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Brucey

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    Spacecraft Engineer

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  1. I was about to install, but my ckan screen is showing version .9.9.9.5 (2 weeks old). hmm
  2. I'm getting periodic hitching. There's a 1/2 second lag about every 30 seconds. It's minor, but annoying. I have no idea what's causing it. Odds are its not this mod, since I have many others installed, but I thought I'd ask anyways if anyone knows of an issue with eve that might cause hitching.
  3. Gene Kerman's face in the mission control scene is white/seems to be missing. Is that from this? Or texture replacer?
  4. I'm trying to build a primitive rover and just trying to attach two rover wheels to the modular girder segment. It seems like no matter how I rotate the wheels (or the girder) the game has one wheel going one direction and the other wheel going the opposite direction. So that the rover just spins around rather then moving forward/backward. This feels buggy to me but I'm probably just missing something. How do I tell the game which direction the wheels should go? Or how can I even just tell which way the game THINKS they should go?
  5. I came across a mission for field research to do an experiment with a "data camera". Anyone know what that is?
  6. This mod looks neat. Think I'll give it a try. Will this.... ...play nice with ETT? btw, the "coherent background simulation" was something I was looking for, and failed to find, a year ago. I'm glad someone's finally figured out how to do it. How did you deal with variable ec production from solar panels? That always seemed to be the difficult part.
  7. I'd call myself a novice. I know enough to go find all the parts with a text editor and make changes manually. I'm wondering if there's code that just says, "for all parts with reaction wheels, multiply torque values by x"
  8. Is there a mm code to apply a universal nerf to all parts with reaction wheels?
  9. The entry probe can't be the starting part of a ship. (Unlike other probes). Minor issue. Or maybe it's by design?
  10. @Devs Thanks for porting the game to Unity 5. Much appreciated. Take as long as you need. Brucey
  11. Just a little respectful feedback: I would prefer if Squad makes the next update after 1.05 be the one with 64 bit/unity 5, even if that means a longer delay before the next update. New features are nice, but I'm really waiting for 64 bit and better performance before I get back into Kerbal Space Program.
  12. I'm glad to see the official 1.0 version of this game getting released. I had walked away from this game after learning Squad had by and large abandoned working on a stable windows 64 bit version. Still its a great game and I'm glad to see it's still under development post 1.0. Might check out the new features and see if there's enough room for my favorite mods. Congratulations to Squad. I hope they eventually revisit 64 bit with a future Unity 5 version.
  13. I voted 'no' for the same reasons cited multiple times above. Although I don't suspect Squad is having actual financial problems, I would be surprised if money were not at the root of thier decision to go full release. I guess we'll know for sure when 1.0 comes out if they decide to raise the price of the now "completed" game. I haven't played ksp since .25 since the added features from .90 pushed my setup over the RAM limit and forced me to sacrifice some of my mods. I guess I'm waiting for some kind of announcement that they've addressed memory issues before I get into it again. So seeing an announcement like this is disappointing to me, now I question if memory optimization/64 bit support will ever happen.
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