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Everything posted by SlabGizor117
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Ok, I'll try. The bigger control surfaces towards the front of the elevators are disabled, though. Just an aesthetic alternative to other elevator options. EDIT: unstable in pitch, by the way. As soon as I pitch up enough to get in the air, it flips back to retrograde. EDIT 2: Also, are you saying that a V-tail is trying to handle pitch, yaw, and roll when it shouldn't have to? Because I have all control surfaces only enabled for their purpose(ailerons only roll, rudders only yaw, elevators only pitch). EDIT 3.... Ok so after a little troubleshooting, it seems that the plane isn't so much easy to lose control of, as it is always wanting to pull up. I'm changing one questionable thing at a time for process of elimination, I'll see how it goes. EDIT 4: Wow, lots of edits... I played around a bit with the CoL/CoM, and it really helped... I couldn't believe that it was that uncontrollable even when the CoL was still behind the CoM.. I'll keep playing around with it and get back to you guys.
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I built another plane from the last time I asked about aerodynamics, and this is having another bad loss of control. The aero overlay (F12) didn't show anything, but here's some Col/CoM pics: I also just confirmed that it's an aerodynamic problem, instead of overcompensation by the engine gimbal, by disabling the vectoring. No effect.
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Cool, thanks. I figured weight was the problem anyways, which kinda makes sense, how most maneuverable planes are made small. I guess I'll just make it a heavy fighter. I actually didn't know about vertical placement of the CoL, only the pendulum effect. I didn't know low wings increased maneuverability, I just put high wings for the look I wanted. After finding that youtuber,SoundWave, (http://forum.kerbalspaceprogram.com/index.php?/topic/130815-this-isnt-my-channel-but-this-guy-is-amazing) I started putting more detail in my planes. I've been going back through my planes trying to make them look better, so I might post a few later at the Spacecraft Exchange.
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I saw a gif on the reddit one time of someone who did a backflip taking off. It was probably reaction wheels, but I wanted to try it with my own fighter. I have the CoL really well balanced, but the thrust vectoring can't overpower the wings enough to do a flip. It either noses straight up and stalls, or goes backwards and cancels it's speed, again stalling the craft. I should add, though, with the CoL that it is still a good bit behind the CoM, but it's right up against the CoM on empty tanks. So, should I do some fuel line trickery to help the CoM moving back as the fuel goes down? Or is there something else I could do? Another thought I had was that there was just a lot of drag because it had big wings, so it was stifling my momentum when I would nose up. What do you think? EDIT: I was thinking of the wrong craft, the CoL is right behind the CoM. So what else could I do to make the thrust vectoring more effective?
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This isn't my channel, but this guy is amazing.
SlabGizor117 replied to SlabGizor117's topic in KSP Fan Works
Yeah, it's awesome the level of detail he has. -
Some Relief for Memory Outage Crashes
SlabGizor117 replied to Moach's topic in KSP1 Technical Support (PC, modded installs)
I tried this and it said the name isn't valid. Wat do? -
Help with Infernal Robotics?
SlabGizor117 replied to SlabGizor117's topic in KSP1 Technical Support (PC, modded installs)
So should I use that instead? I don't really like the style.. -
I just found this really small channel named SoundWave who does crazy awesome plane replicas. Go check him out, subscribe, like and comment! I wanna help this guy get more attention! https://www.youtube.com/channel/UCKX_93ciU649mQbG-yDuzXA I love how he works with the limits of stock KSP without any mods and uses every different part for so many different things, and it's awesome the level of detail he goes to. I'm so jealous, I'm a terrible builder compared to him. So yeah, sorry if this doesn't fit with the rules, I don't mean to advertise, but I don't know how else to get him out here to you guys. Thanks! -Slab
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Don't worry, this isn't imgur. Nice story though InterCity, I wish I had the opportunity to share KSP with someone, it's cool to see something so "mysterious" make sense to people when you explain it.
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Help with Infernal Robotics?
SlabGizor117 replied to SlabGizor117's topic in KSP1 Technical Support (PC, modded installs)
Thanks Vanamonde, I was gonna do that but I thought it was for installing or bugs or general management, not necessarily gameplay. -
Help with Infernal Robotics?
SlabGizor117 replied to SlabGizor117's topic in KSP1 Technical Support (PC, modded installs)
Mirror, and I think it does the same thing for radial but I couldn't see because the wing was attached with mirror symmetry and I can't attach a radial part to a mirror part. I'll try radial and the mod thread, but even if it does work correctly on radial, I need it on mirror anyways because that's what the wing is. -
Can any possible gun experts help me identify this?
SlabGizor117 replied to SlabGizor117's topic in The Lounge
I understand guns aren't anything to play with and I made it clear that I didn't have any better way to put it, but I disagree still that "unsafe", (In quotes because what would be considered unsafe handling in a more usable gun[with ammo, a magazine to put it in, or a functional firing mechanism] I wouldn't call unsafe since it's already guaranteed that nobody is going to be hurt with it) handling of the gun would cause any mistakes in my handling of a more functional, usable gun. As you said, since most injuries from guns are accidents, and mistakes, the probability of a mistake leading to such an injury would be lowered with someone who had better discipline and more experience, but I don't believe that the before-mentioned "unsafe handling" of an antique gun would damage any habits enough to worry about whether mistakes would be more often made. As for anyone else seeing this conversation and the subsequent discussion on gun safety it created, if it still caused any accident with another person's gun, I would argue that any mistake made as a result would be because of faulty reasoning and bad parenting. I understand your concern and I appreciate the priority you have on gun safety, but I promise you, I'm not enough of an idiot to take any bad habits away from this discussion or my decisions in the handling of a gun like this to make a mistake like that. -
Can any possible gun experts help me identify this?
SlabGizor117 replied to SlabGizor117's topic in The Lounge
Wow... I know I gave no indication of former gun experience or explanation that I knew that wasn't a good way to put it, but I hope you know I at least have common sense. I know it could be usable if I freed the bolt, and I know I would legally need to do something else to disable it, but first of all, this use some crappy 6.05mm ammo, and it's a decoration piece, not meant to be a real gun. There's no way I would get any live ammo for it, or a clip to hold them. I know guns aren't toys, but since I haven't been around guns a lot(which doesn't mean I don't know anything about them or the safety rules for them), I thought it would be cool to free the bolt and see more about the gun. I understand it's a real gun, I understand how to not be an idiot with a gun. But I have to disagree about whether treating a possibly 100 year old gun differently from a real, functional gun, would give me any bad habits about it. I'm not scared of this gun. I am scared of any other functional guns, .22 to .50, in that I am more than capable of having common sense, though. It doesn't promote bad gun habits to disassemble a gun and look down the barrel, for whatever reason you may need to in maintenance of the gun. You've checked and double checked the chamber, put it on safe, and removed the bolt. Of course that's not dangerous to look down a barrel removed from a gun, and I don't believe that freeing the bolt of a ~100 year old gun would be any more dangerous when I know there's no way for it to be dangerous unless I beat myself over the head with it. Yes, that was a bad idea to say it that way. Yes I didn't clarify(until now) that I have any decent knowledge guns and how to be safe with them. But it can't be so hard to tell that I have any common sense about something like this. Not even this specific gun, but my habits around real guns in relation to the gun in this thread are only a question of common sense, and it seems unreasonable for you to question even that.. -
Can any possible gun experts help me identify this?
SlabGizor117 replied to SlabGizor117's topic in The Lounge
Wow.. This is really complicated. To Trevs, as I said, I have no interest in restoring it, just freeing the bolt so I can, for lack of a better word with it being a firearm, "play with it". As for the orange tip, I've also had an interest in airsoft, and it's perfectly legal to remove the orange tip as long as you have any decent common sense, like not to show it in public outside a field, orange or not. So the only thing I would do is just block the barrel, then. Any suggestions on how to do permanently? -
Can any possible gun experts help me identify this?
SlabGizor117 replied to SlabGizor117's topic in The Lounge
Oh sweet! That's the one! Nice to know what it is, I'm surprised it's Italian. Does anyone know what would be a good place to call to ask about legally freeing the bolt? I doubt it would be usable without blowing yourself up anyways, but who should I ask? Local police? Some gun organization?