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Part collider not exporting properly?


Starseeker

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I'm trying to dip my toe into making mods, but I'm being hindered by a big problem: KSP refuses to load my parts. Looking in the debug window, it seems to be because my collider's tricount is above 255. I say seems because this error occurred even when I used a default box collider, which has 12 tris. Any idea why this may be occurring?

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Form the pic it looks a though you made a separate collider in blender or whatever, you should also delete the mesh filter , that may help

If not try applying a mesh collider directly to the model itself rather than a child of the tank object. Aside from that i don't see anything there amiss

Edited by SpannerMonkey(smce)
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It's been awhile and I may be mis remembering but didn't Unity have trouble importing if the transform wasn't zero'd out? This is the transform at the top of your screen shot where you have a Y rotation of -360 and a Z rotation of -170....

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