Jasseji Posted May 14, 2017 Share Posted May 14, 2017 1 hour ago, JPLRepo said: Your enthusiasm is great. As I've stated several times the mod works in 1.2.2. What doesn't work so well is atmospheric flight because time needs to be spent balancing the parts CoM and CoT, etc. a fair bit of time (spare free time) that I currently don't have. I have asked for volunteers to assist with this several times. It requires just a bit of knowledge of how to adjust cfg files and trial and error. But as yet, I've had a couple volunteer only to fade away. Are you volunteering?, if so drop me a PM. Hey, I've provided the cfg changes for the Lander, apart from that, everything else seems to be working fine Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 14, 2017 Author Share Posted May 14, 2017 2 hours ago, Jasseji said: Hey, I've provided the cfg changes for the Lander, apart from that, everything else seems to be working fine Oh thanks I must have missed/forgotten. I'll implement it tonight then and do an updated release. Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted May 15, 2017 Share Posted May 15, 2017 A small suggestion, if it is still in time to be considered: the lander problem I think is that the main engines are integrated, and thus have a single thrust vector, on or off is all the choice we have. We can tweak the body CoM and/or CoT as is to fly well without cargo, OR we can tweak it to fly well with cargo... but not both, because adding any significant cargo at all means the CoM will shift significantly down, and either one way or the other it moves it out of whack and causes uncontrollable torque in some flight situations. A single set of CoT/CoM settings for the body is not going to solve this issue for all flight profiles. Now, if the main engines were to be separate (think three separate sets of engines/nozzles), allowing us to activate/toggle them through action groups for example, we could adapt the CoT on-the-fly to a good degree to the shifting CoM (disengage the 'lower' pair of engines when flying empty, engage them when flying with cargo). That and a certain allowance of gimbal should make it flexible enough to adapt to most reasonable flight conditions. Just a suggestion of course, I'm well aware that it means more work than a one-time parameter change on the existing cfg/model. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted May 16, 2017 Share Posted May 16, 2017 There was a 1.2 version of it but it got deleted...why? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted May 16, 2017 Share Posted May 16, 2017 (edited) 9 minutes ago, theaveragepxtseryu said: There was a 1.2 version of it but it got deleted...why? Because it wasn't an actual update. If you downloaded it, all it had was a single file called Endurance.snl sooooooo Edited May 16, 2017 by TheRagingIrishman Quote Link to comment Share on other sites More sharing options...
Voyager1Fan5213 Posted May 20, 2017 Share Posted May 20, 2017 Is this compatible with 1.2.2? Quote Link to comment Share on other sites More sharing options...
frencrs Posted May 20, 2017 Share Posted May 20, 2017 1 hour ago, Voyager1Fan5213 said: Is this compatible with 1.2.2? Dude. Quote Link to comment Share on other sites More sharing options...
Jasseji Posted May 21, 2017 Share Posted May 21, 2017 On 15.05.2017 at 2:00 AM, swjr-swis said: A small suggestion, if it is still in time to be considered: the lander problem I think is that the main engines are integrated, and thus have a single thrust vector, on or off is all the choice we have. We can tweak the body CoM and/or CoT as is to fly well without cargo, OR we can tweak it to fly well with cargo... but not both, because adding any significant cargo at all means the CoM will shift significantly down, and either one way or the other it moves it out of whack and causes uncontrollable torque in some flight situations. A single set of CoT/CoM settings for the body is not going to solve this issue for all flight profiles. Now, if the main engines were to be separate (think three separate sets of engines/nozzles), allowing us to activate/toggle them through action groups for example, we could adapt the CoT on-the-fly to a good degree to the shifting CoM (disengage the 'lower' pair of engines when flying empty, engage them when flying with cargo). That and a certain allowance of gimbal should make it flexible enough to adapt to most reasonable flight conditions. Just a suggestion of course, I'm well aware that it means more work than a one-time parameter change on the existing cfg/model. TBH i dont agree with your point of view. As i see it, this would have to be used as a Drop-Ship so with cargo you only use the VTOL Engines to slow you down, after dropping the Cargo, Main Engines are used to Launch to Orbit, hence the CoM/CoT should be tuned for no-Cargo applications Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted May 21, 2017 Share Posted May 21, 2017 48 minutes ago, Jasseji said: As i see it, this would have to be used as a Drop-Ship so with cargo you only use the VTOL Engines to slow you down, after dropping the Cargo, Main Engines are used to Launch to Orbit, hence the CoM/CoT should be tuned for no-Cargo applications If you want to confine the lander to that single use case only, sure, go ahead. How much use is it going to see in that capacity? I really like the model of the lander, it's obvious a lot of effort went into it and it looks great... feels like an awful waste to not give it a bit more flexibility of use. But hey, that's me. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted May 21, 2017 Share Posted May 21, 2017 17 hours ago, frencrs said: Dude. He asked a genuine question... Quote Link to comment Share on other sites More sharing options...
thomash Posted May 21, 2017 Share Posted May 21, 2017 (edited) 10 hours ago, Jasseji said: TBH i dont agree with your point of view. As i see it, this would have to be used as a Drop-Ship so with cargo you only use the VTOL Engines to slow you down, after dropping the Cargo, Main Engines are used to Launch to Orbit, hence the CoM/CoT should be tuned for no-Cargo applications For the most part, I agree. Though I find that using the main engines, for orbital maneuvers of any type, to be superior to the VTOL engines, at least with the many types of vehicles that I have tested. I think that MechJeb prefers engines to be in the back. Also, optimizing the Lander for this function will define it from the Ranger which is more of a recon ship. BTW, I also think that the Lander should have a lot more inventory space than the Ranger. Edited May 21, 2017 by thomash Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 21, 2017 Author Share Posted May 21, 2017 Gimbal and separate nozzles? So you mean 6 module engines? That's a fair bit of work. Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted May 22, 2017 Share Posted May 22, 2017 6 hours ago, JPLRepo said: Gimbal and separate nozzles? So you mean 6 module engines? That's a fair bit of work. Like I said, I recognise this. It's always easy to spout ideas when one is not the one to do the work. So never mind, it seems to be just me anyway daydreaming about the potential of this model. If I ever decide to use it, I can clone and modify a vector to suit, slap six over the main engine nozzles, disable the main engine, maybe clip one or two ore tanks in to shift the CoM, and make the thing do exactly what I envision. More part heavy and losing some of the aesthetics and efficiency, but it'll work for me. Quote Link to comment Share on other sites More sharing options...
Jasseji Posted May 22, 2017 Share Posted May 22, 2017 17 hours ago, swjr-swis said: If you want to confine the lander to that single use case only, sure, go ahead. How much use is it going to see in that capacity? I really like the model of the lander, it's obvious a lot of effort went into it and it looks great... feels like an awful waste to not give it a bit more flexibility of use. But hey, that's me. I dont want to, question, what purpose what it designed to perform - as i see it from the shape and engine placement, it's for shipping containers TO planet, they don't seem to be meant to be reused so the lander would reOrbit empty Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted May 24, 2017 Share Posted May 24, 2017 On 5/15/2017 at 8:46 PM, theaveragepxtseryu said: There was a 1.2 version of it but it got deleted...why? Is it just me or is this how flat earthers sound when they realize there stuff is wrong? "Noo, that stuff has been deleted, its fake news" (No offense intended but this sounds kinda funny)] Also I am seriously wondering if theres a 1.2.2 version for this mod. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted May 24, 2017 Share Posted May 24, 2017 2 hours ago, Starslinger999 said: Is it just me or is this how flat earthers sound when they realize there stuff is wrong? "Noo, that stuff has been deleted, its fake news" (No offense intended but this sounds kinda funny)] Also I am seriously wondering if theres a 1.2.2 version for this mod. 1 page back On 5/14/2017 at 3:28 PM, JPLRepo said: Your enthusiasm is great. As I've stated several times the mod works in 1.2.2. What doesn't work so well is atmospheric flight because time needs to be spent balancing the parts CoM and CoT, etc. a fair bit of time (spare free time) that I currently don't have. I have asked for volunteers to assist with this several times. It requires just a bit of knowledge of how to adjust cfg files and trial and error. But as yet, I've had a couple volunteer only to fade away. Are you volunteering?, if so drop me a PM. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted May 24, 2017 Share Posted May 24, 2017 5 hours ago, TheRagingIrishman said: 1 page back Ok. I see, Thanks Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted May 31, 2017 Share Posted May 31, 2017 so just tried installing this mod and loading up KSP, but it consistently crashes during loading. when i take the mod out of GameData, KSP loads up fine. Anyone else having this issue? Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted May 31, 2017 Share Posted May 31, 2017 YES, FINALLY! IT'S 1.3 THANK YOU! Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 31, 2017 Author Share Posted May 31, 2017 4 hours ago, dresoccer4 said: so just tried installing this mod and loading up KSP, but it consistently crashes during loading. when i take the mod out of GameData, KSP loads up fine. Anyone else having this issue? Under what version of KSP? Working fine for me under 1.3. Logs please. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted June 1, 2017 Share Posted June 1, 2017 (edited) This mod + Kargantua mod = Kerbal Interstellar Movie NOW IN THEATERS NOWHERE NEAR YOU!!!! Edited June 1, 2017 by Starslinger999 Quote Link to comment Share on other sites More sharing options...
themaster401 Posted June 1, 2017 Share Posted June 1, 2017 (edited) 23 minutes ago, Starslinger999 said: This mod + Kargantua mod = Kerbal Interstellar Movie NOW IN THEATERS NOWHERE NEAR YOU!!!! I can see both you and I have been waiting a very long time for a full Interstellar suite of mods Edited June 1, 2017 by themaster401 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 3, 2017 Share Posted June 3, 2017 love the look of the but the landers thrust is set way too high and just spins out of control, i wasent sure if thats what was mentioned above so i thougth id drop it in again. aside from that tis a great laugh.... Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 3, 2017 Author Share Posted June 3, 2017 Just now, Space Kadet said: love the look of the but the landers thrust is set way too high and just spins out of control, i wasent sure if thats what was mentioned above so i thougth id drop it in again. aside from that tis a great laugh.... Yes that is correct... still looking for volunteers.. or time myself to fix it. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted June 3, 2017 Share Posted June 3, 2017 2 hours ago, JPLRepo said: Yes that is correct... still looking for volunteers.. or time myself to fix it. Challenge accepted! so i changes these lines in to landerbody confing Quote CoMOffset = 0, -3, 0 CoLOffset = 0, -3.5, 0 and added fins to the back of the lander, and heres how it flew Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.