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Beautifully Overcomplicated Ships that really work! Resh's StarShip Design.


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since 1.0.2 came out i've been busy getting all my mods together and working: the results are in! while im still working on my latest cyclops varriant, the folks at OPT have gotten some nice new parts...

the Shuttle Sequoia (redwood rocket ahemhemhem....)

Passenger complicity of 72, crew complement of 8.
Rear opening cargo bay doors and ramp sizeable enough to carry a small space station/vehicle.
Enough fuel for two low orbit jumps, or one tip to high orbit, maneuvering, and eventual de-orbit/retro thrust.
Easily able to escape kerbin (albeit maybe a 1 way trip!)
Maximum safe speed in atmosphere: 2100 m/s (until engines overheat)
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zAkKuil.pngCtAFH1l.pngtovmFPM.pngGRi6PID.pngZ3jkg0q.pngSo far uses:

OPT 1.8 (latest interm release)
Suicidal Insanity's MK2/3 Expansion(s)
(you must install the 1.0.5 version, then place the 1.1.2 version on top)
KSPI-E
SXT stock extension expansion.
tweakscale
mk4 systems


(for 1.1.2 obviously)


https://www.dropbox.com/s/0gjn88q2nnismr4/Shuttle%20Sequoia.craft?dl=0

Edited by Rushligh
UPDATE!
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thanks. My hope in the future is to find a fuel balancer mod that works with interstellar fuels so i can replace two of the rear engines with thermal nozzles and use them as rockets in orbit. It doesn't need RCS to mauve in vacuum do to the high amount of powerful reaction wheels (KSPI inline radiators have them built in)

Also a warning, the radiators are designed for atmosphere, taking this thing into space will make it overheat VERY fast.

Edited by Rushligh
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The Terra Crawler Frame: not quite an incomplete project so much as a base for a number of spinoff designs (which im missing dependencies parts for)
ideal for use with BDArmory as a tank body.
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Craft file:
https://www.dropbox.com/s/xf4xjjvxnwlexkr/Terra%20crawler%201.craft?dl=0

requires:
OPT 1.8 V4
Suicidal Inanity's mk2 expansion
Kerbal Foundries
SXT Stock Extension Expansion

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The Cyclops Airship.

A high tech personnel transport shuttle with advanced labs and "land anywhere" ability. KSPI hybrid thermal engines and OGEMA reactos power the craft, with quiztech's jet rcs for precision maneuvering. suggested crew complement of 9, max crew complement of 25.

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Yes, I did actually land this thing on the VAB roof pad fair and square.

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Jetisonable bridge and escape pod with landing gear and chutes. (in case something goes REALLY wrong.) I'm still working on applying retrothrusters for landing instead of chutes. having trouble applying TCA to the pod instead of the old main body.

the main body is run by an OPT computer core, so it can still fly on its own, allowing you to manage a landing if possible (the pod with chutes will land it's self)

Still a work in progress. apparently my picture's wont load> in the mean time while i fix that, here's a craft file.
https://www.dropbox.com/s/v765jnlo928jkgz/Cyclops%20II.craft?dl=0

requires:

OPT 1.8 v4
Quiztech Aero
Suicidal Insanity's MK2 Expansion
KSPI-E
KPSI mk2 Integration
SXT stock extension expansion.
lithobrake systems
Throttle Controlled Avionics
ASP Paint
tweakscale

(for 1.0.5)

You may need Kerbal Joint reinforcement to fly this craft properly due to it's size and complexity. There is a way to force it on 64 bit. Pm me if you need to know. 

Edited by Rushligh
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  • 1 month later...

This is just an experiment so far: the Giga Buggy.

i got really annoyed with the wheel mechanic in 1.0.2... its horrible, and the stock wheels are even worse. so i though... why not make my OWN wheels? this horrible abomination was the result...

max of 28 m/s currently (i can force it up to 40 but it's highly unstable)
YlGhLnz.pngYCyiuWS.pngqszmAdw.png

required mods:
-kerbal joint re-encorcement
-SXT
-KSPI-E
-OPT 1.8 (v4 moded and updated)
-Kerbodyne plus
-mk2 Expansion
-Infernal Robotics

(for 1.1.2)

https://www.dropbox.com/s/nm7rsgtwqjxk623/Giga%20Buggy.craft?dl=0

Edited by Rushligh
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