inigma Posted October 24, 2016 Author Share Posted October 24, 2016 Good news. Those of you experiencing contract generation issues, CC 1.19 through 1.20.2 and had an issue with failing to generate/offer contracts listed under nested groups (which for GAP meant all its contracts!). CC will roll out a much-needed fix for this and other issues shortly. That's one major issue down. More to come. Quote Link to comment Share on other sites More sharing options...
Lupi Posted October 24, 2016 Share Posted October 24, 2016 17 hours ago, inigma said: The next GAP version will require a new save as several contract names have changed, which will really mess up some things. that's an absolute bummer, how hard s it to edit save files to fix contract history? Quote Link to comment Share on other sites More sharing options...
inigma Posted October 24, 2016 Author Share Posted October 24, 2016 17 minutes ago, Lupi said: that's an absolute bummer, how hard s it to edit save files to fix contract history? Technically keeping your GAP folder will not cause any issues, but it could lead to duplicate contracts appearing with some of the duplicates broke. To keep things clean, I recommend a clean install of GAP. I will not be supporting GAP clean upfor those without a clean install. - because even I have already forgotten exact specifics. heh Quote Link to comment Share on other sites More sharing options...
Lupi Posted October 24, 2016 Share Posted October 24, 2016 (edited) 20 hours ago, inigma said: Technically keeping your GAP folder will not cause any issues, but it could lead to duplicate contracts appearing with some of the duplicates broke. To keep things clean, I recommend a clean install of GAP. I will not be supporting GAP clean upfor those without a clean install. - because even I have already forgotten exact specifics. heh I could theoretically just go in debug mode and complete all the new contracts, remove all the old ones, right? Or at least see where i am on the tree, and make mine look like that. Not all the individual contracts, of course, just the milestone ones. I don't need to go through and debug complete eevery airline contract fifty times. https://www.dropbox.com/s/coc6hrgdwzckh8m/gap-free maybe.sfs?dl=0 For example, would this work? Edited October 25, 2016 by Lupi Quote Link to comment Share on other sites More sharing options...
inigma Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) Nutso. VesselMover Continued isn't compatible with KSP 1.2, and moving stuff around with Hyper Edit is ... painfully slow and there is no way to reorient vessels with it which is what I really need. That and Kerbal Engineer Redux isn't out yet for KSP 1.2 which means I'm blind on my exact pitch angles for spawning such craft. I think I'm going to hold off on fixing any spawnable crafts in the contract pack for GAP 1.2.9 and just release as-is it after I comb through this thread for bugs and suggestions for anything else that needs fixing up. If you guys can bear with exploding aircraft carriers and island resort docks, I don't see there being any other issues with my current dev version of GAP 1.2.9 at the moment with KSP 1.2 and CC 1.20.3. Edited October 25, 2016 by inigma Quote Link to comment Share on other sites More sharing options...
oniontrain Posted October 27, 2016 Share Posted October 27, 2016 I'd rather have it now with the basic coast guard missions and ignore the carrier and resort missions, those take a long time to get around to doing for me at least. Quote Link to comment Share on other sites More sharing options...
Lupi Posted October 28, 2016 Share Posted October 28, 2016 Comment out the missions that don't work, we'll have fun with the missions that do! No worries! Quote Link to comment Share on other sites More sharing options...
Vrana Posted October 28, 2016 Share Posted October 28, 2016 3 hours ago, Lupi said: Comment out the missions that don't work, we'll have fun with the missions that do! No worries! Indeed. GAP is so much more. Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted October 29, 2016 Share Posted October 29, 2016 I have B9 procedural winds and pruned all of my stock wing and control surface parts. So none of the aircraft contracts are unlocking, how can I fix this? Quote Link to comment Share on other sites More sharing options...
inigma Posted October 29, 2016 Author Share Posted October 29, 2016 22 minutes ago, Bob Jub said: I have B9 procedural winds and pruned all of my stock wing and control surface parts. So none of the aircraft contracts are unlocking, how can I fix this? Do you have any stock wings or stock control surfaces unlocked? Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted October 29, 2016 Share Posted October 29, 2016 Just now, inigma said: Do you have any stock wings or stock control surfaces unlocked? They're all unlocked, my entire tech tree is, but they're all pruned Quote Link to comment Share on other sites More sharing options...
inigma Posted October 29, 2016 Author Share Posted October 29, 2016 Just now, Bob Jub said: They're all unlocked, my entire tech tree is, but they're all pruned upgrade to Contract Configurator 1.20.3. Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted October 29, 2016 Share Posted October 29, 2016 2 minutes ago, inigma said: upgrade to Contract Configurator 1.20.3. I downloaded it the same time that I downloaded GAP around 10 minutes ago. Quote Link to comment Share on other sites More sharing options...
inigma Posted October 29, 2016 Author Share Posted October 29, 2016 (edited) 27 minutes ago, Bob Jub said: I downloaded it the same time that I downloaded GAP around 10 minutes ago. wait for GAP 1.2.9. ...which will be released today. Edited October 29, 2016 by inigma Quote Link to comment Share on other sites More sharing options...
inigma Posted October 29, 2016 Author Share Posted October 29, 2016 Contract Pack: Giving Aircraft a Purpose (GAP) 1.2.9 inigmatus released this 42 minutes ago Requires Contract Configurator 1.20.3 or higher from https://github.com/jrossignol/ContractConfigurator/releases Requires Module Manager from https://github.com/sarbian/ModuleManager Total Career Contracts Available: 70 10/28/16 GAP 1.2.9 compatibility upgrade for KSP 1.2 and Contract Configurator 1.20.3 please remove your current GAP folder and install this new as many contract filesnames were changed, and some disabled until spawn issues with certain props are resolved. reduced Mk3 crew cabin test requirement to 10,000m from 20,000m. decoupled crew cabin testing from each other, so you can now test crew cabins idependently as you research them, and not in their assumed order. Flight 102 requires either mk2 or mk3 cabin to be tested. added Cargo directory in Assets for future cargo subassemblies for GAP 1.3. readjusted min and max passengers for charters and regular service flights. clarified contract titles for Flights 101-103 to inform users that a minimum crew of 3 (two pilots, 1 engineer) is required for all regular service flights. removed crew requirements for Charter Flight 5 so that all charter flights only require a pilot and not additional crew. cleaned up list code for inbound passenger contracts as some names were duplicated on roster unnecessarily. Quote Link to comment Share on other sites More sharing options...
Quodios Kerman Posted October 29, 2016 Share Posted October 29, 2016 Awesome job! Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted October 29, 2016 Share Posted October 29, 2016 (edited) Still no unlock, even after completing "Join SSI". Its telling me I don't have any parts with a control surface unlocked- I have ALL the parts unlocked. Edited October 29, 2016 by Bob Jub Quote Link to comment Share on other sites More sharing options...
inigma Posted October 29, 2016 Author Share Posted October 29, 2016 10 hours ago, Bob Jub said: Still no unlock, even after completing "Join SSI". Its telling me I don't have any parts with a control surface unlocked- I have ALL the parts unlocked. remove all mods except Squad, Contract Configurator, and Contract Packs. Then do a force contract generation through the cheat menu. Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted October 29, 2016 Share Posted October 29, 2016 42 minutes ago, inigma said: remove all mods except Squad, Contract Configurator, and Contract Packs. Then do a force contract generation through the cheat menu. That works but... playing without mods kind of kills it for me. Is there any ways to remove the contract parameter "unlock control surfaces" ? Or manually set to true? Quote Link to comment Share on other sites More sharing options...
inigma Posted October 29, 2016 Author Share Posted October 29, 2016 1 hour ago, Bob Jub said: That works but... playing without mods kind of kills it for me. Is there any ways to remove the contract parameter "unlock control surfaces" ? Or manually set to true? um, going to stock + GAP is only a troubleshooting step. next step is to re-add mods, probably starting with your wing mod. You are welcome to edit GAP cfg files anytime. Quote Link to comment Share on other sites More sharing options...
gsamelon Posted October 29, 2016 Share Posted October 29, 2016 why when i rescue on k2 the 2 kerbals are way up high floating and not coming down? Quote Link to comment Share on other sites More sharing options...
DigitalProeliator Posted October 29, 2016 Share Posted October 29, 2016 54 minutes ago, gsamelon said: why when i rescue on k2 the 2 kerbals are way up high floating and not coming down? Im guessing its related to this bug he talked about earlier: " Also, nightingale confirms the spawn code for buildings is buggy, so I can't fix the Flight 38 island resort contract, nor can I rely on values for your airport placements. Argh. He says its an issue with KSP itself. I will be ripping out Flight 38 in next release as a result (bummers) until building spawn code works properly. Currently spending hours to get one building right, and even then it's not guaranteed. Just a waste of precious time at this point - although I think this only affects crafts that have had their root changed. Crafts with no re-roots tend to spawn ok (such as Jebediah's Tool Shed). You are welcome to try discovering values that work for spawning your buildings at any location of your choice. If so, I will gladly draft a contract in for Lupi's Landing. " Quote Link to comment Share on other sites More sharing options...
Lupi Posted November 2, 2016 Share Posted November 2, 2016 Just to be sure, there's no reason GAP shouldn't work in 1.2.1, right? Quote Link to comment Share on other sites More sharing options...
inigma Posted November 3, 2016 Author Share Posted November 3, 2016 18 hours ago, Lupi said: Just to be sure, there's no reason GAP shouldn't work in 1.2.1, right? should work. Quote Link to comment Share on other sites More sharing options...
SH42913 Posted November 8, 2016 Share Posted November 8, 2016 Hello, comrads. How can i solve this trouble? Spoiler I tried to delete requirements from config, but it didn't help. Or without FAR it don't work? Quote Link to comment Share on other sites More sharing options...
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