Jump to content

A beginner's guide to Kopernicus - PQSMods


Recommended Posts

  • 2 weeks later...
  • 2 weeks later...
  • 5 months later...

sorry to necro. I'm looking to read up on certain things and learn. I'm trying to figure out what PQS actually does, I see these kind of threads that help with additional features like mapheight, vertexblahblah and other stuff.., but I was kinda looking for a general, what can this do. How can I start to understand this without diving into all those fancy looking sub-functions? For Example, I see cfgs that has only: PQSdeactivate:175000. I feel that's a texture rendering cutoff distance. But that's all I can gather from it. I know there's more to it than that though. Thank you for any additional information

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...