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Wings with built-in flaps/ailerons / Better adjustable control surfaces


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I wish the wings in the game had built-in flaps/ailerons. As it is, I find it fiddly to have to match the supplied control surfaces to wings. They don't always want to connect to the wing in a visually pleasing way.

Also, the control surfaces don't give you anyway to adjust the range of motion, only the axis of rotation they apply to. On almost all of my jets, ailerons alone are never enough to give me adequate pitch control, I usually have to put on cannards on the front, which also don't connect well to cockpits (usually at a funny angle).

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I don't want to see more combined parts, IMO that goes against the nature of KSP.   In fact I'd like to see them remove the fuel tank from the twin boar and the structural pylon from the Goliath. I'm not super fond of air intakes with fuel in them either.

Edited by Alshain
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16 hours ago, capran said:

I wish the wings in the game had built-in flaps/ailerons. As it is, I find it fiddly to have to match the supplied control surfaces to wings. They don't always want to connect to the wing in a visually pleasing way.

Also, the control surfaces don't give you anyway to adjust the range of motion, only the axis of rotation they apply to. On almost all of my jets, ailerons alone are never enough to give me adequate pitch control, I usually have to put on cannards on the front, which also don't connect well to cockpits (usually at a funny angle).

Ailerons are for roll control, your horizontal tail fins (Also known as "Elevators") should be controlling pitch. Rudder (The vertical control surface on the tail) does Yaw obviously. Make sure you are right clicking each control surface and manually setting them to control the correct axis of movement. Also, try Claw's stock bug fixes, it let's you set how much control authority each surface has. (As well as many other great fixes and tweaks)

If a part doesn't look right some liberal use of the rotation/offset tool can typically solve that.

Claw's Stock Bug Fix Modules

+ ModuleControlSurfacePlus (Plus) (25 Jan 16) - (STATUS: Updated for KSP v1.0.5.1028) - Description: Currently contains the following Plus options (no StockFixes required)
     - (Plus) Adds tweakable authority range
     - (Plus) Disables flight controls in space, so they aren't moving around when maneuvering

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4 hours ago, Rocket In My Pocket said:

Ailerons are for roll control, your horizontal tail fins (Also known as "Elevators") should be controlling pitch. Rudder (The vertical control surface on the tail) does Yaw obviously. Make sure you are right clicking each control surface and manually setting them to control the correct axis of movement. Also, try Claw's stock bug fixes, it let's you set how much control authority each surface has. (As well as many other great fixes and tweaks)

This isn't always true.  Sometimes the Aileron and the Elevator are the same thing.

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15 minutes ago, Alshain said:

This isn't always true.  Sometimes the Aileron and the Elevator are the same thing.

I think my point was more so that the Ailerons are usually in line with the COM, the Elevator should be either on the front or rear. If both the Aileron/Elevator are on the rear in a flying wing design, that's fine too.

Just so long as he's not trying to control pitch via a control surface that is near the center of the craft where the Aileron's typically are.

I suppose we'd have to see a picture of said "jet" to make the most suitable suggestion for his design.

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