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KGSS: Determining Composition of Minmus surface


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In the unlikely event the impact crater is deep, the KGSS can determine if there is liquid under the ice and if there is a chance of life under the surface.

'Results show that there was a high probability of life existing under the ice. Then we blew it up.'

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Further analysis shows it was the previous manned mission.

And looking at mission logs, we can see they were all from the missions I planned to go into orbit of the Mun...that somehow ended up on Minmus...strange...

@togfox: Really? o0 Hmm, well, I have yet to try again (time is money right?) because I\'ve been really busy.

But we shall see I suppose.

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Just wrapped this up, unfortunately I forgot to grab pics. :( May do it again and photograph everything, had a little hiccup with the engine on the final booster anyway.

The Minimus impactor was launched atop a two stage 'Slepnir 5' heavy lift rocket, with the first stage (plus four 1.75 meter SRB boosters) providing the ascent burn from Kerbin, plus the initial Minimus injection burn. Stage two handled the rest of the Minimus transfer, insertion, and orbital maneuvering, then went on to kick-start the final descent burn. Once jettisoned the probe\'s first stage activated, burning 4 60 second mini-SRBs to boost the impactor to its final acceleration toward Minimus, due to a staging error the central liquid fuel engine failed to ignite until after the impactor separated. The first stage then performed a course correction to avoid impact and trained its cameras to monitor the impactor. The probe achieved a velocity of 2207 m/s on impact, observed by the main stage from an altitude of 17km above Minimus.

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Ive got an SRB that I would like to see implemented in this. Its the Radial Spin Booster from the NovePunch parts pack

http://kerbalspaceprogram.com/forum/index.php?topic=4180.0

Ive never used them because I think that unneeded spin would just complicate things, but with this mission they might have a use in giving the probe spin to maybe help burrow into the ice. Just a thought.

I think that I will give this mission a try after I recreate a youtube video that I saw of a MunBase...

Pics will be taken, and I think that I will post the MunBase as a challenge if I cant find a similar one.

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well, I wanted to try out Kerbol bi-elliptic transfer for maximum relative velocity, but I realized Minmus was too small to aim for...

so I changed plan; DIRECT IMPACT trajectory with NEAR-CONSTANT ACCELERATION!!!

result: 20758.1m/s!!! :o

cfg edits are minimal; MechJebfied Probodobodyne Core and vectored thrust enabled NP NERVA Mk.I!!!

It took just 1hr and 13minutes from launch to impact!!!

calculation shows that kinetic energy at impact is 3.88x10^2 GJ, which is equal to 0.1kt TNT blast!!!

here\'re screenys for authentication... :)

Screen Shots

tr2gv.jpg

SGG2b.jpg

cSu1V.jpg

0mjCK.jpg

d4KDO.png

yuGPj.png

wKetP.png

mnufF.png

BNLGk.png

qqwBn.png

bDGk4.jpg

Q2ny2.png

S7ZKw.png

NO KERBALS WERE HARMED :)

Pro Tip

NUCLEAR RULEZ IT ALL!!! 8)

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Ha - nice. Did you go through Minmus like some others did?

That\'s a super rocket I have to say! :)

yes but it was tooooo faaaaast to see what\'s inside the Minmus :(

burn time excluding final adjustment stage was 49 minutes and 39 seconds!!!

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How did you aim???

by continuously changing camera focus to Minmus on the orbital map, I managed to get my impact trajectory!!!

more precisely, I performed several mid-course corrections stage-by-stage, looking at my trajectory to Minmus in orbital map...

the last stage had 20% fuel left before entering the Minmus\'s SOI for final adjustments...

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