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Shaders completely removed in PartTools 1.1.2


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I saw @Porkjet's post on the thread about removing unused and experimental shaders, but the ones that were removed have been around, and used, for years.  Also, I'm talking about the ones under the legacy zip.

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They are in the assetbundles unitypackage, you have to import the package.
They're now located in Squadcore and not the part tools directory, make sure to remove your previous installation of Part tools to avoid duplicate shaders.

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  On 5/9/2016 at 11:33 AM, Porkjet said:

They are in the assetbundles unitypackage, you have to import the package.
They're now located in Squadcore and not the part tools directory, make sure to remove your previous installation of Part tools to avoid duplicate shaders.

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Understood.  Question: what was the point in removing the Depth Mask shader?  Isn't it kind of necessary for making IVA overlays work correctly?

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