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I\'m making with somebody else a part pack. My friend had maked the model and I the CFG file and the textures.

When I test it in KSP it\'s load forever (when it\'s load all the parts in the beginning).

Will please someone look at it and say what\'s wrong and if you want even fix it.

Here one mod is (all the other mods still need to be textured).

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If you press [alt+F2], you can pull up the 'debug' screen. Your part is generating a couple of errors.

There several things that I had to tweak to get your part to load. What modeling software are you using? Using Blender, I moved your objects to world-center, applied their respective scale/rotation/location, and gave both meshes their own datablock rather than having them share the same cylinder shape (I don\'t know if KSPs importer has a problem with this, but better safe than sorry, I thought).

As for the cfg file, I just went through a made sure all capitalization and spelling was correct and simplified the referenced filenames, cutting out spaces, dashes, underscores, anything that might make misspellings easier (again, better safe than sorry). I accordingly changed the filenames on the files.

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If you press [alt+F2], you can pull up the 'debug' screen. Your part is generating a couple of errors.

There several things that I had to tweak to get your part to load. What modeling software are you using? Using Blender, I moved your objects to world-center, applied their respective scale/rotation/location, and gave both meshes their own datablock rather than having them share the same cylinder shape (I don\'t know if KSPs importer has a problem with this, but better safe than sorry, I thought).

As for the cfg file, I just went through a made sure all capitalization and spelling was correct and simplified the referenced filenames, cutting out spaces, dashes, underscores, anything that might make misspellings easier (again, better safe than sorry). I accordingly changed the filenames on the files.

Tank you for help us, do you want to became a member of eagle industries, we need people like you, actually we are 2 people me and kevindach and we are working on konstellation program (follow the link of my signature ) we love you became a membe of our team you can be tester and repairer, you have the same reward 33% 33% 33%

what you thing?, answer my by PM or by reply.

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If you press [alt+F2], you can pull up the 'debug' screen. Your part is generating a couple of errors.

There several things that I had to tweak to get your part to load. What modeling software are you using? Using Blender, I moved your objects to world-center, applied their respective scale/rotation/location, and gave both meshes their own datablock rather than having them share the same cylinder shape (I don\'t know if KSPs importer has a problem with this, but better safe than sorry, I thought).

As for the cfg file, I just went through a made sure all capitalization and spelling was correct and simplified the referenced filenames, cutting out spaces, dashes, underscores, anything that might make misspellings easier (again, better safe than sorry). I accordingly changed the filenames on the files.

Really tanx you helping us. I will also like it to see you as a part of our team.

Can\'t wait for the link where the part is repaired.

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Here are the files that I reworked so that your part could be loaded into the game. You guys will still need to modify these to get the part to your liking and in a form that will be useable in the game. A good place to start might be the attachment nodes in the cfg file.

If you haven\'t already, I would recommend that you both take a look at the KSP wiki and check-out the Add-on Development tutorial.

Best of luck to you both, and keep up the good work!

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Here are the files that I reworked so that your part could be loaded into the game. You guys will still need to modify these to get the part to your liking and in a form that will be useable in the game. A good place to start might be the attachment nodes in the cfg file.

If you haven\'t already, I would recommend that you both take a look at the KSP wiki and check-out the Add-on Development tutorial.

Best of luck to you both, and keep up the good work!

Thank you very much!

The ASAS is now done. But can you tell me what exactly was wrong. I looked at the CFG file and I don\'t really understand why you changed some things. When you tell us what\'s exaclty wrong, we can make all the other parts by ourself.

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The changes made to the cfg file are noted as comments (text following '//'). Other changes would have been spelling and capitalization corrections.

And, again, I cannot recommend enough the tutorials that are available on the KSP wiki.

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The changes made to the cfg file are noted as comments (text following '//'). Other changes would have been spelling and capitalization corrections.

And, again, I cannot recommend enough the tutorials that are available on the KSP wiki.

Are something wrong in the DAE file?
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Yes, there were several problems and/or potential problems with your .dae file. More accurately, these would be problems with your .blend model. Please review reply #1 at the beginning of this thread for an overview.

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Yes, there were several problems and/or potential problems with your .dae file. More accurately, these would be problems with your .blend model. Please review reply #1 at the beginning of this thread for an overview.

Do you wanna send a message to manuelasa1999 of what\'s wrong whit the blend file. He\'s going over the blender models. Thank you very much.

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