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Thoughts from subnautica.


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Since KSP decided to become a impossibly buggy failure on my pc, despite multiple clean installa, I'm just going to wait for 1.1 to drop, since I know it'll take weeks or months for mods to catch up, I decided to mess around with other games while I wait.

 

Now I know subnautica is not KSP, I think KSP could benefit from it's strong points,  specifically. ..

I really think  KSP should develope a more fluid Eva first person mode. I don't expect it to be as good as subnautica, but having played it, and considering it also has a very similar full axis of freedom, it made me just more aware of how awkward  KSP Eva are, and trust me I've gotten pretty good at KSP eva...

 

Another thing I really like about it, is being able to move around inside your sub and base. I know people talked about it, and I know how much work it would be, and how low a priority  it would be.

 

But at some point it would be sublime to be able to float around your space station. Or walk around in your muname base.

My suggestion would be even something good as simple as a procedural or modular interior segments in some standardized format. Maybe a couple specialized models for cockpit window frames, but honestly if everything else was pretty generic I'd be okay.

 

Better yet if you could developed this into a internalized service Bay mechanism, you could use something like KAS/KIS to install modules I side the space ship vs outside surface attachment. 

 

Anyway, I don't know if such a system would work with 3rd person, but it would be very cool to allow you to "live"in your space station. 

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I agree that it would be pretty cool to move around in a space station, but from how KSP works at the moment, space Stations are a bunch of fast moving parts and connecting them would be hard.

The only solution I see is hollow parts because they are already in some mods. The problem there is that, loading all that deatil the game would lag

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14 hours ago, Geromey said:

I agree that it would be pretty cool to move around in a space station, but from how KSP works at the moment, space Stations are a bunch of fast moving parts and connecting them would be hard.

And yet someone is doing that. http://forum.kerbalspaceprogram.com/index.php?/topic/118371-wip-free-iva-formerly-enhanced-iva-alpha-v003-2015-10-11/&page=10

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17 hours ago, Buster Charlie said:

Now I know subnautica is not KSP

You already said the most important part here.

KSP eva is very different from Subnautica movement, because in Subnautica you move in first person while in KSP you are moving in third person. In Subnautica you have a fixed reference system (the planet you landed on) while in KSP the reference system changes with SOIs and directions change while you orbit around your current celestial. Also in Subnautica you stop moving (after a while) because of the water drag, or reach a limited top speed because of water drag. In KSP you drift through empty space and can accelerate to very high relative speeds (as long as you have monoprop left).

Subnautica has indeed a very smooth movement while KSP eva is still clunky. But I don't think it makes much sense to compare these two.

But I second your notion to make eva in KSP more user friendly.

Edited by egoego
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Thanks for the reply, I know it's apples to pears, but I'm saying I think ksp could benefit from a first person Eva. 

 

Half my eva troubles come not from a fixed reference issue, but from the camera essentially reversing my keys. 

If I want to translate left, I should always hit the same key, and if it was first person I would, but since the camera doesn't seem troublesome lock to your Eva frame of reference,  often I end up turned around and have trouble soon remember to reverse my thrusts. 

 

So maybe something as simple as a IVA style first person view with mouse look rotating pitch and yaw,  and keyboard for roll,  and translation. Combine that with a Eva navball and you're golden.

 

 

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3 hours ago, Buster Charlie said:

If I want to translate left, I should always hit the same key, and if it was first person I would, but since the camera doesn't seem troublesome lock to your Eva frame of reference,  often I end up turned around and have trouble soon remember to reverse my thrusts. 

You can switch the camera mode with "v". There is a "locked" mode where the camera rotates with the object it is attached to - so your kerbals feet are always down and the head is up. Its pretty useful, and I'm using it extesively for EVA. It also makes docking *much* more easy.

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