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Roll Pivot on Docking Ports


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9 hours ago, Brownhair2 said:

Nuff said. Multiple docking ports are a pain

EDIT: Also some way to reset the magnetism on a docking port when you undock.

It automatically resets when you get around 10 meters away from it, to prevent accidental redocking.

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11 minutes ago, The Optimist said:

It automatically resets when you get around 10 meters away from it, to prevent accidental redocking.

I know, I want a way to disable it

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I would like a way to manually toggle it when less than ten meters away.  Like, when I need to roll a little to change how the vessels are lined up, but I do not want to get too far out lest I have to make even more adjustments.  

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Actually I suggested this in another thread not too long ago.

My original idea was for a light to indicate whether or not the magnets are active, which I expanded to also have a toggle for just the reasons you mentioned.

 

2 hours ago, The Optimist said:

Use a decoupler

^this is fine unless you want the option to dock to it with the same or different vessel at some point later on.

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As for "Pivot"

Well, this may not help you in the way you really want, because I'm going to suggest a addon for your pivoting request.
That said, I do think it should be stock to add pivots on your docking nodes, by any SPH/VAB method that would allow it. Alternative docking parts in a furure ksp release might be in order.
We have the KIP Engineering mod, it delivers androgynous docking ports with male/female docking port modules. It seems it only supports KSP 1.05 according to the OP. But I haven't tried it in 1.1.x yet so it may just work. Read the release page replies to know for sure.

The docking ports have one way attachment orientation marked with a symbol on the docking nodes. Basically this grants you your attachment pivot in between 2 modules.
There was also a docking port part that allowed you to dock, and while docking change your orientation without needing to undock. I kinda think to remember this docking part was also part of KIP Engineering, but I might be wrong there.

And I also came across a mod once that had square shaped docking ports. Consequently this also allowed a pivot in between 2 docking ports.

As is being said, magnetism disables itself after undocking up to a certain distance.
Although I can see why you would want this, especially on very heavy vessels where early magnetic pull can put off the orientation, and hence make docking into a battle.

To make things easier here, make sure your docking port is located directly in alignment with the center of mass of your active vessel (The vessel you want to dock, not the target you want to dock with) This way you can easily use your rcs seconds prior to docking to correct for any last second miss alignments.
Make sure your very much translated and rotated in near perfect alignment between the docking target and the docking node you are controlling from.
Docking port alignment indicator could help.

Again, I to would want this stock. I'm for absolute freedom of choice when it comes to changing settings on whatever and whenever. I wouldn't be to surprised if the rotation of 2 docking nodes could be rotated by editing your persistent.sfs file. Ofcourse it would be a temporary solution, but atleast there are ways to solve your docking problem.
But above methods, tips might get you where you want to in the meanwhile.

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12 hours ago, The Optimist said:

Use a decoupler

That's not what I meant; I want a way to re-activate the magnetism instantly

EDIT: OK, maybe I should explain my situation. I have a crooked fuel tank on my interplanetary transport vehicle (ITV). It's supposed to use two attach via two stock Clamp-o-Trons. I tried undocking one two straighten it, but I can't repeat the process because it will float away and it has no command modules (hence wanting a way to re-enable magnetism). So a solution that uses the stock docking ports would be preferred.

Edited by Brownhair2
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