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Connection node orientation CFG


spacetackle

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Hi everyone,

I am wondering how to correctly edit the orientation of a node within the cfg

I under stand that the first 3 values 0.0, 0.0, 0.0 are for entering location of the node and that the second 0.0, 0.0, 0.0 are for entering orientation.

What I don't understand is what the units in these values are equal to?

is 1.0 = to 360 degrees? and 0.0 equal to 0 degrees? or does 1.0 represent something else?

I am trying to get the connections for the part in the video below to work correctly.

The angle at the ends is 22.5 degrees from the centre of the circle the 8 parts form. However entering this as a value of 0.225 in the cfg does not work. 

Thanks for your help :)

 

 

Edited by spacetackle
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The AngX, AngY and AngZ parameters can take any value between -1.0 and 1.0, meaning that -1.0 would be -90 degrees ("down") and 1.0 would be +90 degrees ("up").

It is possible that you are modifying the angle of a wrong axis. For some reason the .cfg values do not follow the normal cartesian "rules" (X, Y, Z) but a "proprietary" one (X, Z, Y).

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6 hours ago, Phineas Freak said:

It is possible that you are modifying the angle of a wrong axis. For some reason the .cfg values do not follow the normal cartesian "rules" (X, Y, Z) but a "proprietary" one (X, Z, Y).

It's still XYZ, it's just that Y represents the long axis of the craft. (which for rockets will happen to be 'up' and for planes will be 'front') It's still Cartesian, which doesn't specify which way the axes are pointing. That's totally arbitrary and depends on which convention you follow. It still follows right handed rule.

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In the end I couldn't get it to work manually. It was always off by a few degrees. So i decided to make a transform for the point on the model instead. So much easier! I was hoping to figure it out so i had another option up my sleeve. I wasn't sure if the if the value needed to be a component vector or not. But either way could not get it accurate enough.

Edited by spacetackle
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4 hours ago, spacetackle said:

In the end I couldn't get it to work manually. It was always off by a few degrees. So i decided to make a transform for the point on the model instead. So much easier! I was hoping to figure it out so i had another option up my sleeve. I wasn't sure if the if the value needed to be a component vector or not. But either way could not get it accurate enough.

The few times I've had to make odd (non 45/90 degree) connection nodes, I've created transforms on the model for reference points oriented the way I needed them and then copied the XYZ values to my connection nodes.

Is that what you did with your transforms? Or did you use them in ATTACH nodes instead?

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