Jump to content

inigma

Members
  • Content Count

    3,301
  • Joined

  • Last visited

Community Reputation

1,929 Excellent

6 Followers

About inigma

  • Rank
    Capsule Communicator

Contact Methods

Recent Profile Visitors

7,490 profile views
  1. Yes it is. The contacts are still in the pack, just disabled by simply not referencing them in the current progression of contracts. You or anyone are welcome to modify whatever you wish and share your modifications. I'll be happy to publish any fixes you can offer. Feel free to check out the github link referenced on the OP.
  2. The only recourse to failed contracts is to cancel them and retake them unfortunately. What you could do though is go through the cfg files in the mod and set the failureFunds = 0 failureReputation = 0 that way there would be no penalty for failure.
  3. As is my right and honor, I hereby award to @sturmhauke the STS Challenge Architect Badge and recognize him for maintaining the fine and outstanding traditions of the STS Space Shuttle Challenge. He stands upon the shoulders of giants, and the achievements of generations, as he leaps to inspire the achievements of the giants of the future. Thank you good sir for maintaining this challenge in these glorious days before KSP 2, and continuing the spirit of this amazing series. I look forward to the participation in this series by Kerbalnauts new and old. Bravo sir! Well deserved!
  4. Lol. loved the K2 rescue ragdoll. She really needed help, prob why they called it in. ;D adding your playthrough to OP.
  5. The air terminal is the road between the Space Plane Hangar and the fuel tanks by the runway. In a level 3 SPH, the terminal extends all the way from the SPH to the fuel tank area, with enough space to park your plane. Simply taxi from the runway to the fuel tank area. That's the terminal. I've recently been sucked into Space Engineers, but now I'm really stoked for multiplayer KSP 2.0. I also start a new job soon, but when things settle down I hope to revisit GAP to make it officially compatible with latest versions. Anyone of course is welcome to fork this project if they
  6. "...and the long-awaited arrival of multiplayer." This. Is what this the game has needed from the start. Without this, KSP will fade into memory as the best solo game in history. If they include it, it will foster the greatest growth of a sequel in gaming history. I am sure I and many others will return our focus to KSP if this is done.
  7. Thanks for your comments, I'll get to them now. Rescue contracts are tough, and require more advanced engines or parts, or force players to look at mods for solutions. The goals are simply set. How you figure out how to accomplish them inside or outside the box is up to you (and really the fun that makes GAP ... well GAP). Even I admit I've only been successful once with the K2 rescue contract - and this was a few years ago. The goal is there though. How you accomplish it is pretty open. I think a GPP patch isn't out of the question then. I'll have to take a look. FAR
  8. Go to the Prototype Market, and you will need to purchase tech to unlock what you need to unlock the first contract. You will need an air breathing engine, wing, and wing control tech at the minimum. This will unlock the glider and first airplane contracts. Feel free to check out the basic start here (this is an old video, as SSI Member Services was renamed to Prototype Marketplace, but same contracts there still exist to get you the tech you need to unlock):
  9. Contract Pack: Giving Aircraft a Purpose (GAP) 1.6.1 Edit inigmatus released this 6 minutes ago Requires the latest version of Contract Configurator from https://github.com/jrossignol/ContractConfigurator/releases Requires Module Manager from https://github.com/sarbian/ModuleManager Published: 2/9/19 GAP 1.6.1 compatibility fixes for KSP 1.6.1. GAP will adopt KSP versioning going forward to make it easier to confirm compatibility. Releases will instead be tracked via builds appended to the versi
  10. Same here, should be a simple process of updating version files after running some basic playthrough checks in GAP. I have time this weekend to keep working on the playthrough testing.
  11. Woot, Contract Configurator is out for KSP 1.5.1. Time to update GAP to reflect this. @nightingale
  12. Free free to create additional contracts using the Contract Configurator wiki, and examples from the Sounding Rockets contract pack, and I will be happy to include them. You can create a fork on GitHub.
  13. New video! GAP is working fine in 1.5.1. I'll post an updated mod shortly, for now, enjoy!
×
×
  • Create New...