4.0)USI Survival Pack (USI-SRV 0.5.4.0)USI Tools (USITools 0.7.4.0) Waypoint Manager (WaypointManager 2.5.3) Start removing mods, then reload contracts using Alt+F10 and forcing contract generation. Else start with a fresh KSP install, and GAP + Contract Configurator. Quote Link to comment Share on other sites More sharing options...
ArmouredStrife Posted September 13, 2016 Share Posted September 13, 2016 On 9/12/2016 at 4:49 AM, inigma said: Start removing mods, then reload contracts using Alt+F10 and forcing contract generation. Else start with a fresh KSP install, and GAP + Contract Configurator. Worked after a fresh install of KSP and then added my mods. Thank you for the advice and keep up the good work. Quote Link to comment Share on other sites More sharing options...
darklightBoy Posted September 13, 2016 Share Posted September 13, 2016 Potentially dumb question, but how does one actually go about completing the "Jump from an airplane!" contract? If my understanding is right, if I send Bill EVA from the plane with his 'chute, and follow him down to the ground won't Jeb just fall asleep and crash the plane? How do I keep the plane up in the air while I'm focused on a different Kerbal? Quote Link to comment Share on other sites More sharing options...
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