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ModuleRCS custom FX


nli2work

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So I found out RCSFX is now stock in 1.0.5... looking at the stock ModuleRCS I see two paramters

fxPrefix, apparently it's for differentiating between multiple ModuleRCS on a single part; that leaves fxPrefabName, which I assumed would accept an FX*.mu like with engines. but that doesn't seem to be the case... in VAB there's NullRef error, after launch it's constant stream of NaN errors.

What's the special sauce here to get custom particles on RCS jets?

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so the options are the basic white blob or old stock engine FX prefabs? 

nope... seems like all I can get is the white blobs; at least there's no NullRef and NaN errors.

Edited by nli2work
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  • 3 months later...

@nli2work

I know this is a bit of a necro, sorry, but this might help.

This is from @RoverDude 's USI Asteroid Recycling Technology mod "Mass Driver (2.5m)". Out of hundreds of mods, this is the only time I've ever seen it used.

As you would expect, it makes the exhaust blue. If you know of (or find out) any more fx, please post them. :)

Cheers.

 

 

	MODULE
	{
		name = ModuleRCS
		thrusterTransformName = RCSTransform
		thrusterPower = 250
		fxPrefabName = fx_exhaustFlame_blue_small
	
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 1
		}
		PROPELLANT
		{
			name = Rock
			ratio = 1
		}

		atmosphereCurve
		{
			key = 0 2100
		}
	}

 

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43 minutes ago, Deimos Rast said:

@nli2work

I know this is a bit of a necro, sorry, but this might help.

This is from @RoverDude 's USI Asteroid Recycling Technology mod "Mass Driver (2.5m)". Out of hundreds of mods, this is the only time I've ever seen it used.

As you would expect, it makes the exhaust blue. If you know of (or find out) any more fx, please post them. :)

Cheers.

 

 


	MODULE
	{
		name = ModuleRCS
		thrusterTransformName = RCSTransform
		thrusterPower = 250
		fxPrefabName = fx_exhaustFlame_blue_small
	
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 1
		}
		PROPELLANT
		{
			name = Rock
			ratio = 1
		}

		atmosphereCurve
		{
			key = 0 2100
		}
	}

 

I already tried that out for my IONRCS mod. But the effect is way too big for RCS.
I then modified my partmodule code to scale it down, but it's limited what you can do.. and I didn't like it... so I scrapped it (never released it).
It's on my to-do list but my conclusion was the only other option is to a new custom fx and use smokescreen. Happy to be told there's another way though.

 

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Just now, Deimos Rast said:

@JPLRepo

All I can say is it fits the engine at the very least (it's a big mass driver) - if you note the 250 RCS thrusterPower, that's not a typo:P

I know the RCS Sounds mod manages to, as the name suggests, add sound fx to RCS thrusters as well as lighting fx. Might be worth a look.

Yep already looked at that too.

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