linuxgurugamer Posted June 25, 2016 Author Share Posted June 25, 2016 You ARE running the redux version, yes? Link to comment Share on other sites More sharing options...
blowfish Posted June 25, 2016 Share Posted June 25, 2016 (edited) 2 hours ago, linuxgurugamer said: You ARE running the redux version, yes? It looks like yes. Edited June 25, 2016 by blowfish Link to comment Share on other sites More sharing options...
electron2059 Posted June 25, 2016 Share Posted June 25, 2016 1 hour ago, blowfish said: It looks like yes. Yes it is the newest redux version threw ckan with instant power config. With steam ksp 1.1.3 x64 on win 7. It didn't start till after 1.1.3 ksp update. Link to comment Share on other sites More sharing options...
electron2059 Posted June 25, 2016 Share Posted June 25, 2016 (edited) If it helps any I did a backup then a full uninstall of KSP. Redownloaded a clean copy of 1.1.3 then did a manual install of KW rocketry redux 3.0.10. Still had the same issues. Also noticed two changes in the editor in the VAB. The sps engine no longer showed the version which uses fuel/lox. Also all the engine bells for the kw engines glowed red. Maybe has to do with instant power config? These last two changes happed after reinstall. I am linking a save folder and screen shot of the VAB. Thanks. save file with ships and output log pic of red engine bell in vab edit.. been trying more things. Think you can ignore the sps engine and red engine bell thing. Reinstalling newest module manger fixed that. the original issues still exsit though. Edited June 25, 2016 by electron2059 new info Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 26, 2016 Author Share Posted June 26, 2016 I just tried your craft on both 1.1.2 and 1.1.3. I see the problem, but it shows up on both 1.1.2 and 1.1.3, so it isn't specific to 1.1.3 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 26, 2016 Author Share Posted June 26, 2016 (edited) I tried using 1.25 meter tanks with the 2.5 meter interstage, same problem, so it isn't anything to do with clipping. I think I have an answer, watch for an update tomorrow Edited June 26, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 26, 2016 Author Share Posted June 26, 2016 (edited) Ok, please try this, and please let me know how it goes Find the files: KWRocketry\Parts\Fairings\UnifiedFairings\part1mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part2mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part3mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part5mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part5x3_AdaptorShroud.cfg At the bottom of each file, you will see a section which looks like: MODULE { name = ModuleDecouple ejectionForce = 1000 explosiveNodeID = top } Change the last line so it looks like the following: MODULE { name = ModuleDecouple ejectionForce = 1000 //explosiveNodeID = top isOmniDecoupler = true } Edited June 26, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
maranble14 Posted June 26, 2016 Share Posted June 26, 2016 43 minutes ago, linuxgurugamer said: I tried using 1.25 meter tanks with the 2.5 meter interstage, same problem, so it isn't anything to do with clipping. I think I have an answer, watch for an update tomorrow This update will be your 1.1.3 compatibility update? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 26, 2016 Author Share Posted June 26, 2016 No, it will be a bug fix. The same problem happened when I tested in 1.1.2, it is an issue with the kw interstages Link to comment Share on other sites More sharing options...
electron2059 Posted June 26, 2016 Share Posted June 26, 2016 7 hours ago, linuxgurugamer said: Ok, please try this, and please let me know how it goes Find the files: KWRocketry\Parts\Fairings\UnifiedFairings\part1mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part2mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part3mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part5mDecouplerShroud.cfg KWRocketry\Parts\Fairings\UnifiedFairings\part5x3_AdaptorShroud.cfg At the bottom of each file, you will see a section which looks like: MODULE { name = ModuleDecouple ejectionForce = 1000 explosiveNodeID = top } Change the last line so it looks like the following: MODULE { name = ModuleDecouple ejectionForce = 1000 //explosiveNodeID = top isOmniDecoupler = true } Thank you. This did solve the decoupling problem. I went back and checked my 1.1.2 backup it did have the issue. I didn't notice it since I didn't use those parts in awhile since was waiting for 1.1.3. I do still have the attachment issue with the conical interstages in the VAB. The upper node will attach but the bottom node won't attach to the bottom of the engine to cover it. It only happens on the 3.75m-2m and 5-3.75m ones. Seems it also started in 1.1.2 or before. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 26, 2016 Author Share Posted June 26, 2016 1 hour ago, electron2059 said: Thank you. This did solve the decoupling problem. I went back and checked my 1.1.2 backup it did have the issue. I didn't notice it since I didn't use those parts in awhile since was waiting for 1.1.3. I do still have the attachment issue with the conical interstages in the VAB. The upper node will attach but the bottom node won't attach to the bottom of the engine to cover it. It only happens on the 3.75m-2m and 5-3.75m ones. Seems it also started in 1.1.2 or before Ok. Turned out that those two adapters probably haven't been working at all as interstage adapters for a while. I've fixed them, will be getting a release soon Link to comment Share on other sites More sharing options...
electron2059 Posted June 26, 2016 Share Posted June 26, 2016 5 minutes ago, linuxgurugamer said: Ok. Turned out that those two adapters probably haven't been working at all as interstage adapters for a while. I've fixed them, will be getting a release soon Great. Thanks for looking into it. I started playing back in 1.0.4 with the original KW pack. I think they were working up till 1.0.5, but I don't have a save copy that old to test. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 26, 2016 Author Share Posted June 26, 2016 Released 3.0.11: - Fixed interstages, changed the ModuleDecouple to be an omni decoupler - Fixed structural interstages, added node_stack_bottom2 & made them omni decouplers Link to comment Share on other sites More sharing options...
electron2059 Posted June 26, 2016 Share Posted June 26, 2016 New version fixes both issues. Thanks again Link to comment Share on other sites More sharing options...
Khatharr Posted June 27, 2016 Share Posted June 27, 2016 Are the bells supposed to be glowing all the time? Link to comment Share on other sites More sharing options...
blowfish Posted June 27, 2016 Share Posted June 27, 2016 2 minutes ago, Khatharr said: Are the bells supposed to be glowing all the time? Nope. Try re-installing - remove the KW Rocketry folder and follow the download link in the first post of this thread to re-install it. Make sure you have the latest ModuleManager (2.6.25). If that doesn't fix it, read "How to get Support" in my signature, which will tell you how to find and upload KSP's log (which will help us figure out what the problem is). Link to comment Share on other sites More sharing options...
Khatharr Posted June 27, 2016 Share Posted June 27, 2016 I just removed all my mods when I saw that CKAN is working again. I'll see if that sorts it out and let you know. TY Link to comment Share on other sites More sharing options...
Khatharr Posted June 27, 2016 Share Posted June 27, 2016 CKAN is telling me: "Module KWRocketryRedux has not been found. This may be because it is not compatible with the currently installed version of KSP" when I try to select either of the KW redux options. My KSP is version 1.1.2. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 27, 2016 Author Share Posted June 27, 2016 The problem is that ModuleManager has been delisted from CKAN, and KW depends on Modulemanager Not much I can do about this right now, have to wait until the CKAN dustup settles. If it hasn't settled in a day or so, I'll do another release with MM packaged with KW Link to comment Share on other sites More sharing options...
Khatharr Posted June 27, 2016 Share Posted June 27, 2016 Okay. I'll go for another manual install for now then. Looks like that fixed it. Bugger if I know what the problem was before. Thanks. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 27, 2016 Author Share Posted June 27, 2016 14 hours ago, Khatharr said: Okay. I'll go for another manual install for now then. Looks like that fixed it. Bugger if I know what the problem was before. Thanks. Just so you know, ModuleManager is again listed in CKAN, so that KWRocketryRedux is now fully available again 14 hours ago, Khatharr said: Are the bells supposed to be glowing all the time? That usually means that ModuleManager isn't installed Link to comment Share on other sites More sharing options...
Cornholio Posted June 30, 2016 Share Posted June 30, 2016 Is there a plugin for fuel switching for this KW pack? I tried ISFS but it only works for stock parts. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 30, 2016 Author Share Posted June 30, 2016 13 hours ago, Cornholio said: Is there a plugin for fuel switching for this KW pack? I tried ISFS but it only works for stock parts. Nothing as far as I know, but if you come up with a config, send it to me and I'll include it. Link to comment Share on other sites More sharing options...
undercoveryankee Posted June 30, 2016 Share Posted June 30, 2016 3 hours ago, linuxgurugamer said: Nothing as far as I know, but if you come up with a config, send it to me and I'll include it. Nertea's CryoTanks pack (bundled with Cryo Engines and Kerbal Atomics) includes a wildcard config that applies Interstellar Fuel Switch to all LFO tanks, including the KW tanks. That's what I use whenever I'm not using RealFuels. Link to comment Share on other sites More sharing options...
Cornholio Posted July 1, 2016 Share Posted July 1, 2016 (edited) 5 hours ago, undercoveryankee said: Nertea's CryoTanks pack (bundled with Cryo Engines and Kerbal Atomics) includes a wildcard config that applies Interstellar Fuel Switch to all LFO tanks, including the KW tanks. That's what I use whenever I'm not using RealFuels. +1 Thanks! @linuxgurugamer Maybe you could include this config in your bundle. I'm not sure what kind of hoops (if any) you have to jump through to get permission, but definitely something I personally would download every update to work with KW. Edited July 1, 2016 by Cornholio Link to comment Share on other sites More sharing options...
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