tetryds Posted August 3, 2016 Author Share Posted August 3, 2016 @SlabGizor117 the airpla e doesn't use the rudders because the normal flight mode is more like a dogfighting mode, if you want it to turn level you can just do it slowly. It avoids using the rudder for tight turns because that can cause flatspins or stalls, so it's safer that way. Try pressing O to switch to cruise mode it should kinda do what you want, just make sure you have a decent rudder. That would require a whole different controller, not really the scope of the mod. Quote Link to comment Share on other sites More sharing options...
TheDestroyer111 Posted August 6, 2016 Share Posted August 6, 2016 (edited) Hmm... Although this mod does its main job well (assuming that this mod's main job is helping with aiming A-10 strafing runs), it is kind of an embarassment due to its inability to pilot certain well known planes that every autopilot-like thing should be able to pilot (think Aeris 3A). Oh, and speaking of the A-10, the fact that its nose landing gear is offset to the right on this plane makes it very hard to take it off the ground with MAF. It is advised to use stock controls or help MAF by steering the nosewheel while attempting to takeoff an A-10. Don't get me wrong, I don't blame the mod for being unable to use wheel steering (especially with 1.1 wheel physics). I just give everyone a tip that can help them avoid crashing. Also, most planes take off properly with MAF, just the A-10 doesn't due to its offset landing gear. Still, A-10 gun runs are now a thing thanks to this mod! //EDIT: WHAT?! How does this fly properly at EAS>500m/s when it creates insane wobble at EAS<300 m/s? Especially with stock aero, where there is no compressibility and all calculations depend just on airspeed squared... Edited August 7, 2016 by TheDestroyer111 Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted September 21, 2016 Share Posted September 21, 2016 Just wanted to thank you for all the time I have enjoyed Mouse Aim Flight. I can't think of KSP without it now, it should have been part of the orginal game. Quote Link to comment Share on other sites More sharing options...
Fonz Posted October 8, 2016 Share Posted October 8, 2016 Does this work in 1.2? Quote Link to comment Share on other sites More sharing options...
J.Random Posted October 9, 2016 Share Posted October 9, 2016 2 hours ago, Fonz said: Does this work in 1.2? Not without rebuilding and fixing it up a bit. Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 9, 2016 Author Share Posted October 9, 2016 I will recompile it when 1.3 drops. The code is very decoupled from KSP so even on big updates it will require very few fixes if any. Quote Link to comment Share on other sites More sharing options...
J.Random Posted October 9, 2016 Share Posted October 9, 2016 (edited) Well in this case KSPUtil disappeared (or merged into another assembly, I guess) and vessel.findWorldCenterOfMass() cannot be found. I've simply replaced everything inside GetRadarAltitude() with just 'return vessel.GetHeightFromTerrain()', no idea if I broke anything by it, but it builds and seems to run properly. Edited October 9, 2016 by J.Random Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 13, 2016 Author Share Posted October 13, 2016 MAF has been updated to support the latest KSP release 1.2. Changelog: KSP 1.2 support Added Aggressive Flight mode Finished Cruise Flight mode Mouse not being hidden when using BDArmory is a BDArmory bug, if that happens please forward your reports to BDAcontinued. Quote Link to comment Share on other sites More sharing options...
Nerfclasher Posted October 13, 2016 Share Posted October 13, 2016 If you have any issues with BDA continued here's the link to make an issue https://github.com/PapaJoesSoup/BDArmory/issues Quote Link to comment Share on other sites More sharing options...
jrolson Posted October 13, 2016 Share Posted October 13, 2016 Best mod ever! thanks for the update! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 13, 2016 Share Posted October 13, 2016 (edited) 18 hours ago, tetryds said: KSP 1.2 support Added Aggressive Flight mode Finished Cruise Flight mode What does that mean? And what does it do? Edited October 13, 2016 by Murican_Jeb Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 13, 2016 Author Share Posted October 13, 2016 48 minutes ago, Murican_Jeb said: What does that mean? And what does it do? Pilots more aggressively, responds faster at the expense of energy, good for fighters, recommended if your airplane is stable and has a lot of control authority. If anything wobbles I recommend checking out the cruise mode. Press O to change modes regardless of whether MAF is turned on or off. Quote Link to comment Share on other sites More sharing options...
problemecium Posted October 13, 2016 Share Posted October 13, 2016 Epic! I dunno how I didn't find out about this until just now but now I have to try it out! Quote Link to comment Share on other sites More sharing options...
Chocolat Oreos Posted October 14, 2016 Share Posted October 14, 2016 So, can you make it so you have manual Q and E controls. just like in war thunder. Because the spinning around thing is really annoying when flying me recreating of the me 262. Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 14, 2016 Author Share Posted October 14, 2016 1 hour ago, Chocolat Oreos said: So, can you make it so you have manual Q and E controls. just like in war thunder. Because the spinning around thing is really annoying when flying me recreating of the me 262. Did you try the mod? You should also try cruise flight mode, it's easier on the controls. Edit: also remember that War Thunder handling is pretty fake (even the realistic mode), and the controller was not meant to pilot without rudder, as it uses not only rolling but also yawing to cancel out sideslip. Quote Link to comment Share on other sites More sharing options...
Fonz Posted October 15, 2016 Share Posted October 15, 2016 (edited) . Edited October 15, 2016 by Fonz Quote Link to comment Share on other sites More sharing options...
ThirdOfSeven Posted October 15, 2016 Share Posted October 15, 2016 Oh, I don't really want to ask this, but, please make people able to get version for 1.1.3. Not everybody is able to move to 1.2 right now. It is not only disappeared from OP but from curse also. People often like to use it with BDArmory, but it is not updated yet, for example. It will be nice also to allow people to know the version in Zip file by adding changelog/readme/whatever. Or maybe just add version number to the filename. Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 15, 2016 Author Share Posted October 15, 2016 @ThirdOfSeven fair point, I assumed that everybody who is interested on the mod had it already for 1.1.x, and since it was not officially ported to 1.1.3 it would be a better idea to remove legacy versions. It will be available again for some time. The next versions will contain the version number on the zip file for convenience too. @Fonz indeed. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted November 2, 2016 Share Posted November 2, 2016 (edited) I'd like to report that MAF is being detected while on EVA as well. I changed my MAF keybind to F (closer to G, B, and generally easier to hit, etc.) (who uses the Hold SAS command anyway?), and that was conflicting with kerbals trying to grab ledges. Oh, and even not using BDArmory, my cursor isn't disappearing when MAF is activated. Instead, it flickers locked at the center of the screen. ¯\_(ツ)_/¯ Go figure. As always, thank you for the effort put into the mod. I love it! Edited November 2, 2016 by Kowgan Quote Link to comment Share on other sites More sharing options...
tetryds Posted November 2, 2016 Author Share Posted November 2, 2016 Logs and screenshot if possible, please. Will attempt to reproduce. Quote Link to comment Share on other sites More sharing options...
tetryds Posted November 2, 2016 Author Share Posted November 2, 2016 Ok found the issue with the kerbals, but on my side it throws a lot of NREs. Fixing it should fix any problem related to that anyway. Not sure about the mouse one, it has to be some other mod trying to make the mouse show up. I can hide it every frame but that's ugly and could screw up other mods (as they are doing with MAF, yep). Maybe hiding it every x amount of time can work. Quote Link to comment Share on other sites More sharing options...
tetryds Posted November 2, 2016 Author Share Posted November 2, 2016 MAF just updated to KSP 1.2.1. Changelog: Ported to KSP 1.2.1 Code Cleanup Kerbal on EVA bugfix Quote Link to comment Share on other sites More sharing options...
Osel Posted November 5, 2016 Share Posted November 5, 2016 ehm, i find this mod unwittingly, through youtube ... good mod - good work but Osel is confused Why is not published through CKAN? ... for part of the community is hidden and, when you have code on github, why you post releases on curseforge and no github? Quote Link to comment Share on other sites More sharing options...
tetryds Posted November 6, 2016 Author Share Posted November 6, 2016 (edited) It is not going to be on CKAN because I don't want a lot of people using it without even knowing what it is about, and I don't trust their system to deploy updates, FAR has had lots of trouble, so I am avoiding it. Same logic applies to curse, it's much better to have a centralized distribution, if something goes wrong I can just snip the broken versions and update it there with little effort. Edit: also, parts of the mod are licensed as All Rights Reserved, which means it cannot be on CKAN anyway. Edited November 6, 2016 by tetryds Quote Link to comment Share on other sites More sharing options...
Alea Posted November 20, 2016 Share Posted November 20, 2016 I just found this mod and was excited to try it, but no gui button or reticle shows up. The controls themselves work but nothing else. Could someone explain why? Quote Link to comment Share on other sites More sharing options...
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