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Kopernicus Creativity Marathon


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1 hour ago, KillAshley said:

please keep ideas quiet until the round is complete. Asking for help from other people is fine, however we would like to keep this thread clear of any unnecessary clutter, thanks!

that should be another KCM rule. No sharing ideas or actual wip objects until the winner is announced

 

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On 14 June 2016 at 6:31 AM, RA3236 said:

Same. It will help me make better PQS modded planets.

Yeah, might not happen. KittopiaTech is doing all sorts of weird things, must just be some bug that is really nasty.

(When I say might, I mean I will anyway!!!)

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15 hours ago, RA3236 said:

Yeah, might not happen. KittopiaTech is doing all sorts of weird things, must just be some bug that is really nasty.

(When I say might, I mean I will anyway!!!)

I mean if your not getting help. Sorry.

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On 6/14/2016 at 8:53 AM, KillAshley said:

please keep ideas quiet until the round is complete. Asking for help from other people is fine, however we would like to keep this thread clear of any unnecessary clutter, thanks!

Well ok!

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15 hours ago, SAS123 said:

i gotta make sure of something.  where abouts is Cerillion? Is it between Dres and jool?

 

It doesnt matter now. KittopiaTech is not working the way i want it to work so its really hard for me to add an object into the game.

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1 hour ago, RA3236 said:

 

2 hours ago, SAS123 said:

 

 

latest kittopia dev builds work pretty well in 1.1.2, unfortunately jenkins isnt loading for me so i cant link it to you. Planets can still easily be made in 1.0.5 though, as the release build was stable (sort-of), so you can always just do minor changes after creating the planets for 1.1.2.

If more people are having difficulties please let me know and i can always extend the closing date a little to give people the needed time. (as a one off thing only for this round though)

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Just now, KillAshley said:

 

latest kittopia dev builds work pretty well in 1.1.2, unfortunately jenkins isnt loading for me so i cant link it to you. Planets can still easily be made in 1.0.5 though, as the release build was stable (sort-of), so you can always just do minor changes after creating the planets for 1.1.2.

If more people are having difficulties please let me know and i can always extend the closing date a little to give people the needed time. (as a one off thing only for this round though)

Too bad I deleted my 1.0.5 install :( 

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4 minutes ago, KillAshley said:

 

latest kittopia dev builds work pretty well in 1.1.2, unfortunately jenkins isnt loading for me so i cant link it to you. Planets can still easily be made in 1.0.5 though, as the release build was stable (sort-of), so you can always just do minor changes after creating the planets for 1.1.2.

If more people are having difficulties please let me know and i can always extend the closing date a little to give people the needed time. (as a one off thing only for this round though)

I have it working again. It was something to do with HeightColourMaps and how many Colour mods there were. (I added more and it loaded textures again). And i found out a new PQS mod that will make my Object 'Enhanced'

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Will there be a round 4? Because I'm really new to planet making, but really want to make one. I will need a lot more time to learn how to make planets before I can even think of actually entering a planet. Seriously, It was only yesterday that I actually found out that you need PQS mods. I don't even know what PQS means, yet alone use them!

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On Thursday, June 30, 2016 at 0:01 PM, BashGordon33 said:

Will there be a round 4? Because I'm really new to planet making, but really want to make one. I will need a lot more time to learn how to make planets before I can even think of actually entering a planet. Seriously, It was only yesterday that I actually found out that you need PQS mods. I don't even know what PQS means, yet alone use them!

There will be a round 4, but it will be a few months after this one before its announced.

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1 hour ago, RA3236 said:

Youre the only guy who submitted i think, so you are

he wasn't the only one :wink:

 

oh and it should probably be said that im a little tied up at work atm, so judging wont be until the weekend.

Edited by KillAshley
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21 minutes ago, KillAshley said:

he wasn't the only one :wink:

 

oh and it should probably be said that im a little tied up at work atm, so judging wont be until the weekend.

In fact, I submitted my own entry and even helped submitting the entry of my friend @Agent-Daniel_46, so that's two more entries.

Also, @KillAshley don't feel rushed, take all the time you need.

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On June 29, 2016 at 10:01 PM, BashGordon33 said:

Will there be a round 4? Because I'm really new to planet making, but really want to make one. I will need a lot more time to learn how to make planets before I can even think of actually entering a planet. Seriously, It was only yesterday that I actually found out that you need PQS mods. I don't even know what PQS means, yet alone use them!

PQS means procedural quad sphere and I barely know how to use them too XD. some simple ones are vertexheightnoise, which just adds noise to the heightmap, and height color map, which colors the terrain based off the altitude. Mess around with some others in kittopia to figure out how they work :). Put removeAllPQSMods = true in either the template or properties node(I forgot which) to get a blank planet to play with.

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2 minutes ago, Kepler68 said:

PQS means procedural quad sphere and I barely know how to use them too XD. some simple ones are vertexheightnoise, which just adds noise to the heightmap, and height color map, which colors the terrain based off the altitude. Mess around with some others in kittopia to figure out how they work :). Put removeAllPQSMods = true in either the template or properties node(I forgot which) to get a blank planet to play with.

Whats a heightmap? And you have a planet pack so you instantly know much more than me. And I'm 60% sure its in the template. But don't take my word for it

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10 hours ago, BashGordon33 said:

Whats a heightmap? And you have a planet pack so you instantly know much more than me. And I'm 60% sure its in the template. But don't take my word for it

A heightmap is an optional thing for a planet. You use a black and white image where white is the highest point and black is the lowest. However you can't make a planet with just a heightmap because you get lines everywhere. It is meant to be minimal detail and a base to put the PQS mods on. If you look in some planet packs you can see examples of this. Also I don't want to drag this thread off topic so you should ask about things on the Kopernicus thread :) 

EDIT: just found out removeAllPQSMods it goes in properties if you are using a template :). You can also remove specific ones. You can see this in the OPM planets, just don't add flightsglobalsindex if you are looking at OPM planets for an example. The only reason it still has that is because it is an old pack and removing it makes orbits go crazy :) 

Edited by Kepler68
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On 12/07/2016 at 1:49 AM, Kepler68 said:

A heightmap is an optional thing for a planet. You use a black and white image where white is the highest point and black is the lowest. However you can't make a planet with just a heightmap because you get lines everywhere. It is meant to be minimal detail and a base to put the PQS mods on. If you look in some planet packs you can see examples of this. Also I don't want to drag this thread off topic so you should ask about things on the Kopernicus thread :) 

EDIT: just found out removeAllPQSMods it goes in properties if you are using a template :). You can also remove specific ones. You can see this in the OPM planets, just don't add flightsglobalsindex if you are looking at OPM planets for an example. The only reason it still has that is because it is an old pack and removing it makes orbits go crazy :) 

I've been downloading more of the simpler planet packs to reverse engineer them. I tried to use OPM but that uses to many PQS mods for me to understand it. Some of the less popular planet packs are the easiest to understand. 

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