Snark Posted March 8, 2016 Share Posted March 8, 2016 (edited) So, when using Kopernicus to tinker with biomes, I note that one can specify not just the name and the "color" (from the biome map), but also a value, which supposedly is the relative science value. For example, suppose I want a biome to have half the usual science value for that planet, I'm supposed to be able to do this, right? Biome { name = Lesser Craplands value = 0.5 color = 1,0,0,1 } ...The thing is, as far as I can tell, that "value" parameter is completely ignored in-game. Doesn't seem to do anything. I can set it to less-than-1, I can set it to greater-than-1, I can omit it entirely... the game always uses the same science values for all biomes and doesn't seem to be doing anything with the value there. What am I missing, here? Is this a bug? Or am I somehow using the feature incorrectly? Edited March 8, 2016 by Snark Link to comment Share on other sites More sharing options...
DMagic Posted March 8, 2016 Share Posted March 8, 2016 If it's really meant to be a science value multiplier then I think it's probably just an un-implemented feature. You could use it in a mod to generate your own science data, but otherwise it probably won't do anything. Link to comment Share on other sites More sharing options...
Snark Posted March 8, 2016 Author Share Posted March 8, 2016 1 hour ago, DMagic said: If it's really meant to be a science value multiplier then I think it's probably just an un-implemented feature. You could use it in a mod to generate your own science data, but otherwise it probably won't do anything. Thank you, that's good to know. It's not a showstopper problem if I can't do this... it's just nice to know that there's a good reason why I can't do it, and not that I'm just missing some simple requirement. Link to comment Share on other sites More sharing options...
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