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How do you tell rover wheels which way is forward?


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I'm trying to build a primitive rover and just trying to attach two rover wheels to the modular girder segment.  It seems like no matter how I rotate the wheels (or the girder) the game has one wheel going one direction and the other wheel going the opposite direction.  So that the rover just spins around rather then moving forward/backward.  This feels buggy to me but I'm probably just missing something.   

How do I tell the game which direction the wheels should go?  Or how can I even just tell which way the game THINKS they should go?

 

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Generally, the wheels rotate according to which direction they are facing in the SPH when you build the rover, and according to the position of your "control from here" device. If your control device is on the "front" of your rover (not on the top), it works best. Klaws and docking ports make good additional control points, even if you already have a control pod on top of the rover.

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13 hours ago, Brucey said:

It seems like no matter how I rotate the wheels (or the girder) the game has one wheel going one direction and the other wheel going the opposite direction.

Have you got radial symmetry on, rather than mirror?

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I think that I had a similar problem. I addressed it with these workarounds:

 

1. attaching wheels one at a time, this is a pain.

2. After attaching the wheels with mirror symmetry, one would be up and the other down, I would use the "move" or  "rotate" tool to tweak it one direction and then back again and the wheel would right itself.

 

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My workarounds:

Make the girder point down, attach the wheels, rotate the girder horizontal, then rotate the wheels vertical. Try using radial symmetry, rather than mirror. Use symmetry to make two girders, attach two pairs of wheels to each side, detach one girder with two wheels on it, and reattach with symmetry.

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