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How can I decrease crashes in my game?


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I have only 4gb of RAM, I think that's the problem.  I tried the "-force-opengl" idea at the top, but it says the name is invalid, which I asked about on that thread too.  What else could I do?  I don't wanna delete any mods, I use almost all of them.  Let me know also if you want a list of my mods.

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You need a space before the -force-opengl

i.e. "C:\Games\Kerbal Space Program Interstellar\KSP.exe" -force-opengl

Also you can try the -force-d3d11 switch instead as that can save more, but it can cause issues for some people.

Edited by Torih
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By the way, is there anything else I could do if that doesn't help much, or at all? or even if it does, I'd like to do everything I can to keep my crashes down, because it take 20 minutes to test a craft and make my tweaks because I crash every time between the SPH(or VAB) and the runway/launch pad

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It seems to me that you are running out of RAM. Those pesky crashes are usually caused by that. The two main solutions are:

 

And the use of OpenGL. To do so, create a shortcut of KSP.exe and add this in the "Target" section. (First line)

"c:\path-to-you-game-folder\KSP.exe" -force-opengl      Example on this image

Note that the -force-opengl is NOT included in the " ". Launch the game via the shortcut.

This should lower the RAM usage by a 1GB.

If you are still having crashes, you will need to upload logs so we can see what is wrong.

Edited by Benoit Hage
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Fly better?  Just kidding.

Seriously though you could look into getting a memory freeing program and look into closing out any background tasks using Task Manager, and you can also install Linux on a dual boot, as it is much better with managing memory and has less background tasks than Windows.

Edited by Guest
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ATM is getting more and more useless as mods and the game now include [insert-texture-format-here] textures which are already converted to the "memory-friendly" format ATM uses.

On the other hand, you could use Dynamic Texture Loader (sticky on Add-ons releases page) which significantly decreases the memory used, at the cost of slower performance and longer loading times. (I don't use it myself, just reporting what I read)

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16 hours ago, SlabGizor117 said:

Yeah, I did the OpenGL thing.  It says Active Texture Management is for 1.0 though, will it still work correctly for 1.0.5 or will it ignore the new parts, or retextured parts?

I hadn't read that thread in a while. Some people were indeed complaining about its obsolescence.

Try this mod instead:

Dynamic Texture Loader

 

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