TheYelpfulCast Posted March 7, 2016 Share Posted March 7, 2016 (edited) Alright, nice. I'll check it out later. It's also nice to hear you will be working on this after 1.1 drops, that's pretty awesome. Edited March 7, 2016 by TheYelpfulCast Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted March 7, 2016 Share Posted March 7, 2016 So has a good Samaritan made the Endurance yet? Quote Link to comment Share on other sites More sharing options...
Denko666 Posted March 7, 2016 Share Posted March 7, 2016 1 hour ago, Whovian41110 said: So has a good Samaritan made the Endurance yet? Working on it... First need to get construction capabilities in orbit Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted March 7, 2016 Share Posted March 7, 2016 29 minutes ago, Denko666 said: Working on it... First need to get construction capabilities in orbit Oh, I just want the .craft file. Quote Link to comment Share on other sites More sharing options...
Elith Posted March 8, 2016 Share Posted March 8, 2016 Think i found another bug for ya. The Endurance Engine mounts are using the experimentalRocketry tech node, do not think that is usable anymore. least not for me anyway lol Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 8, 2016 Author Share Posted March 8, 2016 8 minutes ago, Elith said: Think i found another bug for ya. The Endurance Engine mounts are using the experimentalRocketry tech node, do not think that is usable anymore. least not for me anyway lol That's not necessarily a bug.. but I did not look at Career mode tech tree assignments at all. Happy for anyone to provide input here on where they think things should be or not... I'll put it on the list to look through them and see none are invalid and they are reasonably balanced. IF anyone wants to also do a CTT config, etc I would be happy to distribute it as part of the mod as well. Quote Link to comment Share on other sites More sharing options...
Elith Posted March 8, 2016 Share Posted March 8, 2016 oops, ya did not even think about the Community Tech Tree lol and wow that thing has really expanded since i last looked at it... just about to nightmare levels of detail on the tree. Also much respect for bringing this great mod back. Quote Link to comment Share on other sites More sharing options...
Ogcorp Squirrel Posted March 8, 2016 Share Posted March 8, 2016 got it and made a fighter out of a viper Quote Link to comment Share on other sites More sharing options...
DannyW1502 Posted March 8, 2016 Share Posted March 8, 2016 I've made a short video of the new Endurance in action. It's nothing great, my first time using actual video editing software for something like this. I'll upload the .craft files I've made tomorrow, I'll link them here and on the video. Watch it here: Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 9, 2016 Author Share Posted March 9, 2016 Update on the RCS and ranger legs issues. I have sorted out the ranger and I've managed to fix its legs so they work like real landing gear using a custom part module. I just need to test everything and hope to get an update out in the next 24 hours or so. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 9, 2016 Author Share Posted March 9, 2016 Just released V0.92. Fixes the Ranger docking port. The ranger and lander RCS. The Ranger landing legs are now proper landing legs, activate using the "G"ear key. To enable this, this mod now includes a custom part module for the ranger legs. Source code link in the OP. Thanks to @Shadowmage for his amazing SSTU mod and permission to adapt his part module code. Added AVC version checking support. Quote Link to comment Share on other sites More sharing options...
Denko666 Posted March 9, 2016 Share Posted March 9, 2016 On 3/7/2016 at 11:26 PM, Whovian41110 said: Oh, I just want the .craft file. a vanilla Endurance? or one with all the trimmings? Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted March 9, 2016 Share Posted March 9, 2016 (edited) 8 hours ago, Denko666 said: a vanilla Endurance? or one with all the trimmings? Um. What are the trimmings? Are they functional? Edited March 9, 2016 by Whovian41110 Quote Link to comment Share on other sites More sharing options...
Denko666 Posted March 10, 2016 Share Posted March 10, 2016 6 hours ago, Whovian41110 said: Um. What are the trimmings? Are they functional? functional? always i dont do fancy-panzy stuff Anywayz: I'm posting them here: http://www.ksp-players.com/en/home it'll tell you what mods are needed too. Just look me up: Denko666 and check my Hangar. Quote Link to comment Share on other sites More sharing options...
Denko666 Posted March 10, 2016 Share Posted March 10, 2016 (edited) Is it just me or does the ranger docking port in .9.2 not work? Its not magnetic, cannot set it as a target and it won't attach. And it won't attach to a regular docking port either. Edited March 10, 2016 by Denko666 Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted March 10, 2016 Share Posted March 10, 2016 Just one remark: The Lander is supposed to reenter top first, in order to protect the cargo underneath. It should have a high center of mass so it's easier to stabilize it in that position. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 10, 2016 Share Posted March 10, 2016 34 minutes ago, m4ti140 said: Just one remark: The Lander is supposed to reenter top first, in order to protect the cargo underneath. It should have a high center of mass so it's easier to stabilize it in that position. Actually a fairly central COM with very strong SAS would probably work better as It needs to reenter upside down. But then flip over to fly / land on its VTOL engines. of the COM is perfect for upside own flight it may make right side up flight much more touchy. Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted March 10, 2016 Share Posted March 10, 2016 20 minutes ago, V8jester said: Actually a fairly central COM with very strong SAS would probably work better as It needs to reenter upside down. But then flip over to fly / land on its VTOL engines. of the COM is perfect for upside own flight it may make right side up flight much more touchy. Yep, the np should converge on cog. Quote Link to comment Share on other sites More sharing options...
bravemanray Posted March 11, 2016 Share Posted March 11, 2016 um, there's seems to be a problem I can't dock my lander to endurance, using endurance docking port and ranger port too and also, lander has an issue with rcs translation, you might want to check it and one more.. there is a massive lag whenever I place Deployable Habitation Unit i have to "deflate" it first and quickly inflate it again (or else, it will destroy the ring structure) to gain fps... Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 11, 2016 Author Share Posted March 11, 2016 44 minutes ago, bravemanray said: um, there's seems to be a problem I can't dock my lander to endurance, using endurance docking port and ranger port too and also, lander has an issue with rcs translation, you might want to check it and one more.. there is a massive lag whenever I place Deployable Habitation Unit i have to "deflate" it first and quickly inflate it again (or else, it will destroy the ring structure) to gain fps... Are you using version 0.92? Quote Link to comment Share on other sites More sharing options...
bravemanray Posted March 11, 2016 Share Posted March 11, 2016 (edited) 39 minutes ago, JPLRepo said: Are you using version 0.92? yep, just downloaded it last night, and installing it this morning I'm going to look further if there's more problem to find out -edit- I can't translate to upward with lander.. other direction works fine Edited March 11, 2016 by bravemanray Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) 1 hour ago, bravemanray said: yep, just downloaded it last night, and installing it this morning I'm going to look further if there's more problem to find out -edit- I can't translate to upward with lander.. other direction works fine I'll check out the docking ports.. but they should be working... and the habitat... As for the Lander.. I just realized the original model has no downwards thrusters in order to translate up.... I'll have to add some. EDIT: in the meantime you can wack some linear RCS ports on the bottom of the legs. Edited March 11, 2016 by JPLRepo Quote Link to comment Share on other sites More sharing options...
Table Posted March 12, 2016 Share Posted March 12, 2016 Can you please add a craft file, It's hard to build b/c the lander wont attatch to the middle Quote Link to comment Share on other sites More sharing options...
Denko666 Posted March 12, 2016 Share Posted March 12, 2016 2 hours ago, Table said: Can you please add a craft file, It's hard to build b/c the lander wont attatch to the middle not sure what u mean exactly but: https://www.dropbox.com/s/8gqghl9kt414hmn/Endurance%20-%20vanilla.craft?dl=0 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 12, 2016 Author Share Posted March 12, 2016 I've got a fix for the lander RCS ready. Also fixed it's shader -should have been specular. I've also added attach nodes to the top and bottom of the lander, which I think will make it easier to make the endurance and attach it without using subassemblies (still to test that though). I'm also trying to figure out what is going on with the docking ports, because they are misbehaving. So more work there to figure out what is going on with those. I can't replicate whatever the FPS issue is with the inflatable habitat, seem to work fine for me. I will do a pass over everything again to make sure I haven't missed anything else once I sort out the above before I do another point release. Quote Link to comment Share on other sites More sharing options...
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