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Everything posted by SlabGizor117
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So I was putting some Goliath engines on FAT-455 wings and they didn't place straight, so I went into rotate mode with angle snap off, lined it up by sight, then switched to offset and toggled between local and absolute to see how far off I was. After that I rotated it one notch at a time with no angle snap until there was no difference between local and absolute offset modes. Hope that helps, happy building!
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Yup, fun times.
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Yeah that's definitely not fun.
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I just said in the post above that I had no choice but to do that, and that reply was asking if I had a way to update the game through steam. Read first, reply second.
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I have no other way to update it because it's the non steam version, unless you know some way to update it through steam's "Non-steam game" library function.
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Yeah I'll admit it's not too helpful.. It's just really really frustrating that such a big, popular and(usually) well made game is having such glaring problems for as long as it has. I shouldn't have to redownload the entire game every time it updates yet I can't remember the last time it updated and I didn't have to. It's insane. I just got back into the game and I have to wait till tomorrow to play it. I don't even know if my interest is gonna last that long now that I can't do anything with it.
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I haven't played KSP for a long time and so I came back to it and I needed to update. I opened the launcher, clicked update, logged into the patcher, and it failed to sync. That's it. No explanation, I have no way to do anything about it, so I'm deleting my entire KSP folder and redownloading it, which takes 2 hours because I have the worst internet ever. 10/10 Squad, thank.
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So, @tetryds, I really like it! But, there's one thing that I think could be better. When you aim straight left, it turns 90 degrees to get the tightest turn possible. But considering the fact that you're purely trying to turn left, the plane should prioritize staying in level or ascending flight rather than a tight turn - in other words, the plane should use the rudder as well to let the elevators keep the plane in level flight. But, in cockpit mode, I think that mouse aim should be classic pitch and roll, getting rid of aiming with the circle, because it's just easier to control.
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So I just set up my PC with dual monitors and I had KSP, in fullscreen mode, on the first monitor. I also had Chrome open on my second monitor. Any time I would click over to Chrome and change focus from KSP to Chrome, KSP would minimize and I would have to click down to the task bar and open it again. Every. Time. I. Clicked. Anywhere. It's soooo annoying. And it's not just changing window focus either, I could Alt+Tab and as soon as I pressed it KSP would minimize - dual and single monitor. If I did anything to switch to a different window using one monitor at a time, KSP wouldn't just go behind Chrome for example, it would minimize. So I couldn't minimize Chrome to find KSP underneath, I had to click down to the taskbar to open KSP again. This is not a Microsoft thing, it's a KSP thing. Is there anything at all I can do to change this? Switching focus in two monitors now is reeaaally annoying.
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I have a really cool idea for KSP-like game!
SlabGizor117 replied to SlabGizor117's topic in The Lounge
Ok! Thanks, Vanamonde. -
Ok, update: I looked into it a little more and by some miracle Kerbal Space Program seems to be crashing much less and I'm actually not reaching RAM limit. Ok, just kidding, I lied because as I was typing that Kerbal Space Program crashed. But it doesn't see, to be related to RAM.. EDIT: It was in fact a RAM crash, I'm gonna look into getting 64bit W10. Thanks for the help!
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I have a really cool idea for KSP-like game!
SlabGizor117 replied to SlabGizor117's topic in The Lounge
FREESPACE!!! YES!! I love Freespace! As far as space travel mechanics go, yes it would basically be like freespace, but you would build your own ships and do trading and mining and stuff. I'm thinking that as soon as you go from ground to space it'll just kinda magically put you into an orbit in whatever plane you were pointed in to start with, kinda like this: It wouldn't really be anything more than a cinematic thing I think, to see Kerbin moving under you, because I want the Star Wars style physics for ships. Speaking of which, it should also allow you to make big cruiser style ships. Like you said, the only thing hard about point and shoot would be the motion of the planets, but I think you may be able to make the gameplay just that - in the map, select a planet and it'll give you a marker to point at to rendezvous with the planet in about 30 seconds, no year long time warp. As for Jimmidii, I actually haven't heard of Empyrion, but yeah the gameplay would be much like Space Engineers. -
So I was thinking about KSP and I like all the orbital mechanics and stuff, but I think it'd be really cool to basically make another game out of the whole resource mining thing, and expand on that. You have the exact same craft building system but it's built more around the idea of futuristic space travel, where you would use more VTOL style flight to take off, retract landing legs, and then fly quickly and seamlessly into space. I don't know how you could deal with the orbital mechanics system to make things less tedious, but I'm picturing basically taking off the launch pad and being in orbit in maybe 20 seconds. I'm tempted to say that orbital mechanics would be almost done away with, to save time for going to other planets and traveling around Kerbin(or other planet if made different). But what I imagine is where for career mode you have like, X cargo to deliver from KSC to Kerbin north pole, or something. Then you build a freighter and load it up with premade cargo containers, and the cargo you take is taken from a stockpile of resources you have. So you fill orders and make money to buy resources and then start mining your own resources and expand to other planets, etc. But the whole orbital mechanics thing just kinda slows things down and makes them tedious. It should take 15-20 seconds to get into space, not 5 minutes, for this type of game. The only problem there is how you get to other planets. Do you just "point and shoot"? The idea that the planets are moving is too big of a fact to ignore for convenience and time, so I dunno. But that's my basic idea, is just a trading/infrastructure type game that you have a career in but keep the sandbox aspect of building your own fleet of ships and stuff. By the way, I don't know if this is the right place for a topic like this, I felt that the suggestions section still didn't fit with this kind of idea. Let me know what you think, I'd like to bounce some ideas around with other people, too!
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Ok, so I don't have 64 bit hardware or a 64 bit OS. I bought this PC 2 months ago. You know why I didn't get 64 bit? Because I don't have the money. How do I get KSP to work on this PC? Is it possible with what I have, or is it not? Not everyone here has money for a good PC. I shouldn't need anything better than what I had before in the first place! How is it physically possible for the PC I have now - a BETTER PC, to run KSP WORSE than what I had before, when there was so much "under the hood" work done to the game to make it "perform better"??