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Rotated Tricouplers


cjameshuff

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Again, just a quick tweak of the stock tricoupler to give 90, 180, and 270 degree rotated versions. This isn't much use with the stock set of parts, but can be pretty useful in combination with things like the Joyeuese 2+1 couplers. (The example rocket OrbitalTwelve requires those couplers in addition to the rotated tricouplers.)

OrbitalTwelve tweaked to use latest version of the Joyeuese couplers and updated for KSP 0.8.1, with realigned solids. The explosions were pretty spectacular, though.

Updated configs to include symmetry information. Also threw my cheap and dirty 3+1 coupler in.

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Are they set properly for symmetry purposes? (The copy I have isn't, at least...)

I know, I know, trifold symmetry with the attach-points is hard to screw up. But it makes building with them go faster, at least.

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Are they set properly for symmetry purposes? (The copy I have isn't, at least...)

I know, I know, trifold symmetry with the attach-points is hard to screw up. But it makes building with them go faster, at least.

I haven't yet had a chance to update them, no. I'll get to that tonight.

innociv: Every time there's a release, I check to see if these have become obsolete yet...unfortunately not yet, and OrbitalTwelve needed symmetry you just couldn't get with the stock parts.

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