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SlabGizor117

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Everything posted by SlabGizor117

  1. Well, they could be angled outward away from the fuselage as well as forward towards the nose. I thought that would be a given, hence not mentioning it in the post.
  2. Weeeelllll, I don't think that's quite fair to the mission planners to say that. People leave trash everywhere because they don't think about anyone but themselves. With space missions, it's very much the opposite. Every single detail and problem is accounted for, which leaves the decision to leave debris in orbit a conscious, deliberate one. Funny story, one time I was with my mom in the car, behind someone at a red light, who opened their door, and dropped their McDonalds togo bag on the road. I wanted so bad, to get out, grab it, knock on her window, stick the bag in, and say in the most polite voice I could, "Here, you dropped this. Wouldn't want people running over it!" I almost did.... And I wish I did now! Good point! My idea was for the seperatrons to activate at the same time as decoupling so that it would be guaranteed to point the right way, if the spacecraft was pointing prograde. As in, as soon as the second stage established orbit, it "de-established" it's orbit; without the payload. Point being, there's just not enough time for the stage to fall away and tumble around and get out of line. I'm not panicking, I do know about orbital decay, but I feel like people are putting more debris in orbit than it's falling out of orbit.
  3. I was just wondering: Why did rocket launches allow something like that to happen? Geostationary satellites, for example, are one thing, but that can be dealt with as well with a little more planning. Why not, in KSP terms, slap a few nose-facing seperatrons on the orbital insertion stage that fire on decoupling so that it doesn't leave debris? And are launches still leaving debris in orbit, regardless of the worries?
  4. MRW: It doesn't look that clipped... I don't wanna be a jerk, but furthermore, clipping defined would be something physically impossible. I dunno, just picky about my jokes I guess.
  5. Ahh, ok. Yeah, consistency is a huge thing in dog training. I'm glad to see that you're gonna get the book too, you can find it on amazon pretty easily. Like I said before, it should be around $5-$10 not including shipping. I'm glad to see you're interested, you'll have to let me know what you think of it as you read it. I'll send you a friend request too, and if you ever have any questions, I'd love to answer them.
  6. I do know of it, but only through the website, same as you.. I haven't watched it. So, unfortunately, I can't tell you whether it would have enough information for you to take from it and train your own dog. Regardless, I would buy the book anyways, you can get it around $5-$10(assuming you're in the US, I don't know what it would be otherwise) on Amazon. It's about 200 pages, not overly long, so I wouldn't be concerned about having time to read it. My concern with the DVDs is that it may merely demonstrate, not teach, how to use the method. I may be wrong, but there's also some very valuable information as to the nature and "why" of the method in the first part, that isn't anything to do with training. If you have time for the DVDs, you'll definitely have time for the book. You could do either and get by well enough I suppose, but I enjoy Bill Koehler's writing style and it made it easier to read as a result. Also, he makes a lot of very good, fascinating points in the book that may not be in the DVDs either. But again, your choice. Maybe the DVDs will be easier for you to learn visually, I don't know. Anlther thing, you talked about "jumping in and out" of it, and I should tell you that if you plan to train your dog by this method, you'll need to dedicate 6 days a week for 13 weeks to training, and stick to the schedule so that the learning process doesn't have any breaks in it. It's a big commitment, as the website says, but the payoff is immense. The Koehler Method is the first method I've seen that doesn't teach your dog to Heel, Sit, Down, Stand(and stay for those last three), and Come. The Koehler Method teaches you and your dog how to have a fulfilling, close companionship, without contention, by using the "Heel, Sit, Down, Stand, and Come" exercises. It's not a method for teaching your dog to do these "tricks" and maybe you'll find use for it around the home, it's a method for bettering your relationship with your dog, and it is the most effective method for the latter I have ever seen. The term "well-trained" used in dog training classes, purebred dog ads, and adoption shelters, is a joke. One of the best quotes I've ever heard in dog training is, "No dog is fully trained until it can be trusted at liberty regardless of distractions." And something I would like to add to those who would label dog training this involved and in-depth, a boot camp made to produce an army dog incapable of love, and at attention at all times: Dog training is not a restriction of freedom, but a tool to allow the dog to enjoy it's right to freedom without fear of consequences. That is, if an untrained dog gets out of the backyard and runs away, it has taken its freedom and there will be consequences. So if you love your dog, you would train him to the point that he would, once again, enjoy his right to freedom; Freedom of exploration, and freedom of the right to the consequences of his actions, both good and bad.
  7. Sure! My experience with the Koehler Method has thoroughly convinced me that it's the best method there is for training a dog. What impresses me about it is this: If you haven't trained dogs before, you may not know this, but there are two schools of thought on it. One is positive reinforcement, whose trainers believe it necessary to make training a game, and make it all fun. It uses nothing but treats and praise for training. The second is primarily aversive, or even balanced trainers, who use positive reinforcement as well as(as the Koehler Method book puts it), "allowing the dog the birthright he shares with all of God's creatures, the right to the consequences of his own actions". But beyond that, what really impresses me about the Koehler method is that he escaped the "Us vs. Them" mentality and stepped back to look at the big picture and said, "No, you're all wrong, this is how it should be". That really impresses me to see that Bill Koehler(the author) stepped away from "Us" AND "Them" to do his own research and come to his own conclusions, without the bias of the "I'm right, you're wrong" attitude. For example, i saw a positive reinforcement website complaining about aversive methods. The scenario they gave was an aversive trainer teaching a dog to heel. The dog sees someone else walking their dog and breaks the heel position to go see the dog. The trainer then pops the leash to pull the dog back to the heel position to correct that. The website then says, "Now the dog has learned that bad things happen when there's a dog around". First of all, that's one of the most degrading things to a dog's intelligence that I have ever heard, but that's another conversation. The problem there, though, is that the dog learns what that leash pop was for when he breaks heel to go to just a person on a walk, or a car, going by. Furthermore, I don't even agree that that's how you would correct a dog leading ahead out of the heel position, and this is what impresses me. The correction for forging ahead is a right about turn and a run, that shows the dog, when he hits the end of the leash, "Oh- the trainer went that way, I guess I'll have to stay next to m to be warned when he turns around so that that doesn't happen." Now when you put the Koehler Method as a whole, focusing on each detail of it like this, up to the microscope, and you see the effect that it has, you can tell right away, that the right about turn, and every other detail of this method, was very meticulously thought out, with planning and no bias. So. That's what I mean when I say that it impresses me to see someone say, "No, you're all wrong", because it proves that their thinking is unbiased. So if you're interested in learning more about the method, and training your dog with it, go to the Koehler website linked in the OP and check it out. If you'd like to buy the book, you'll have to look it up(The Koehler Method of Dog Training) on Amazon or eBay to buy, because it's unfortunately out of print. There are a lot of 1 star reviews by misinformed Social Justice Warrriors who would sign a petition for the book to be banned, but most haven't even read it, so I promise you there's no validity to their argument. Let me know what you think, and if you have any questions, feel free to message me. This post was written on mobile though, and I don't have the time to proofread it, so let me know if anything needs clarifying. Thanks!
  8. I've picked up dog training as a hobby with The Koehler Method (http://www.koehlerdogtraining.com/) and I'd like to see if there's anyone around the KSP forums who does dog training too. If I have an interest in something, one of my favorite things is to talk about it and discuss it, and I wanted to find someone who'd like to do the same. So yeah, anyone around here who does dog training too?
  9. A few different ones. Unturned, KOTOR II, and I recently started playing Minecraft again.
  10. Yeah... I said before I don't like embedded albums, they don't work well and the title and descriptions blend into the white background. albums on the actual website just look better to me, maybe it's cause I'm used to browsing the reddit opening another tab for all the imgur posts.
  11. So I was browsing the KSP Reddit and found this post (http://i.imgur.com/uor2U9j.gifv) and it inspired me to make a skateboard to take to minmus and do a bunch of tricks with.. Yeah, not much, but I've been having a hard time keeping interest in KSP lately :/ Here's the album, I'll make a Mk II with rockets and better controls for rover-ing and trick pulling.. It's frustrating that the "forward" key for rover wheels clashes with maneuvering. http://imgur.com/a/EQUw1 I don't like embedded albums, it's confusing IMO. I'll add an album of the MkII version with rockets and a pilot seat later!
  12. For my gravity turns, I watch my apoapsis(KER FTW!) and point my nose down the navball accordingly. At 5,000m, I turn to 70 degrees, then 10,000, to 60. Then about 15,000 to 45, 20,000 to 40. 25,000 to 35, 30,000 to 30, 35,000 to 25, 40,000 to 20, etc. Then by 60,000 I'm level and the distance of my aposapsis causes my thrust vector to push it slowly upwards still. What do you think? Too shallow, maybe? How do you do it? How should I modify mine?
  13. I have 4 GB, and I haven't noticed that any other programs are having problems, sooo... No, any other ideas? There's gotta be something I can do, I'm losing so much inspiration because my play time is cut in half having to reload the game.
  14. I assume the second paragraph is sarcasm.. But I have KER, KJR, Adjustable Landing Gear, BDA, RCSBA, IR, Tweakscale, KAS, and KIS.
  15. I just deleted 15 crash reports from my game file, and I don't have any mods I'd be willing to uninstall.. I tried the OpenGL idea, and it didn't do anything.. I don't want Dynamic Texture Loader either, because it makes things look really ugly all blurry in the parts menu, and it even made me crash more when choosing a new unloaded part would cause lag. There must be something else I can do, it's making the game unplayable, I'm losing so much interest. Every other time I go between the VAB/SPH and the Pad/Runway, it crashes. Sometimes it even crashes in the editor, and I lose all my work. Is there anything I can do? I'm so tired of playing like this. Not even kidding, I'm about to give up on the game.
  16. Hey Soundwave! I saw your channel before, and I love your replicas and the detail you put into them. Do you have any tips and tricks for how you build them? I've seen a few things, but I'm sure there's more that you do than just what I can tell. I've been really inspired by your designs, it really made me wanna put detail into my fighters too. Thanks for the awesome videos, you make some of the best replicas I've ever seen. -Slab EDIT: Also, you mentioned a C-130? I'd love to see that! And, I would suggest getting adjustable landing gear... The stock landing gear just doesn't do your crafts justice.
  17. I know, and that's what I was referring to that you had borrowed.
  18. Nice job! I should've said before not to watch Soundwave's video on the F-18 though.. You definitely used his technique right, but it's somewhat blatantly copied, with the 1.25-.625 cones to blend the angles from engine to intake, and the ram air intake to beef the spine. It does look good, and you're doing good with offset and rotate, using different parts to your advantage, but it is a bit, unfortunately, too similar to SoundWave's. I would suggest next the F-14, use lots of reference pics. It'll be cool to see your style moreso when you're forced to design it yourself. Also, the F-18's landing gear are a bit too far back and too low. I would look into Bahamuto's adjustable landing gear again, like I said before. Stock gear just don't cut it Good luck!
  19. Nice job in the cinematic aspect, but there are a few things off. The horizontal stabilizers are much further from the engines, and the wings only have a very shallow sweep of the trailing edge. Good job angling the cockpit, but the spine of the fuselage isn't raised from the rest of it until the tail where the engine nacelles are slanted down. I mean no offense, I don't know how long you've been playing the game and where your skill level is, but I have some little toy 3 inch size planes that make really good references. Maybe if you really cared that much you could use those, I'm not sure where you'd find them, if you needed to buy them. It's nice to have something you can look at from any angle. https://www.youtube.com/user/SpacemanTrouper Check out this guy, he does awesome replicas. Wings are your best friend for structural detail. Maybe if you really want, I'd like to see what you can do with an F-18. It has little complicated structure that you would have to use wing sections for. Just try it for practice to get the structure and wings as accurate as you can, and use lots of reference pictures. I mean, google "F-18 intake" to make sure you have it in the right position, for example, but with every part of the aircraft. If you want to make really nice replicas, they should take you at least an hour. It sounds kinda elitist I suppose, but it's fun and very rewarding. You look like you know your way around offset and rotate, which is good. You should be using offset without angle snap often, don't settle for wherever the angle snap takes you. Also, if you have an angle that normal slanted wings aren't close enough to, rotate the slant around the other way, so that the outside edge is the straight edge of the wing section. Then rotate without angle snap to the angle you need. Take your time and pay attention to detail, I'm excited to see how it goes! Good luck! -Slab EDIT: Also, try BDArmory and Adjustable Landing Gear, they really bring replicas together.
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