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manual/refrence guide for all stock modules?


Rushligh

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So, I've been trying to create some of my own modded parts, and have run into the problem of "what does this even mean?!?!"

I know a little bit, but by no means am i a skilled enough of a programmer to go about writing my own c# scrips for a DLL.

so, that leaves the built in Module function that come in core KSP and other big mods like KSPI-E or USI.

the wikipedia page is... sparse and outdated to say the least. I'm wondering if anybody has access to, or could make a manual that lists all the functions of given modules and their potential values? It would be especially nice if someone from SQUAD were to do this with releases so moders could update their packs... *cough wheels cough*

 

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probably too big an undertaking. best thing to do is open up assembly-csharp.dll in Mono or VisualC and look at the modules in there. luckily most of part modules start with Module+Descriptive name... like ModuleAnimateGeneric... or ModuleGenerator... etc. If you know the basics of C# it'll be fairly easy to figure out 89% of what you see. the other 10% takes some trial and error, testing in game to see their effects,,, like TsubSys in ModuleWheelDeployment. the final 1% will forever remain a mystery of the universe.

Edited by nli2work
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