Jump to content

Pod race in Kerbin


Recommended Posts

Here's a idea I thought would be fun. Pod racers on Kerbin. So the challenge is make a working fast pod racer. but here are my only rules:

No mods, cheats, or hacks, It needs to go fast (at least 60m/s), It needs to look like the basic Idea of a pod racer , and you can only use jet engines no rockets. Also you can use wheels since there aren't any hover thrusters. And a way that you can have tons of fuel and not have it show is by putting a bunch of small fuel tanks and using the Offset tool to move the tanks into a spot where they don't show. And I recommend that you use air brakes to steer you pod racer.

Here's a couple pictures of what I made so you can get the idea of what to make

2c0fiP0LJ1RvN9JFN9R48hPs8GIxi0dd5GyGfGZw

 

X9qx9iM_e9-mAPGPtOXnDNqkKSa_TxJeo_vNYMrm

So feel free comment back and post pictures of your epic pod racers

 

Edited by Papahemmy
to it more understandable
Link to comment
Share on other sites

I got a bit bored so I figured I'd build a Pod Racer for this although I did end up attaching some frikkin' laser beams guns to it and ran a 1 vs 1 against itself using BD Armory just for the hell of it ... I was bored after all :cool:

You can watch the video HERE

 

Edited by DoctorDavinci
Link to comment
Share on other sites

Got 1 in 1.1 doing 191 m/s around the KSC. It can't fly, but it can pull 5-gee turns using differential thrust. Basically, it uses the (unfortunately extremely fragile) small landing gears with friction control set to 0.0 as omnidirectional wheels, and has 2 Wheesleys. I'm considering building something using KOS that actually does hover by a combination of precisely-controlled allmoving wings (for efficiency) and hover jets (for low-speed hover capability), but that takes time.

EDIT: switched gear to the heavier but better LY-10

Edited by Pds314
Link to comment
Share on other sites

My first racer. The wires are semi-rigid. They stay taught mostly unless you use differential thrust for extended periods while not moving, in which case, Gods have mercy on you. (actually, not really, it's almost impossible to get killed by this thing, even at 200+ m/s. The wires breaking gives you time to slow below 80, which is the toughness of the "cockpit" The only easy way to kill yourself with it is ramming into water or possibly a brick wall).

ySQhxme.png

UZFtAg7.png

IH7H9Wy.png

Side view

Edited by Pds314
Link to comment
Share on other sites

Annoyingly, it seems to have landing gear dragging issues [EDIT: over-stressing the landing gears] above ~260 m/s that cause instant disintegration.

Nvm, just got the issues at 250...

Hmm.. looks like 250 with no SAS, 260 with SAS.

10 Gee turns! Vs0kRuP.png


LOL: When "Operational limits" means "The landing gear is bouncing between 88-96% stress."

Edited by Pds314
Link to comment
Share on other sites

3 minutes ago, DoctorDavinci said:

@Pds314 - You gotta strap some frikkin' laser beams guns to that beast :wink:

When 1.1 is officially released perhaps we can start a Pod Fighter challenge :cool:

On the ground? We would need to have KOS scripts or something, or a BDA AI patch that allows ground vehicles to fight. In the air, that might work. Although I feel like in either case it takes a lot more effort to make a podracer win than to make a winning craft that fits the spirit of the rules.

(Also, if you think fighters make some stupid maneuvers under AI piloting, ground craft moving at a good fraction of the speed of sound would probably be incredibly self-destructive).

Edited by Pds314
Link to comment
Share on other sites

1 minute ago, Pds314 said:

On the ground? We would need to have KOS scripts or something, or a BDA AI patch that allows ground vehicles to fight. In the air, that might work. Although I feel like in either case it takes a lot more effort to make a podracer win than to make a winning craft that fits the spirit of the rules.

In the air of course ... you saw the video of my POD, it flies (and it shoots :cool:)

Link to comment
Share on other sites

1 minute ago, DoctorDavinci said:

In the air of course ... you saw the video of my POD, it flies (and it shoots :cool:)

Could work. We'd probably have to make sure entries were... PODly enough, since again, strap allmoving surfaces on the back, use a way overbuild connecting rod with wings on it, and add some wings to the front and it becomes a somewhat unconventional-looking normal fighter.

Edited by Pds314
Link to comment
Share on other sites

4 hours ago, max_creative said:

Nice! I'm sending pod racers to Dres so there will be the first ever Dres canyon race! Any advice steering in a vacuum?

Have way more fuel than you think you'll need.

Link to comment
Share on other sites

5 hours ago, max_creative said:

Nice! I'm sending pod racers to Dres so there will be the first ever Dres canyon race! Any advice steering in a vacuum?

You'll have to use LFO tanks to make it work since there's no air on Dres .... for steering you could use Vernors

Link to comment
Share on other sites

3 hours ago, max_creative said:

I am still having a hard time steering because on no air resistance. I've been trying to use rear facing vernors, but it's really hard to steer.

You could use Gimballing rocket motors, or do what I did and use action groups for differential thrust.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...