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[Unity problem] Why are my parts invisible?


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Hi,

I just tried to make a part with Unity. I didn\'t have problems, but when I used my model.mu in the part folder and after launch KSP, the part was invisible, and when I had a look at my part folder, there wasn\'t \'model000.mbm\' and \'model001.mbm\' items. Can you help me with it please?

Here you can download my Unity project folder and part folder.

http://www./?x2p5d2ehdxz847m

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double check the order that you are creating your physics mesh collider, it should be the last step before you drag it in to PartExporter if you are using KSP PartTools in Unity. Triple check that you have 'concave' checked!

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If they don\'t have .mbm\'s, that means they won\'t have textures. Make sure you asign textures to them.

If you did asign textures too them, then the possiblity is also that you have your scales wrong. I had that too and my parts were not visible because they were waaaay to big. Make sure you got that right too.

Guidelines for it is:

- Your scale in 3d program should be equal that of expected in the game.

- Don\'t change the one in unity (even if it says 0.01)

- And the one in CFG file should be 0.1.

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C7\'s video explicitly says to use a scale of 1.0 in Unity. I\'ve tested this and this is correct.

Doesn\'t count for everybody. Trust me, I had this problem too and couldn\'t figure it out. Until somebody told me what I was saying right now and then it worked. Atleast you can filter that out as a potential problem.

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  • 1 month later...

Mind explaining what you mean? I spent an hour trying to make KSP see my texture and nothing worked, even assigning a texture to the material, until I added the texture to the textures folder. I am using dae files directly from Blender.

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