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Small modifications pack and using Squad models.


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I've got about 20 module manager patches that do a load of different things, for example:

  • Mk1 pod wings using rescaled strakes, allow the mk1 pod to glide back
  • Add ISRU to a T400 tank to provide resource conversion without loads of extra parts packs
  • New intakes that ingest lots of different resources
  • Adding RCS to docking port

Would I be ok to put this all up on git hub, as all models that are rescaled/modified are stock ones?

 

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The assets located within the GameData folder may be reused/redistributed in the context of a mod for Kerbal Space Program.

If you're just using module manager patches and not actually redistributing the models then you're doubly fine.

 

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On 18-3-2016 at 4:39 PM, sarbian said:

You don't need to distribute the stock model if you reference them. use MODEL nodes in your cfg to load and rescale them.

Is modifying them (e.g. Photoshopping the textures to add stickers/decals/hatches etc.) also fair game under the context of building a mod? It would be quite difficult to create a matching 'look and feel' to the stock parts without the possibility to at least partially re-use the stock textures.

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1 hour ago, Stoney3K said:

Is modifying them (e.g. Photoshopping the textures to add stickers/decals/hatches etc.) also fair game under the context of building a mod? It would be quite difficult to create a matching 'look and feel' to the stock parts without the possibility to at least partially re-use the stock textures.

AFAIK it is. I was saying that you do not need to copy and distribute the model to use them in your mod, not that you can not.

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