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*Aqua*

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PUuWQgZ.png

1001 hours playtime
1039 days since I bought it
-----------------------------
~1 hour playtime per day

Am I addicted or what? ^^

 

KSP 0.19.1 was the latest version back then. \o/

 

Spoiler

v0.19.1

Released 18th March, 2013

Forum post link

(Most 0.19.0 mods should be compatible with this release)

Bug Fixes and Tweaks

  • Fixed re-entry shader failing on highly scaled parts
  • Corrected an issue that would prevent large rover wheels from applying brakes
  • Tweaked braking speed and power on rover wheels
  • Adjusted how rover wheels display resource usage
  • Changed Ladders on the launchpad ladders to make it easier to climb them.
  • Changed the names of launchpad and runway objects to be more descriptive when you crash into them.

Those were times. ^^

Edited by *Aqua*
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Cool!

Sadly I do not have KSP on steam, so I don't know how many hours I have played (i am assuming there is no way to check)

I am willing to guess that mine is more around 2k hours, mainly due to the fact that i leave it running overnight sometimes, and often just stare at the SPH thinking, what to do next.... :blush:

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4 hours ago, *Aqua* said:

PUuWQgZ.png

1001 hours playtime
1039 days since I bought it
-----------------------------
~1 hour playtime per day

Am I addicted or what? ^^

 

KSP 0.19.1 was the latest version back then. \o/

 

  Reveal hidden contents

v0.19.1

Released 18th March, 2013

Forum post link

(Most 0.19.0 mods should be compatible with this release)

Bug Fixes and Tweaks

  • Fixed re-entry shader failing on highly scaled parts
  • Corrected an issue that would prevent large rover wheels from applying brakes
  • Tweaked braking speed and power on rover wheels
  • Adjusted how rover wheels display resource usage
  • Changed Ladders on the launchpad ladders to make it easier to climb them.
  • Changed the names of launchpad and runway objects to be more descriptive when you crash into them.

Those were times. ^^

One hour playtime per day? Thats nothing! I dont have a specific hour recording as I bought it before steam but my average is probably at least 2.

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4 hours ago, GraviTykillz said:

I have 1,991 Link to my steam profile.Steam 

Talk about getting your moneys worth on a game eh?

Especially as if you've had it that long you bought it fairly cheap too.  Not sure how long I've spent playing, or what version I started on, but according to the website it cost me £13 in September 2014, it's now £30

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6 hours ago, Xavven said:

What if you also count the hours you spend thinking up designs while the game isn't running? :P

Or running copies of KSP outside of Steam when developing mods ;)

I guess total playtime sums up to about 1100 hours.

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7 minutes ago, purpleivan said:

it was like I had a 2nd job:)

That's why I stopped playing Eve Online, it was a second job.  I was spending as much time managing a business (manufacturing freighters) and working on excel spreadsheets as I was playing the game :D

At least with KSP I can save it and turn it off...apparently

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On 1/26/2016 at 8:11 PM, Bubbadevlin said:

Cool!

Sadly I do not have KSP on steam, so I don't know how many hours I have played (i am assuming there is no way to check)

I am willing to guess that mine is more around 2k hours, mainly due to the fact that i leave it running overnight sometimes, and often just stare at the SPH thinking, what to do next.... :blush:

Good I am not the only one and I love the ambient music when I am doing chores

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On 1/26/2016 at 10:09 PM, Xavven said:

What if you also count the hours you spend thinking up designs while the game isn't running? :P

There are people who don't do this?!? ;) Some of my best designs (Angrybird, Nastybird, several rovers, SAS Death family of launchers...) come from daydreaming.

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