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Problems with KW Rocketry


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I have to say the fairings in KW Rocketry are hands down the most beautiful and satisfying that I've seen. However the problem I have is that the only time I've seen them, is in old Lets Play videos of Kerbal Space Program from 2013.

I installed KW Rocketry, with Community Fixes and interstage, using CKAN. However the only part I get is the procedural fairing part. And I really don't like that bit, it auto-ejects my crafts immediately. I can't seperate the fairing, without at the same time detaching the spacecraft. Besides they're four times the work, angular and ugly. In fact I can't even tell what the difference is from the kw parts and default fairings in the game... I wonder if there's a conflict of sorts.

Did non-procedural parts get removed from KW Rocketry? They're not in the tech tree, there's nothing to unlock anywhere with them. Only the procedural fairings show up.

Does anyone know how you open a procedural fairing without detaching the spacecraft? Say if you're doing remotetech, and you have a powerful booster, and you want to open the fairing, so you can unfold the antenna, but without leaving the booster stage behind? This looks easy with the old KW fairings, as opening the fairing and seperation are two different stages. Yet with procedurals you get both, and then your craft is ejected swiftly.

Edited by [email protected]
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Even the old non-procedural KW fairings deployed and decoupled at the same time when staging. Nothing has changed except the 'shape' of the fairings.

Both the old and the new fairings had/have the option in the menu to deploy and to decouple. Deploy will stage the faring shells. Decouple will obviously stage the build in decoupler. Either right click to open the menu and click the desired button or use action groups.

Edited by Tex_NL
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