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Please fix the texture on the size 0 decoupler...


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3 minutes ago, 5thHorseman said:

I actually looked into that and cannot find anything related to textures in the config for the part.

You don't fix the texture.  You rotate the part around the Z axis by however many degrees.

Not that I would know anything about that from OCD part alignments or anything, mind you.

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On 7/5/2016 at 0:19 PM, String Witch said:

The texture is misaligned with the... whichever axis. Here's a picture.

75dfbe7425.png

 

8 hours ago, sal_vager said:

Looks fine to me...


QmXRys4RuWVomfGruXuPkCkVcSHefgk2Bqj5Aq8J

 

8 hours ago, The_Rocketeer said:

It would have cleverer if you'd deselected the rotate tool @sal_vager. You can't spoon-feed us this kind of stuff!

 

8 hours ago, sal_vager said:

That was left selected on purpose :)

 

When the troll is just right

UEKDOjaGyxpfuCle4j0E_ILMykwHejsjQ6kdDTLp

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32 minutes ago, 5thHorseman said:

I actually looked into that and cannot find anything related to textures in the config for the part.

Don't need to do rotate the texture per se; just rotate the whole darn model.  :)

Something like this:

@PART[stackDecouplerMini]
{
	MODEL
	{
		model = Squad/Parts/Utility/decouplerStackTR-2V/model
		rotation = 0, NNN, 0
	}    
}

...and replace the "NNN" above with some number of degrees (like "10" or "-15" or whatever the appropriate amount is).  I think that ought to do the trick.

It's not a perfect solution, since it's rotating the actual model in addition to the texture, which means (for example) that if anyone radially attaches stuff to the decoupler itself, the alignment angles may be off, depending on what the angle turns out to be.  However, I dunno about you, but I've never radially attached anything to a TR-2V, ever, so I doubt it'll come up.

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25 minutes ago, Snark said:

Don't need to do rotate the texture per se; just rotate the whole darn model.  :)

Something like this:


@PART[stackDecouplerMini]
{
	MODEL
	{
		model = Squad/Parts/Utility/decouplerStackTR-2V/model
		rotation = 0, NNN, 0
	}    
}

...and replace the "NNN" above with some number of degrees (like "10" or "-15" or whatever the appropriate amount is).  I think that ought to do the trick.

It's not a perfect solution, since it's rotating the actual model in addition to the texture, which means (for example) that if anyone radially attaches stuff to the decoupler itself, the alignment angles may be off, depending on what the angle turns out to be.  However, I dunno about you, but I've never radially attached anything to a TR-2V, ever, so I doubt it'll come up.

Er...

I have radially attached speratrons...

XD

They made low mass orbiters amazingly easy.

 

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4 minutes ago, pincushionman said:

Well, we're still getting an art pass soon, right?

@Porkjet?

Yes, on "rocket parts".  It's currently unclear what that encompasses though.  One would hope all the lower quality textured parts would be included, however that may take several versions to complete.

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