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So a while ago, as many of you saw, I decided to make a stock working Rubik's Cube. It worked, but took like an hour just to do the checkerboard. Today I finished brushing up the second version of that, which is a lot smoother and actually usable now, albeit still turns like a snail stopping to smell the flowers. I figured I'd post a challenge to see if anyone would take the time to actually do a solve on it. It's pretty simple, but there's a few points I should clarify:

  • I only did the Square in the Middle pattern, which takes 8 moves. It proves that all faces can turn independently, but some of the docking ports don't always lock when a turn is completed. This may or may not cause problems later in the solve. I really don't know. A typical solve for me takes between 60 and 70 moves, and I've only done eight on this cube. We'll just have to see how it goes. Just scrambling the cube would take a long time, as it takes 20 moves. I'm expecting several hours of effort necessary to do this.
  • Because of the "several hours" thing, I can't really expect everyone to submit a video proving their solve. What I will ask for is screenshots clearly depicting each part of your solve, i.e. each time you insert a corner, edge, or F2L pair, each time you perform an algorithm, and show which pieces you are manipulating/which algorithm you are performing. While I'm not asking for a screenshot every time you complete a turn, I won't frown upon it, and it should be less than 150 screenshots, unless you mess up your OLLs and PLLs (which may very well happen, as there's no muscle memory here :P ).
  • This is designed as a stock challenge. You can use Hyperedit to move the cube before the solve, but mods such as Ven Stock Revamp or Kerbal Krash System may render the cube unusable. Any mods that don't alter the stock parts are allowed.

Just from my small experience with the cube, I might estimate that this challenge would take maybe 1/2 to 2/3 the time of an Elcano challenge. There will be a lot of right-clicking involved. Here is how to turn a face:

  1. Press space to release the bearings.
  2. Press "[" or "]" to switch from the core to the rest of the cube, the part you will be manipulating.
  3. Pick a face to turn, and release all the docking ports connecting that face to the rest of the cube. If you don't undock eight docking ports all on the same plane, you're doing it wrong.
  4. Change focus so that you are focused on the layer you want to turn. (This usually happens automatically, but make sure first!)
  5. Rotate the layer with the rotation keys (If it's not [Q] and [E], right-click on one of the docking ports you undocked earlier and select "Control From Here"). Make sure that you keep pressing the rotation key until you are absolutely sure the magnets have kicked in! You may have to turn on the second reaction wheel (right click on the outer "bulb" of the bearing inside the cube to select it) and/or rotate the face back 45 degrees to try again. It needs to be going pretty fast to get over the docking ports!
  6. Wait for the layer to dock to the rest of the cube again.
  7. Repeat steps 3-6 until the desired permutation is reached.

As you can see, it's pretty complicated to turn, but you'll get the hang of it pretty quickly. Note: You should either use Hacked Gravity mode, or transport it to an orbit (I don't care how you get it there, Hyperedit allowed) before using it. It also requires that Infinite Electricity be turned on. You can add RTGs to the inside and make a shuttle to transport and dock all the individual pieces in orbit if you want to be more authentic, but I think it's enough hassle as-is. Here is the download link for the craft:

http://www69.zippyshare.com/v/4UvwYgFt/file.html

And here is the thread for discussing the cube itself:

Please try to use this scramble for the first solve, just to standardize things (remember, scrambles are performed with white on top and green in front):

F D B' D' R2 D' B' D2 R L' B U' R2 D F2 L2 F2 D B2 R2

Good luck! I'm in the process of scrambling my cube right now, doing the fifth turn without much trouble. I really think this is doable! BTW this scramble took me 59 moves to solve using CFOP on my real-world cube.

Edited by cubinator
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  • 10 months later...
3 minutes ago, Commander223323 said:

I can solve one. How to control bearings? I'm new to KSP

Old thread. Maybe I'm alone on this thread

It is an old thread, and the cube itself won't work in the latest version of KSP. I've done some work on a newer version, but there's still work to do. If you have a KSP 1.1 install, you can probably use it there. However, be aware it is very unstable. You can download the cube here:

https://kerbalx.com/cubinator/Rubiks-Cube-2-no-copy-paste

Instructions on how to turn a face are detailed above, in a numbered list.

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5 minutes ago, cubinator said:

It is an old thread, and the cube itself won't work in the latest version of KSP. I've done some work on a newer version, but there's still work to do. If you have a KSP 1.1 install, you can probably use it there. However, be aware it is very unstable. You can download the cube here:

https://kerbalx.com/cubinator/Rubiks-Cube-2-no-copy-paste

Instructions on how to turn a face are detailed above, in a numbered list.

 

Oh. That's not good for me. I have ksp 1.2.2

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