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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!


Dani-Sang

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No i mean not the lights on the engine and batterie no i mean light in the tab decals did you see the light on the letter when you put it on the rocket thats a light that i mean that you can make lights where we can put all over the rocket like a spotlight ^^

and can you fix the battery ? when the batterys are empty i cant recharge them

Sry for my really really bad english ;D

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No i mean not the lights on the engine and batterie no i mean light in the tab decals did you see the light on the letter when you put it on the rocket thats a light that i mean that you can make lights where we can put all over the rocket like a spotlight ^^

and can you fix the battery ? when the batterys are empty i cant recharge them

Sry for my really really bad english ;D

Battery Issue, that is something I can\'t fix atm. We have to wait for r4m0n to update his plugin.

About the lights, I will consider adding them to the pack. But not atm.

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1. ah ok

2. thx 8)

3. and did you know how i can use the autopilot for a other cockpit with kerbins on board ??

and what did you mean with atm i dont know what this is

Atm means 'at the moment'

Google it next time

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oh -.-

Dani-Sang i have a solution for your 'needs sound !!!!!'

xD have you got star trek movies ok then search a scene with the engines sounds of the enterprise

(like this

thats a good sound for the ion engines) ^^

and for the solars the iris of the stargate in the movie Stargate ... or ?

and maxsil i found a autopilot but for 0.14.1

Mfg

xXAliyarXx

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PS: Try to not open solar panels in the flight, because they have strong air drag, and will slow the plane, so use them then landed.

Aren\'t they the perfect airbrakes? I deorbited a satellite for fun and all I lost on impact was 2 batteries, the rest was still intact.

The solar panels need own colliders, the game is way to easy for me if I can fly through everything with them ;P

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Originally my idea for drag of deployed panels was that they should have high drag and low breaking force - so that they just will fall off if you try to reentry with them opened or use them as chutes... Some tests showed that this can destroy the entire craft, so it was changed to disintegration of the panels in case they are teared off. So, try setting the breaking force and torque parameters low enough...

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SS_08-01_05-04-41PM.png

Is there a solution to this? It makes the engines useless unless you put a lot of SAS on to counter the ship pushing against itself... (there\'s only one ion engine, so it\'s damaging itself somehow)

I\'m aware of this problem and fix is inbound.

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might seem like a stupid question but how do you get the parts glowing :/ i have all parts and everything is working but the glow isn\'t there

7sPQw.jpg

Akward, are you using Zoxygen by any chance? It is just part of texture and should work normally.

Dani-Sang:

Can you fix the bug: then the batteries are fully devastated they can\'t be recharged anymore?

Thats part of MuMech plugin and can\'t fix it. I\'m think r4m0n is already working on it.

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I was actually trying to use the drag earlier to make a craft that doesn\'t need a parachute to descend =P

BbhbU.jpg

whats that for a iron rod on the picture ???? (or what for mod is that thats perfect for space stations)

and Dani-Sang did make anytime solar panels like this

http://i.imgur.com/Ijtcl.png

PS.: (I hope thats anywhere build a docking station for rockets with autopilot to dock to other rockets.)

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whats that for a iron rod on the picture ???? (or what for mod is that thats perfect for space stations)

and Dani-Sang did make anytime solar panels like this

http://i.imgur.com/Ijtcl.png

PS.: (I hope thats anywhere build a docking station for rockets with autopilot to dock to other rockets.)

It looks like the probodyne pack, and the truss in the middle might be either from the truss pack or from KOSMOS

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