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Crash to desktop on staging


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SO I had a launch vehicle that worked fine, for a basic Mun base. After a bad landing, I made some adjustments to the lander itself, but left the LV alone. For some reason, the game crashes completely now when I stage the first time (stage to fire first engines and release clamps is fine) and I can't seem to get it fixed. I even deleted the entire launch vehicle and removed all the staging components from the lander, and rebuilt it from scratch, but it still crashes as soon as I press space to ditch the first stage engines.

1.0.5, Steam, Mac. No mods at all. The game itself seems to function perfectly fine otherwise, though I haven't tried launching any other vehicles.

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14 hours ago, Mycroft said:

Why does the 3.5 m decoupler cause a crash? Also, what are the ‘certain parts’ for future reference?

Somewhere in there: http://bugs.kerbalspaceprogram.com/issues/5414

Basically, the big decoupler causes an exception on decoupling, which Windows handles different than Linux and Mac OS. You can add  "PhysicsSignificance = 1" to it´s config file and it wont crash, but since its a workaround, i try to avoid it.

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