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SlabGizor117

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Everything posted by SlabGizor117

  1. Bump for more missions added, assuming that replies move threads to the top... Right?
  2. You're still not listening. I know how to compensate for a low TWR, what I want to know is how to minimize the diminishing returns you get as you add more fuel and more thrust to lift that fuel. If I need more dV then I add fuel, I need more power to lift that fuel with, which I need more fuel for, which is more fuel I have to lift, etc. You get diminishing returns as you dive down that rabbit hole and so I have two vectors on a 2.5m stack for a 5 ton lifter. My question is what I should do to minimize those diminishing returns and keep from overbuilding rockets too badly.
  3. I love that idea! I've always wanted something more interesting for rover builds and now I know what I'm gonna do!
  4. You're not listening. How do I most efficiently deal with the diminishing returns you get when you add more dV AND more/bigger engines to compensate for the TWR?
  5. So anyone have some tips for dealing with the diminishing returns you get trying to add dV and then larger/more engines to compensate for TWR?
  6. Mounting two 1.25m engines on a 1.25m stack looks horrible, we just need a bigger 1.25m engine with gimbal.
  7. The T45 just doesn't cover it on bigger 1.25m rockets, if there was an engine with about 275 to 400 thrust that would be awesome.
  8. Ok I'll double check that it's not conflicting but I'm pretty sure I had the same exact copy of KJR already. What was that weird dev build download that you linked to?
  9. KJR is locking the joints for Infernal Robotics. I want to build a big huge drydock and refueling station and I absolutely need KJR to keep it from wobbling into a million pieces(now only 100 thanks to UbioZur Welds, lifesaver). I looked around and there doesn't seem to be any patched version for either mod, but I found this by @V8jester: I redownloaded the mod from the standard forum but I don't understand what I'm downloading from Jester's link. It's not the same as the standard download. If it has a fix for IR, how do I implement it?
  10. It's better than what I normally use and I've been playing since .23, so I think this will help out a lot of people:
  11. Oh well that's dumb. KSP Wiki still says Backspace. EDIT: Nevermind it does, just not clearly.
  12. Title pretty much. If I double click Kerbin then press Backspace it doesn't refocus on the craft.
  13. Can you post screenshots to Imgur and link them to us? It's hard to understand what's going on.
  14. Well I know about setting things in formation by halving the orbital period and stuff like that but I wanted MechJeb to be able to do it down to the meter which it can't. I'm tempted to just use Hyperedit..
  15. I want to set up a relay network but it's so tedious and annoying and I want the accuracy of an autopilot mod to do it for me so it doesn't fall out of sync. Can I use mechjeb? If so, how? Otherwise, is there another mod that will do that?
  16. I think posting to a topic bumps it up to the top, right? Anyways, I added 3 missions to the post!
  17. Well that much I know.. What speeds specifically should I stay under to keep from making reentry effects, that's pretty much my guide for keeping drag down according to the thickness of the atmosphere.
  18. I wanna know what speed will start getting reentry effects and thus high drag at 10, 20, 30, and 40 km so I can stay under there and save some fuel from drag. Anyone know?
  19. This will be hopefully, an ongoing post about the Kerbal Aerospace Exploration Agency, or KAEA(pronounced kaya). I may make other posts as I branch out into the Kerbal Airspace Defense Agency, or KADA, for military aircraft, and Kerbal Aerospace Infrastructure Agency, or KAIA, for space stations, refueling stations, and bases. The first of KAEA's launches is the Dawn program's Louis probe. Mission report here: Part 1, KAEA Dawn program - Lewis probe (Suborbital flight) http://imgur.com/gallery/b7HYI Part 2, KAEA Dawn program - Clark probe (Orbital flight) http://imgur.com/gallery/gGF44 Part 3, KAEA Dawn program - Sojourner probe (Orbital flight and reentry) http://imgur.com/gallery/iTkJA Part 4, KAEA Dawn program - Pathfinder 1 (Manned orbital flight and reentry) http://imgur.com/gallery/JnyA2 Part 5, KAEA Dawn program - Pathfinder 2 and 3 (Manned orbital flight, docking, and reentry) http://imgur.com/gallery/lcfGL Part 6, KAEA Dawn program - Pioneer 1(Mun flyby and return) http://imgur.com/gallery/7LuHB Part 7, KAEA Dawn program - Pioneer 2(Mun landing and return) http://imgur.com/gallery/qSAha Part 7, KAEA Dawn program - Pioneer 3(Mun Base) http://imgur.com/gallery/nBPEN
  20. I have OneDrive, I hope you can read it with there. I think you need their account for it. https://1drv.ms/u/s!Anutp2phLkRFgQwk76r2IArJ05bo I looked through the KSP.log myself a little, and seeing as how about 80% of it is talking about CommNet, I suspect that the game might be having some trouble with CommNet.
  21. No antennae work, of course they're deployed, I'm playing sandbox, so max tracking station. No matter where I am even on the ground I have no comm connection. None of my ships have any comms.
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