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oniontrain

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    Well, what is it?

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  1. I have recently restarted a game on 1.12 (I know, I know. ) and all the foil textures no longer have the metallic shaders on them. The ones in BDB and other mods look fine, is it possible I forgot to install something?
  2. I'd love to see more probe parts for the different MV series, you should be able to make an add-on mod that fits the style if you want to add more stuff
  3. I know I'd love that. I like to learn about them by putting them together myself instead of using craft files but sometimes I don't know exactly what goes where
  4. Ah, I see. I was under the impression they were going to be deprecated, thanks.
  5. I thought the special ports were going away and the behavior would be folded into the stock ones? I guess that didn't happen? Or are they just there for previous vessel compatibility?
  6. Do I still need to use the Konstruction docking ports or is it now a feature of the stock ones? The Konstruction ports seem to still be in my parts list here
  7. I'm trying to use a thrustmaster t.16000m with KSP and this is pretty much the only way to use it. The only issue I'm having is that I'd like to use the axis 5 on my throttle to drive forward/back with, but it doesn't seem to be doing anything. I have all axes unbound in the control settings, and it detects it properly in AFBW, but it doesn't seem to be affecting my rover's wheels. I have this same axis set to translate Z and it works on spacecraft just fine. Is there a setting somewhere that I might be missing? Is there any more information I need to get to troubleshoot this? I'm using 1.12.1 and AFBW 1.8.3.6
  8. The newer versions of blender are fairly usable compared to how it used to be. I started on 3DSMAX and to me blender was an unusable mess till the last two versions or so
  9. yeah that's what I've been going by but it's not very high res
  10. Is there a picture or build guide of all the current historical craft?
  11. Are weldable ports a default feature of 1.12 or will I still need Konstruction?
  12. Is there something I can do to get the custom axes assigned for the robotics stuff?
  13. I have a thrustmaster t.16000m throttle and stick, will this let me use them in game without having to go through the frankly buggy TARGET software? by default KSP recognizes all the axes just fine, but button one on the joystick is the same as button one on the throttle, it doesn't recognize them as separate controllers for button assignment. If I run the TARGET software the axes all go crazy in game and there's something you need to do with the scripting program which I don't understand how to use. Edit: This seems to do the trick, but doesn't allow me to assign the extra custom axes. Are those unsupported? I think they require breaking ground.
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