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Mods and Mac (need to know)


KERBALINA

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I have a question regarding Graphic mods such as SVE, Scatterer, KSPRC - Renaissance Compilation: artworks remake...

How good are the graphics?

I have a 27 inch iMac:

planning to bootcamp windows and run KSP from there.

I love KSP and REALLY love my graphics!!

3.2GHz
3.2GHz quad‑core Intel Core i5 (Turbo Boost up to 3.6GHz)

1TB fusion drive

16 GB RAM

AMD radeon R9 M390 Graphics processor with 2GB GDDR5 Memory.

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Why bootcamp?  There is a native Mac application

I'm not really sure what your question is though.  Are you asking something like how many FPS can you expect running those mods on that hardware?

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Im asking how good the quality of the Graphics will be, what to expect, will I get High res graphics, ultra graphics?. How much my graphics processor can take. 

also Is the FPS good?

Just say if it will be good, bad, or ugly.

would KSP, on a windows partition, with mods, run well?

Also when I try to run the mods on OSX, they don't work, and I heard KSP in general works better on windows,

Edited by KERBALINA
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Given the nature of how KSP runs FPS will vary wildly based on how you play.

If the mods aren't working on OSX it is usually an installation issue, and you may likely have the same problem on windows.

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4 hours ago, KERBALINA said:

goldenpsp, when you say installation issue, do you mean how I install the mods? because I install them correctly in gamedata. Or do you mean it might be the computers problem?

 

Well, there is only one way to install them "correctly" and many ways to mess it up.  Generally if you are installing them correctly they work.  Some examples.

Some mods in the ZIP file have a gamedata folder.  If you copy that directly you end up with a nested gamedata situation, ie: gamedata\gamedata\Mod

Some people think to stay organized they will create a folder to put the mod into so gamedata\Manually created folder\Mod

Things like this are not correct.

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goldenpsp Well...its strange, because I installed them correctly, I just downloaded the mod, and placed it in the gamedata, So there was no gamedata/gamedata/mod. And if there was a gamedata what I would do in that situation is copy the mod contents from that gamedata and place them in the real gamedata folder, and delete the mods "Gamedata" folder .

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