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How to set science value for a biome? [Answered]


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So, when using Kopernicus to tinker with biomes, I note that one can specify not just the name and the "color" (from the biome map), but also a value, which supposedly is the relative science value.

For example, suppose I want a biome to have half the usual science value for that planet, I'm supposed to be able to do this, right?

Biome
{
    name = Lesser Craplands
    value = 0.5
    color = 1,0,0,1
}

...The thing is, as far as I can tell, that "value" parameter is completely ignored in-game.  Doesn't seem to do anything.  I can set it to less-than-1, I can set it to greater-than-1, I can omit it entirely... the game always uses the same science values for all biomes and doesn't seem to be doing anything with the value there.

What am I missing, here?  Is this a bug?  Or am I somehow using the feature incorrectly?

Edited by Snark
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If it's really meant to be a science value multiplier then I think it's probably just an un-implemented feature. 

You could use it in a mod to generate your own science data, but otherwise it probably won't do anything.

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1 hour ago, DMagic said:

If it's really meant to be a science value multiplier then I think it's probably just an un-implemented feature. 

You could use it in a mod to generate your own science data, but otherwise it probably won't do anything.

Thank you, that's good to know.  It's not a showstopper problem if I can't do this... it's just nice to know that there's a good reason why I can't do it, and not that I'm just missing some simple requirement.

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