Faile Posted April 4, 2016 Share Posted April 4, 2016 (edited) Ever thought it is rather obvious that the only thing to go under a heatshield is a decoupler? In fact, the decoupler might just as well be built-in to the heat shield! This little MM config will automatically add a decouple function to each heat shield, so you don't have to bother with attaching a decoupler underneath them while still retaining the option to jettison the whole shield. Enjoy http://spacedock.info/mod/472/Decouple%20from%20heatshield Also available via CKAN Thanks to Kerbart for rewording the OP Edited January 7, 2017 by Faile new version Link to comment Share on other sites More sharing options...
CaptRobau Posted April 4, 2016 Share Posted April 4, 2016 Does this use the jettison action used by the expandable heatshield in 1.1 pre? Link to comment Share on other sites More sharing options...
Temeter Posted April 4, 2016 Share Posted April 4, 2016 Clever! Link to comment Share on other sites More sharing options...
Faile Posted April 4, 2016 Author Share Posted April 4, 2016 30 minutes ago, CaptRobau said: Does this use the jettison action used by the expandable heatshield in 1.1 pre? It just adds a 'decouple' action to the 'bottom' node. Link to comment Share on other sites More sharing options...
DaniDE Posted April 4, 2016 Share Posted April 4, 2016 I would be afraid that the heatshield hits an innocent kivilian bystander Link to comment Share on other sites More sharing options...
Faile Posted April 5, 2016 Author Share Posted April 5, 2016 12 hours ago, DaniDE said: I would be afraid that the heatshield hits an innocent kivilian bystander The heatshield doesn't come off, it detaches whatever is _below_ the heatshield so you dont have to put an extra decoupler ring there. Link to comment Share on other sites More sharing options...
Temeter Posted April 5, 2016 Share Posted April 5, 2016 13 hours ago, DaniDE said: I would be afraid that the heatshield hits an innocent kivilian bystander You can already decouple heatshields per staging list in stock. It's an option in it's context menu. This is just stuff below the heatshield. Link to comment Share on other sites More sharing options...
lordqarlyn Posted April 5, 2016 Share Posted April 5, 2016 Awesome! This should have been part of stock. You shouldn't need to add yet another decoupler. Link to comment Share on other sites More sharing options...
DaniDE Posted April 5, 2016 Share Posted April 5, 2016 Hehe - Ok, it works that way around, that makes more sense. Where do I sign? Joking aside - thanks, helpful little mod! Link to comment Share on other sites More sharing options...
Faile Posted April 6, 2016 Author Share Posted April 6, 2016 12 hours ago, DaniDE said: Hehe - Ok, it works that way around, that makes more sense. Where do I sign? Joking aside - thanks, helpful little mod! Glad you like it I found this like a natural way for it to work. Perhaps the shroud not dropping the previous stage is just a bug and soon this will really be stock. 18 hours ago, Temeter said: You can already decouple heatshields per staging list in stock. It's an option in it's context menu. This is just stuff below the heatshield. It doesnt work that way, at least not as far as I've tested it. If you enable the 'stage heatshield' button, the heatshield comes off when you stage it, not the shroud and whatever is below. I believe this is so you can avoid having to parachute the heavy heatshield. Link to comment Share on other sites More sharing options...
Skalou Posted April 9, 2016 Share Posted April 9, 2016 hello, this function is now stock for the 1.1 pre-release. Link to comment Share on other sites More sharing options...
Faile Posted June 5, 2016 Author Share Posted June 5, 2016 On 4/9/2016 at 5:36 PM, Skalou said: hello, this function is now stock for the 1.1 pre-release. Hey, atleast in 1.1.2 it still works as before. "Jettison Shroud" doesn't seem to do anything when you have a tank connected to the heat shield. "Jettison Shield" decouples the shield from the capsule. Still missing is the functionality to decouple the tank from the heatshield. So as far as I can tell, this is still a useful hack. Link to comment Share on other sites More sharing options...
Nightside Posted June 5, 2016 Share Posted June 5, 2016 On 4/4/2016 at 0:21 PM, Faile said: I got tired of always putting decouplers on heatshields so I made this little Module Manager cfg that adds a 'decouple' action to every heatshield* object. Enjoy http://spacedock.info/mod/472/Decouple%20from%20heatshield Thanks! Great idea! Yes, the shroud plus decoupler, never looked good. I might also add a bit of weight to the parts on my own to account for more explosive bolts or whatever. Link to comment Share on other sites More sharing options...
Faile Posted June 5, 2016 Author Share Posted June 5, 2016 Finally managed to get the mod properly on CKAN, enjoy Link to comment Share on other sites More sharing options...
Faile Posted June 27, 2016 Author Share Posted June 27, 2016 version upgrade done 1.1.3 Link to comment Share on other sites More sharing options...
Vince_K Posted October 27, 2016 Share Posted October 27, 2016 (edited) someone tried in 1.2? Edited October 27, 2016 by Vince_K Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted October 27, 2016 Share Posted October 27, 2016 On 4/4/2016 at 3:21 PM, Faile said: I got tired of always putting decouplers on heatshields so I made this little Module Manager cfg that adds a 'decouple' action to every heatshield* object. Enjoy http://spacedock.info/mod/472/Decouple%20from%20heatshield Also available via CKAN dude you can decouple heatt shields already just right click the heat shield and press jettison Link to comment Share on other sites More sharing options...
MaxxQ Posted October 28, 2016 Share Posted October 28, 2016 (edited) 8 minutes ago, Program Kerbal Space said: dude you can decouple heatt shields already just right click the heat shield and press jettison Dude... did you read the description? It decouples stuff attached BELOW the heatshield (so you don't have to use a decoupler to drop that fuel tank attached to the heatshield), not detaching the heatshield itself from the capsule. Edited October 28, 2016 by MaxxQ Link to comment Share on other sites More sharing options...
Faile Posted October 29, 2016 Author Share Posted October 29, 2016 On 10/28/2016 at 2:12 AM, Vince_K said: someone tried in 1.2? Unfortunately doesn't work anymore in 1.2 . I need to investigate. If someone can figure out how to change the mm cfg, post it here. Link to comment Share on other sites More sharing options...
Faile Posted October 31, 2016 Author Share Posted October 31, 2016 Hey all! I figured out the problem with the cfg ( Thanks to k0d3r for a little kick in the butt ). Enjoy 1.2 compatibility and renamed menu item Yours, Faile Link to comment Share on other sites More sharing options...
Kerbart Posted October 31, 2016 Share Posted October 31, 2016 On 10/27/2016 at 8:06 PM, MaxxQ said: Dude... did you read the description? It decouples stuff attached BELOW the heatshield (so you don't have to use a decoupler to drop that fuel tank attached to the heatshield), not detaching the heatshield itself from the capsule. Actually, it does not. It says on, as “on top of,” not under as “underneath” Quote I got tired of always putting decouplers on heatshields so I made this little Module Manager cfg that adds a 'decouple' action to every heatshield* object. Now, there’s a good chance that the Spacedock blurb clarifies that, but most of us won't even go there as there's no reason to do so (the behavior described in the OP appears to be already stock, so why get a mod?). In that case it would be wise to have the OP updated, as to clarify that this would replace decouplers underneath the heat shields. Link to comment Share on other sites More sharing options...
Faile Posted October 31, 2016 Author Share Posted October 31, 2016 Edited OP to satisfy nitpicking 5 minutes ago, Kerbart said: Actually, it does not. It says on, as “on top of,” not under as “underneath” Now, there’s a good chance that the Spacedock blurb clarifies that, but most of us won't even go there as there's no reason to do so (the behavior described in the OP appears to be already stock, so why get a mod?). In that case it would be wise to have the OP updated, as to clarify that this would replace decouplers underneath the heat shields. My logic actually goes more by the lines of "someone went through the trouble to make and publish a mod for it, it _must_ be something that's not stock" Link to comment Share on other sites More sharing options...
Kerbart Posted October 31, 2016 Share Posted October 31, 2016 39 minutes ago, Faile said: Edited OP to satisfy nitpicking My logic actually goes more by the lines of "someone went through the trouble to make and publish a mod for it, it _must_ be something that's not stock" And my logic went by “why make a mod for something that is stock?” You could even go as far (and it's not my mod, so I'm not telling you to do so, merely suggesting) as to why one would use a mod like this: “Ever thought it is rather obvious that the only thing to go under a heatshield is a decoupler? In fact, why should the decoupler not be built-in to the heat shield? This little MM config will automatically add a decouple function to each heat shield, so you don't have to bother with attaching a decoupler underneath them” Link to comment Share on other sites More sharing options...
Faile Posted October 31, 2016 Author Share Posted October 31, 2016 CKAN is being a little slow on the update, if you're not seeing the 1.2 version there you'll have to wait a bit or get it from spacedock Link to comment Share on other sites More sharing options...
SpiffleGaming Posted November 1, 2016 Share Posted November 1, 2016 It's now on CKAN as well. Thanks for this mod! Link to comment Share on other sites More sharing options...
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